Calameet [Dwarf Shapechanger]

  [Tangaria 1.5.0 Character Dump]

 Name   Calameet VI   Age             50         Self  RB  CB  EB   Best
 Sex    Male          Height       3'11"  STR:     17  +2  +1  +0  18/20
 Race   Dwarf         Weight    10st 0lb  INT:     10  -3  -1  +0      6
 Class  Shapechanger  Turns used:         WIS:     12  +2  -1  +0     13
 Title  Modifier      Game          2326  DEX:     14  -2  +1  +0     13
 HP     -1/108        Player        6134  CON:     16  +2  +1  +0  18/10
 SP     19/20         Active        4183

 Level                 10    Armor       [13,+0]    Saving Throw     48%
 Cur Exp              495                           Stealth          Bad
 Max Exp              495    Melee       1d10,+7    Disarm - phys.   48%
 Adv Exp              625    To-hit       38,+34    Disarm - magic   42%
                             Blows      1.1/turn    Magic Devices     49
 Gold                 538                           Searching        24%
 Burden           64.4 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -79.5 lb    To-hit       32,+25    Speed         Normal
 MaxDepth      500' (L10)    Shots      0.0/turn

 You are the only child of a Dwarven Miner. You are a well liked child.
 You have dark brown eyes, straight brown hair, a two foot beard, and a
 dark complexion.

Resistances         Abilities
Acid:?............. Fear:.............!
Elec:?............. Blnd:.............+
Fire:.............. Conf:..............
Cold:?............. Stun:?.............
Pois:.............. HLif:?.............
Lite:..............  Rgn:..............
Dark:?.............  ESP:..............
Soun:?............. SInv:.............!
Shar:?............. FAct:..............
Nexu:?.............  Lev:..............
Neth:?............. SDig:..............
Chao:.............. Trap:?.............
Dise:?............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:?.............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
                    DRed:..............
Time:?............. Move:..............
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are no longer resistant to confusion.
> The orc tracker hits you.
> Grishnukh, the Hill Orc misses you.
> Grishnukh, the Hill Orc hits you. (x3)
> You hit Grishnukh, the Hill Orc.
> The orc tracker hits you.
> Grishnukh, the Hill Orc hits you. (x4)
> You feel drugged!
> This tastes like slime mold juice.
> Your eyes feel very sensitive!
> You have a Potion of True Seeing (c).
> You can see clearly again.
> The orc tracker fires a small arrow.
> Grishnukh, the Hill Orc hits you. (x3)
> You die.

Killed by Grishnukh, the Hill Orc.


  [Character Equipment]

a) a Trident of Slay Troll (1d10) (+9,+4) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     Slays trolls.

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +4 DEX you would get 1.3 blows/round.
     Average damage/round: 28.8 vs trolls and 15.3 vs. others.

f) a Wooden Torch (1252 turns)
     An inheritance from your family.

     Intensity 2 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Fur Cloak [3,+5] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

i) a Wicker Shield [2,+5]
     Found lying on the floor at 200 feet (level 4).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 29 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1
     vs. others.


  [Character Inventory]

a) 3 Rations of Food

b) a Potion of Cure Light Wounds

c) a Potion of True Seeing

d) a Potion of Novice Alchemist's Creation

e) a Potion of Salt Water

f) 6 Scrolls of Phase Door

g) 3 Scrolls of Treasure Detection

h) a Scroll of Remove Hunger (tattered)

i) a Scroll of Word of Recall (rugged)

j) a Wand of Stun Monster (2 charges)

k) a Cloak [1,+5] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

l) a Mage Staff (1d1) (+0,+0) <+1>
     Found lying on the floor at 250 feet (level 5).

     +1 mana capacity.

     Combat info:
     This weapon should be wielded with both hands.
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +4 DEX you would get 2.0 blows/round.
     Average damage/round: 6.6.

m) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +4 DEX you would get 2.0 blows/round.
     Average damage/round: 9.2.
     Average thrown damage: 7.7.

n) a Trident (1d10) (+3,+3) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +4 DEX you would get 1.3 blows/round.
     Average damage/round: 14.

o) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   100ft     5     Reached level 5
00:00:03   100ft     5     Killed Lobelia Sackville-Baggins
00:00:04   100ft     5     Killed Grip, Farmer Maggot's Dog
00:00:13   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:00:13   200ft     6     Killed Fang, Farmer Maggot's Dog
00:00:31   250ft     8     Killed Baba Yaga
00:00:38   500ft     10    Reached level 10
00:00:38   500ft     10    Was killed by Grishnukh, the Hill Orc


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                 ^                                             
                                  .                                            
                                   : ^^ ^^ #                                   
                                    . .^. h                                    
                                    ^.^.^o%                                    
                                     ^.%o^                                     
                                    ^.^†^.^                                    
                                    . .^o =                                    
                                   % %^ ^: %                                   
                                          .                                    
                                           ^                                   
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

500' (L10)   LF:5-? Light 3 Fed 67 % Berserk SInvis Bold Stony sand