Cavabo [Lizardmen Monk]

  [Tangaria 1.5.0 Character Dump]

 Name   Cavabo        Age             14         Self  RB  CB  EB   Best
 Sex    Male          Height        5'8"  STR:     17  +0  +1  +0     18
 Race   Lizardmen     Weight    11st 1lb  INT:     10  -1  -2  +0      7
 Class  Monk          Turns used:         WIS:     10  -2  +0  +0      8
 Title  Disciple      Game         14381  DEX:     14  +0  +2  +3  18/10
 HP     -9/174        Player       34402  CON:     17  +0  +1  +0     18
 SP     0/0           Active       14824

 Level                 15    Armor      [14,+49]    Saving Throw     42%
 Cur Exp             1754                           Stealth         Fair
 Max Exp             1754    Melee        2d5,+8    Disarm - phys.   59%
 Adv Exp             2250    To-hit       43,+32    Disarm - magic   32%
                             Blows      2.5/turn    Magic Devices     47
 Gold                7900                           Searching        39%
 Burden           85.9 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -34.0 lb    To-hit       33,+32    Speed             11
 MaxDepth      600' (L12)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.......+...... Fear:.............+
Elec:.......?...... Blnd:..............
Fire:.......?...... Conf:..............
Cold:.......+...... Stun:..............
Pois:.............. HLif:.......?......
Lite:.......?......  Rgn:..............
Dark:.......?......  ESP:..............
Soun:.......?...... SInv:..............
Shar:.......?...... FAct:.......+......
Nexu:.......?......  Lev:...........+.+
Neth:.......?...... SDig:..............
Chao:.......?...... Trap:.......?......
Dise:.......?...... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:............+.
-Tel:.......?......  Spd:.............+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.......?...... PLit:..............
                    DRed:.............+
Time:.......?...... Move:..............
Mana:.......?......
Wate:.......?......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Something hits you.
> It tries to cast a spell, but fails.
> Something mutters.
> It disappears!
> You can't see anything.
> Someone hits you. (x3)
> You have been given a graze.
> It tries to cast a spell, but fails.
> Someone hits you.
> Something mumbles.
> Something messes with your mind.
> You retain your presence of mind.
> Someone hits you.
> Something mumbles.
> You die.

Killed by a dark elven necromancer.


  [Character Equipment]

f) an Old Lantern (1908 turns)
     Obtained from Moga. Rumoured to be found lying on the floor at 350 feet
     (level 7).

     Intensity 3 light.

g) Soft Leather Armour [8,+6]
     Dropped by a kobold archer at 200 feet (level 4).

h) the Cloak of Thingol [1,+18] <+3>
     Found lying on the floor at 200 feet (level 4).

     +3 dexterity.
     Provides resistance to Acid, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.

     When activated, it tries to recharge a wand or staff, destroying the wand
     or staff on failure.
     Takes 147 turns to recharge at your current speed.
     Your chance of success is 92.6%

k) a Set of Leather Gloves [1,+5]
     Found lying on the floor at 50 feet (level 1).

l) a Pair of Iron Shod Boots of Levitation [4,+4]
     Found lying on the floor of a special room at 300 feet (level 6).

     Cannot be harmed by Fire.
     Makes you float just above the floor.

m) a Spade of Digging <+4>
     Dropped by a hill orc at 400 feet (level 8).

     +4 tunneling.


  [Character Quiver]

a) 15 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 10.8 vs creatures not resistant to stunning and
     10.8 vs. others.


  [Character Inventory]

a) a Mushroom of Hallucination

b) 4 Rations of Food

c) a Potion of Cure Light Wounds

d) 2 Potions of Berserk Strength

e) 5 Potions of Blindness
     It can be thrown at creatures with damaging effect.

f) 3 Potions of Slowness
     It can be thrown at creatures with damaging effect.

g) 12 Scrolls of Phase Door

h) 12 Scrolls of Treasure Detection

i) 3 Scrolls of Detect Invisible

j) 3 Scrolls of Light

k) 3 Scrolls of Deep Descent

l) 11 Scrolls of Blessing

m) a Scroll of Life

n) a Scroll of Remove Hunger (tattered)

o) a Scroll of Word of Recall (rugged)

p) a Staff of Holiness (3 charges)

q) a Wooden Torch (5000 turns)
     Intensity 2 light.

r) an Old Lantern (5000 turns)
     Found lying on the floor at 350 feet (level 7).

     Intensity 3 light.

s) a Pair of Leather Sandals [1,+5] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 350 feet (level 7).


  [Home Inventory]

a) a Balsa Staff

b) a Set of Gauntlets [3,+0]
     Bought from a store on the surface.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:01:00   100ft     3     Killed Grip, Farmer Maggot's Dog
00:01:09   100ft     5     Reached level 5
00:02:40   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:02:41   200ft     7     Found the Cloak of Thingol
00:02:53   200ft     8     Killed Fang, Farmer Maggot's Dog
00:03:03   250ft     10    Reached level 10
00:03:04   300ft     10    Killed Wormtongue, Agent of Saruman
00:03:11   350ft     11    Killed Mughash the Kobold Lord
00:03:28   350ft     12    Killed Vort the Kobold Queen
00:03:42   350ft     13    Killed Lobelia Sackville-Baggins
00:03:59   450ft     15    Reached level 15
00:03:59   450ft     15    Was killed by a dark elven necromancer


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                 ^....^        
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                                   ^..|*{^                    ^^.....%^        
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                            ^          !"-       ^          ^^.........^%     ^
                            ^    {    {†         ^          ^...........^^%%%%%
                            ^         $          ^  ^^^     ^..................
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                             ....                '.......^^ ^^.........^^^%^^*^
                            ..0         *        '........^^^^^.......^^       
                            ^^^^^#^^^^^^^^^^^^^^^^##^^^^.....^^^....#^^        
                                                       ^.....^ ^^...^          
                                                       ^^^^..^^^^^##^          
                                                          ^.....^              
                                                          ^^....#              
                                                           ^....^              

450' (L9)    LF:4-? Light 3 Haste Blind Graze Fed 73 % Hero Blessed Bold Dirt