Alexanderblg [Dwarf Summoner]

  [Tangaria 1.5.0 Character Dump]

 Name   Alexanderblg  Age             41         Self  RB  CB  EB   Best
 Sex    Male          Height        4'2"  STR:     14  +2  -5  +0     11
 Race   Dwarf         Weight    10st 0lb  INT:     10  -3  -5  +0      3
 Class  Summoner      Turns used:         WIS:     18  +2  +5  +0  18/70
 Title  Evoker        Game         12418  DEX:     10  -2  -5  +0      3
 HP     -7/78         Player       30231  CON:     14  +2  -5  +0     11
 SP     31/31         Active       15230

 Level                 12    Armor       [19,+9]    Saving Throw     54%
 Cur Exp              978                           Stealth          Bad
 Max Exp              978    Melee        1d7,+7    Disarm - phys.   27%
 Adv Exp             1062    To-hit        22,-1    Disarm - magic   27%
                             Blows      1.0/turn    Magic Devices     48
 Gold                1400                           Searching        28%
 Burden           70.0 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight       -7.9 lb    To-hit        12,-4    Speed         Normal
 MaxDepth      600' (L12)    Shots      1.0/turn

 You are the only child of a Dwarven Priest. You are a credit to the
 family. You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:+............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The umber hulk bites you (7).
> You are too confused! (x6)
> There is a wall blocking your way.
> The umber hulk gazes at you (0).
> You are more confused!
> The umber hulk misses you.
> The umber hulk hits you (1).
> The umber hulk bites you (10).
> You are too confused! (x4)
> The umber hulk gazes at you (0).
> You are more confused!
> The umber hulk hits you (4).
> The umber hulk hits you (6).
> The umber hulk bites you (9).
> You die.

Killed by an umber hulk.


  [Character Equipment]

a) a Short Sword of Lightning (1d7) (+3,+7) {Farmer Maggot}
     Dropped by Farmer Maggot at 150 feet (level 3).

     Branded with lightning.
     Provides resistance to Lightning.

     Combat info:
     1.0 blow/round.
     Average damage/round: 19.3 vs creatures not resistant to lightning and
     11.2 vs. others.

b) a Short Bow (x2) (+0,+0)
     Dropped by a kobold shaman at 250 feet (level 5).

f) an Old Lantern (1360 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

g) Studded Leather Armour (-1) [12,+5]
     Found lying on the floor at 250 feet (level 5).

h) a Cloak [1,+4]
     Found lying on the floor at 100 feet (level 2).

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 200 feet (level 4).

l) a Pair of Iron Shod Boots [4,+4]
     Found lying on the floor at 250 feet (level 5).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 24 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.

b) an Arrow (1d4) (+3,+1)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 7.
     35% chance of breaking upon contact.

c) 4 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
     You can read this book.

b) a Holy Book of Prayers [Words of Wisdom]
     You can read this book.

c) a Head of Cabbage

d) 2 Rations of Food

e) a Flask of oil

f) 3 Potions of Cure Light Wounds

g) a Potion of Neutralize Poison

h) a Potion of Speed

i) a Potion of Infravision

j) 2 Potions of Slime Mold Juice

k) 5 Scrolls of Phase Door

l) a Scroll of Identify Rune

m) a Scroll of Blessing

n) a Scroll of Remove Hunger (tattered)

o) a Scroll of Word of Recall (rugged)


  [Home Inventory]

a) a Pint of Fine Wine

b) a Potion of True Seeing

c) 9 Scrolls of Summon Monster

d) 3 Scrolls of Light


  [House List]


a) a Staff of Light (21 charges) {~870}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:48   100ft     5     Reached level 5
00:01:09   150ft     6     Killed Farmer Maggot
00:01:09   150ft     6     Killed Grip, Farmer Maggot's Dog
00:01:15   200ft     6     Killed Fang, Farmer Maggot's Dog
00:01:33   250ft     8     Killed Baba Yaga
00:01:43   250ft     10    Reached level 10
00:01:44   250ft     10    Killed Wolf, Farmer Maggot's Dog
00:03:26   600ft     12    Was killed by an umber hulk


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                           .                                   
                                          ^^                                   
                                          ^                                    
                                          #                                    
                                          ^                                    
                                       .^^^^                                   
                                      :^.: ^  #                                
                               ^^^^^^^^X.^ ^^^                                 
                                  $....†^#   ^:^                               
                                  ....^^^                                      
                               ^^^^:..#                                        
                                  #^..^                   ^..                  
                                   ^..#                   ^..#                 
                                   ^..^                   ^..^                 
                                   ^..^                  ^^..^                 
                                   ^..^ ^#^              ^...^                 
                                   ^..^^#.^^^           ^:...^                 
                                   ^........^           ^...:^#^^^             
                                   ^........^ ^^^^^^    ^........^.            

600' (L12)   LF:4-? Light 3 Confused Graze Fed 45 % Rocks