Cavabo [Golem Paladin]

  [Tangaria 1.5.0 Character Dump]

 Name   Cavabo II     Age             15         Self  RB  CB  EB   Best
 Sex    Male          Height        7'0"  STR:     17  +4  +1  +0  18/40
 Race   Golem         Weight    17st 0lb  INT:     10  -5  -3  +0      3
 Class  Paladin       Turns used:         WIS:     14  -5  +1  +0     10
 Title  Protector     Game         16045  DEX:     10  -2  -1  +0      7
 HP     -6/172        Player       40402  CON:     17  +2  +2  +0  18/30
 SP     11/11         Active       12924

 Level                 15    Armor       [23,-4]    Saving Throw     45%
 Cur Exp             1955                           Stealth          Bad
 Max Exp             1955    Melee        2d5,-8    Disarm - phys.   26%
 Adv Exp             2250    To-hit       46,-16    Disarm - magic   18%
                             Blows      1.0/turn    Magic Devices     21
 Gold                 526                           Searching        18%
 Burden          116.9 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -51.0 lb    To-hit       28,-19    Speed         Normal
 MaxDepth      550' (L11)    Shots      0.0/turn


Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............- Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............+
Shar:.............. FAct:.............+
Nexu:..............  Lev:...........+..
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............+
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> There is a tree blocking your way.
> You feel resistant to confusion!
> You feel much better.
> You have 9 Potions of Cure Light Wounds (c).
> You are no longer resistant to confusion.
> You feel resistant to confusion!
> You feel much better.
> You have 8 Potions of Cure Light Wounds (c).
> You are no longer resistant to confusion.
> You feel resistant to confusion!
> You feel much better.
> You have 7 Potions of Cure Light Wounds (c).
> You are no longer resistant to confusion.
> You feel yourself yanked upwards!
> You die.

Killed by starvation.


  [Character Equipment]

a) a Lucerne Hammer (2d5) (+3,+8) {Farmer Maggot}
     Dropped by Farmer Maggot at 200 feet (level 4).

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would get 1.1 blows/round.
     Average damage/round: 0.

f) a Wooden Torch (2542 turns)
     Bought from a store on the surface.

     Intensity 2 light.

g) Soft Leather Armour [8,+3]
     Found lying on the floor of a special room at 350 feet (level 7).

h) a Cloak [1,-1]
     Bought from a store on the surface.

i) a Small Metal Shield [5,-2]
     Bought from a store on the surface.

j) a Hard Leather Cap [2,-2]
     Found lying on the floor at 200 feet (level 4).

k) a Set of Gauntlets [3,-1]
     Bought from a store on the surface.

l) a Pair of Iron Shod Boots of Levitation [4,-1]
     Dropped by a large kobold at 250 feet (level 5).

     Cannot be harmed by Fire.
     Makes you float just above the floor.

m) a Shovel
     Found lying on the floor at 300 feet (level 6).


  [Character Quiver]


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) a Holy Book of Prayers [Words of Wisdom]
     You can read this book.

c) 7 Potions of Cure Light Wounds

d) a Potion of Speed

e) a Potion of Heroism

f) 2 Potions of Berserk Strength

g) 3 Potions of Confusion
     It can be thrown at creatures with damaging effect.

h) 15 Scrolls of Phase Door

i) 8 Scrolls of Treasure Detection

j) 6 Scrolls of Detect Invisible

k) 4 Scrolls of Identify Rune

l) 2 Scrolls of Blessing

m) a Scroll of Protection from Evil

n) a Scroll of Wilderness Mapping

o) a Scroll of Word of Recall (rugged)

p) a Ring of Reckless Attacks (+4,+3) [-17]
     Obtained from Apollo. Rumoured to be found lying on the floor at 500 feet
     (level 10).

q) 2 Wooden Torches (5000 turns)
     Bought from a store on the surface.

     Intensity 2 light.

r) Soft Leather Armour [8,-1]
     Found lying on the floor at 250 feet (level 5).

s) a Pair of Leather Boots [2,-1]
     Found lying on the floor at 250 feet (level 5).

t) a Short Sword (1d7) (+1,+2) [+12] {cursed}
     Dropped by a green naga at 350 feet (level 7).

     It makes you hallucinate sometimes.
     It makes your skin harder to damage, but conduct electricity.
     Provides resistance to Shards.
     Makes you vulnerable to Lightning.

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows/round.
     Average damage/round: 0.

u) a Morning Star (2d6) (+6,+5)
     Obtained from Apollo. Rumoured to be found lying on the floor in a pit at
     350 feet (level 7).

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would get 1.1 blows/round.
     Average damage/round: 0.

v) a Spade
     An inheritance from your family.

w) a Deed of Property


  [Home Inventory]

a) a Flask of oil

b) a Cottonwood Staff

c) a Dagger (1d4) (-2,-3) {cursed}
     An inheritance from your family.

     It poisons you from time to time.
     It paralyses you every now and then.
     It makes your weapon attack you.

     Combat info:
     2.9 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +3 DEX you would get 3.3 blows/round.
     Average damage/round: 0.
     Average thrown damage: 0.

d) a Trident (1d10) (+4,+4)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +3 DEX you would get 1.6 blows/round.
     Average damage/round: 0.

e) a Mace of Slay Animal (2d4) (+2,+4) {Baba Yaga}
     Obtained from Apollo. Rumoured to be dropped by Baba Yaga at 250 feet
     (level 5).

     Slays animals.

     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would get 1.1 blows/round.
     Average damage/round: 0.

f) a Sling of Accuracy (x2) (+18,+8) {Smeagol, cursed}
     Dropped by Smeagol at 150 feet (level 3).

     It poisons you from time to time.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   100ft     1     Killed Lobelia Sackville-Baggins
00:00:14   200ft     5     Reached level 5
00:00:16   200ft     6     Killed Fang, Farmer Maggot's Dog
00:00:18   200ft     7     Killed Farmer Maggot
00:00:26   250ft     8     Killed Grip, Farmer Maggot's Dog
00:00:43   250ft     8     Killed Wolf, Farmer Maggot's Dog
00:00:49   250ft     9     Killed Bullroarer the Hobbit
00:00:53   250ft     9     Killed Baba Yaga
00:00:53   250ft     10    Reached level 10
00:01:44   150ft     10    Killed Smeagol
00:03:36   350ft     13    Killed Freesia
00:04:08   500ft     15    Reached level 15
00:04:27   Town      15    Was killed by starvation


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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1_1          Light 3 Moves -10 Starving 0 % Entrance to The Orc Cave