Calameet [Dwarf Shapechanger]

  [Tangaria 1.5.0 Character Dump]

 Name   Calameet      Age             36         Self  RB  CB  EB   Best
 Sex    Male          Height        4'0"  STR:     17  +2  +1  +0  18/20
 Race   Dwarf         Weight    10st 7lb  INT:     16  -3  -1  +0     12
 Class  Shapechanger  Turns used:         WIS:     10  +2  -1  +0     11
 Title  Modifier      Game          8705  DEX:     12  -2  +1  +0     11
 HP     -5/111        Player       22052  CON:     14  +2  +1  +0     17
 SP     20/20         Active       12441

 Level                 10    Armor       [13,+5]    Saving Throw     48%
 Cur Exp              599                           Stealth          Bad
 Max Exp              599    Melee        2d4,+7    Disarm - phys.   47%
 Adv Exp              625    To-hit        38,+3    Disarm - magic   43%
                             Blows      1.0/turn    Magic Devices     55
 Gold                 333                           Searching        24%
 Burden          110.6 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -33.3 lb    To-hit        32,+1    Speed         Normal
 MaxDepth      500' (L10)    Shots      0.0/turn

 You are the only child of a Dwarven Miner. You are a credit to the
 family. You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:......?....... Fear:......?.......
Elec:......?....... Blnd:.............+
Fire:......?....... Conf:......?.......
Cold:......?....... Stun:......?.......
Pois:......?....... HLif:......?.......
Lite:......?.......  Rgn:..............
Dark:......?.......  ESP:..............
Soun:......?....... SInv:..............
Shar:......?....... FAct:......?.......
Nexu:......?.......  Lev:......?.......
Neth:......?....... SDig:..............
Chao:......?....... Trap:......?.......
Dise:......?....... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:......?.......  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:......?....... PLit:..............
                    DRed:..............
Time:......?....... Move:..............
Mana:......?.......
Wate:......?.......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Bloodfang, the Wolf is no longer stunned.
> Bloodfang, the Wolf bites you.
> *** LOW HITPOINT WARNING! ***
> Bloodfang, the Wolf bites you.
> You hit Bloodfang, the Wolf.
> Bloodfang, the Wolf bites you. (x2)
> Bloodfang, the Wolf misses you.
> Bloodfang, the Wolf bites you.
> You hit Bloodfang, the Wolf. It was a good hit!
> Bloodfang, the Wolf bites you. (x3)
> Bloodfang, the Wolf misses you.
> Bloodfang, the Wolf bites you.
> Bloodfang, the Wolf misses you. (x2)
> Bloodfang, the Wolf bites you.
> You die.

Killed by Bloodfang, the Wolf.


  [Character Equipment]

a) a Tulwar (2d4) (+2,+4) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 150 feet (level 3).

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +6 DEX you would get 1.1 blows/round.
     Average damage/round: 12.9.

f) an Old Lantern (4974 turns)
     Found lying on the floor at 500 feet (level 10).

     Intensity 3 light.

g) Soft Leather Armour of Resist Acid [8,+3]
     Dropped by a cutpurse at 250 feet (level 5).

     Provides resistance to Acid.
     Cannot be harmed by Acid.

h) a Cloak [1,+2]
     Found lying on the floor at 150 feet (level 3).

j) a Metal Cap [3,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 50 feet (level 1).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Arrows (1d4) (+0,+0)

b) 14 Arrows (1d4) (+0,+0)

c) 26 Arrows (1d4) (+2,+1)

d) 40 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

e) 6 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]

b) 2 Books of Magic Spells [Magic for Beginners]

c) a Pint of Fine Ale

d) 19 Potions of Cure Light Wounds

e) a Potion of Heroism {@r}

f) 4 Potions of Berserk Strength

g) a Potion of Infravision

h) 8 Scrolls of Phase Door

i) a Scroll of Detect Invisible

j) a Scroll of Light

k) 6 Scrolls of Life

l) a Scroll of Word of Recall (rugged)

m) a Scroll of Wilderness Mapping

n) a Scroll of Blessing

o) a Wand of Magic Missile (15 charges)

p) a Wand of Heal Monster (22 charges)

q) a Ring of Reckless Attacks (+3,+5) [-17]
     Found lying on the floor at 500 feet (level 10).

r) a Wooden Torch (2455 turns)
     Intensity 2 light.

s) a Deed of Property

t) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:24   50ft      5     Reached level 5
00:00:25   50ft      5     Killed Mad woodsman
00:00:57   150ft     7     Killed Grip, Farmer Maggot's Dog
00:01:01   150ft     7     Killed Lobelia Sackville-Baggins
00:02:16   200ft     9     Killed Fang, Farmer Maggot's Dog
00:02:20   500ft     10    Reached level 10
00:02:25   500ft     10    Was killed by Bloodfang, the Wolf


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                       ^^^                     
                                        ^^#^^^^^^^^^#^^^.^^^.^^^^*             
                                        ^.......................%              
                                        ^.^^^^:^^:^^'^^^^^^^#^^.#              
                                        ^.^...................^.%              
                                        ..^....^^^#^^^^^^^....^.^              
                                      ^.^.^....:>j   ^>.<^....^..              
                                     ^..+.:....^^^#^###':^.#..^..              
                                     ^.†C.*.*.................:.%              
                                     ##>^>#^^#^#:^#^##^^###:.#^.%              
                                      #####    ...    #.........#              
                                              ^^#.^   #^#########              
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

500' (L10)   LF:4-? Light 3 Fed 53 % Dirt