Crusmea [Half-Elf Warrior]

  [Tangaria 1.6.0 T-12 Character Dump]

 Name   Crusmea II    Age             33         Self  RB  CB  EB   Best
 Sex    Neuter        Height        5'9"  STR:     17  +0  +3  +0  18/20
 Race   Half-Elf      Weight    6st 13lb  INT:     10  +1  -2  +0      9
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Swashbuckler  Game          3185  DEX:     17  +1  +2  +0  18/20
 HP     -3/185        Player        6310  CON:     14  -1  +2  +0     15
 SP     0/0           Active        4308  CHR:     10  +1  -2  +0      9

 Level                 17    Armor      [17,+19]    Saving Throw     38%
 Cur Exp             3137                           Stealth          Bad
 Max Exp             3137    Melee        1d6,+9    Disarm - phys.   64%
 Adv Exp             3915    To-hit        48,+7    Disarm - magic   40%
                             Blows      2.7/turn    Magic Devices     33
 Gold                3259                           Searching        33%
 Burden           94.7 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight      -49.2 lb    To-hit        45,+3    Speed         Normal
 MaxDepth     1200' (L24)    Shots      0.0/turn

 Your father was of the Avari. You are the illegitimate but acknowledged
 child of a Serf. You are a credit to the family. You have brown eyes,
 wavy auburn hair, and a very fair complexion.

Resistances         Abilities
Acid:.......+...... Fear:.......+......
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.......+......
Shar:.............. FAct:.......+......
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> You are blind!
> Something makes scary noises.
> You resist the effect!
> You hear a scorching roar.
> You are hit by fire!
> You hear a scorching roar.
> You are hit by fire!
> Something mumbles.
> You hear a door burst open!
> You blink and your eyes clear.
> Something curses!
> You hear a scorching roar.
> You are hit by fire!
> The energy hound breathes lightning.
> You die.

Killed by an energy hound.


  [Character Equipment]

a) a Rapier (1d6) (+4,+6)
     Found lying on the floor at 300 feet (level 6).

     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +2 DEX you would get 3.0 blows/round.
     Average damage/round: 35.4.

f) a Lantern (5048 turns)
     Found lying on the floor at 500 feet (level 10).

     Cannot be harmed by Fire.
     Intensity 3 light.

g) Studded Leather Armour (-1) [12,+5] {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga, at 600 feet (level 12).

i) the Cloak of Thorongil [1,+10]
     Found lying on the floor at 400 feet (level 8).

     Provides resistance to Acid.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Sustains charisma.
     Grants the ability to see invisible things. Prevents paralysis.

p) a Pair of Iron Shod Boots [4,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Cannot be harmed by Fire.


  [Character Quiver]

0) 14 Rounded Pebbles (1d2) (+3,+5)
     Combat info:
     Average thrown damage: 13.1.

1) 10 Rounded Pebbles (1d2) (+3,+6) {Solovei the Robber}
     Combat info:
     Average thrown damage: 15.1.

2) 14 Iron Shots (1d4) (+5,+5) {Baba Yaga}
     Combat info:
     Average thrown damage: 15.2.

3) 18 Throwing rocks (1d4) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 5 vs creatures not resistant to stunning and 5 vs.
     others.

4) 22 Throwing rocks (1d4) (+2,+5) {Baba Yaga}
     Branded with stunning.

     Combat info:
     Average thrown damage: 15.1 vs creatures not resistant to stunning and
     15.1 vs. others.


  [Character Inventory]

a) 2 Mushrooms of Emergency

b) 8 Mushrooms of Hallucination {Solovei the Robber}

c) 2 Apples {Baba Yaga}

d) an Apple of Youth {Baba Yaga}

e) 3 Potions of Cure Light Wounds

f) 2 Potions of True Seeing

g) 2 Potions of Blindness
     It can be thrown at creatures with damaging effect.

i) a Scroll of Phase Door

m) 2 Scrolls of Light

n) 2 Scrolls of Darkness

o) a Wand of Hold Monster (5 charges)

p) a Wand of Wonder (14 charges)
     Cannot be harmed by Lightning.

q) a Staff of Cure Light Wounds (6 charges)

r) an Amulet of Teleportation <+1, +5> {cursed}
     Found lying on the floor of a special room at 600 feet (level 12).

     It randomly makes you teleport; this curse cannot be removed.
     +1 dexterity.
     +5 movement speed.

s) a Wooden Torch (3054 turns)
     An inheritance from your family.

     Intensity 2 light.

t) 2 Wooden Torches (5000 turns)
     An inheritance from your family.

     Intensity 2 light.

u) a Tulwar (2d4) (+0,+2) [+5] {cursed}
     Dropped by a snaga at 600 feet (level 12).

     It paralyses you every now and then.
     It makes your skin harder to damage, but conduct electricity.
     It makes it hard to hit anything.
     Provides resistance to Shards.
     Makes you vulnerable to Lightning.

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +2 DEX you would get 2.0 blows/round.
     Average damage/round: 17.

v) a Club (1d3) (-1,-1) [+17] {cursed}
     An inheritance from your family.

     It makes your skin harder to damage, but conduct electricity.
     Provides resistance to Shards.
     Makes you vulnerable to Lightning.

     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows/round.
     With +0 STR and +2 DEX you would get 3.0 blows/round.
     Average damage/round: 11.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:04   250ft     5     Reached level 5
00:00:07   250ft     5     Defeated Baba Yaga
00:00:08   250ft     7     Defeated Fang, Farmer Maggot's Dog
00:00:14   400ft     8     Found the Cloak of Thorongil
00:00:17   500ft     10    Reached level 10
00:00:31   600ft     14    Killed Lagduf, the Snaga
00:00:34   600ft     14    Defeated Solovei the Robber
00:00:34   600ft     15    Reached level 15
00:00:53   1200ft    17    Was killed by an energy hound


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

               *..^.....*.^:.^.^.                                              
               ^.^^^.....*#  ^.^                                               
               *^.**....^^:  ^^*                                               
                  ...^...^                                                     
              .    ..:...*                                                     
                  ..^...^:^                                                    
                 ...:...:                                                      
                  .......:                                                     
                  .......^.^^.^                                                
                  ...*.b...p.*..                                               
                   .##.*.Z*.p@.^                                               
                     ^.^  ^^^...                                               
                      *^    ^.*                                                
                     ..** *. *..*.                                             
                     *:.         .                                             
                     ..          .                                             
                    =..      *                                                 
                                                                               
                  . .                                                          
                 . ..  -                                                       
                  +                                                            

1200' (L24)  LF:4-? Light 4 Recall Afraid Fed 42 % Grass                        


  [Player information]

Player ID: Rare
Time: 18:39:49 13-09-2022
Server Turns: 635918292
Timestamp: 1663083589
Account score: 22
Hardcore