[Tangaria 1.5.0 Character Dump]
Name Darkfold Age 283 Self RB CB EB Best
Sex Male Height 13'4" Str: 18 -10 +1 +0 9 7
Race Hydra Weight 20st 4lb INT: 10 -2 -2 +0 6
Class Monk Turns used: WIS: 10 -2 +0 +0 8
Title Disciple Game 5383 DEX: 16 -10 +2 +0 8
HP -64/142 Player 9576 CON: 12 -10 +1 +0 3
SP 0/0 Active 7465 CHR: 10 -10 -1 +0 3
Level 14 Armor [16,+61] Saving Throw 43%
Cur Exp 1576 Stealth Bad
Max Exp 1576 Melee 2d5,+8 Disarm - phys. 7%
Adv Exp 1750 To-hit 40,+4 Disarm - magic 2%
Blows 2.4/turn Magic Devices 0
Gold 3129 Searching 57%
Burden 88.1 lb Shoot to-dam +0 Infravision 0 ft
Overweight 34.2 lb To-hit 25,+4 Speed -3
MaxDepth 500' (L10) Shots 0.0/turn
You were born in a swamp.
Resistances Abilities
Acid:..?........... Fear:..?...........
Elec:..?........... Blnd:..?...........
Fire:..+........... Conf:..?...........
Cold:..?..........- Stun:..?...........
Pois:..?........... HLif:..?...........
Lite:..?........... Rgn:..............
Dark:..?........... ESP:..............
Soun:..?........... SInv:..............
Shar:..?........... FAct:..?...........
Nexu:..?........... Lev:.............+
Neth:..?........... SDig:..............
Chao:..?........... Trap:..?...........
Dise:..?........... Blss:..............
Hindrances Modifiers
-HP:.............. Stea:...+.........-
-SP:.............. Sear:...+..........
Afrd:.............. Infr:..............
Aggr:.............+ Tunn:.............+
-Tel:..?........... Spd:.............+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:..?........... PLit:..............
Hung:.............. DRed:..............
Time:..?........... Move:..............
Mana:..?...........
Wate:..?...........
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> The Iron Mountains 11-headed hydra casts a bolt of fire.
> Your Rhodonite Ring glows.
> You have learned the rune of resist Fire.
> Some of your Scrolls titled "ca ro tas" (j) were destroyed!
> The Iron Mountains 11-headed hydra misses you. (x2)
> The Iron Mountains 11-headed hydra bites you.
> The Iron Mountains 11-headed hydra misses you.
> The Iron Mountains 11-headed hydra conjures up scary horrors.
> You fight off a sense of dread.
> The Iron Mountains 11-headed hydra misses you. (x10)
> The Iron Mountains 11-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The Iron Mountains 11-headed hydra misses you.
> The Iron Mountains 11-headed hydra breathes sound.
> You die.
Killed by an Iron Mountains 11-headed hydra.
[Character Equipment]
c) a Ring of Resist Fire and Cold
Dropped by an unknown monster at 500 feet (level 10).
Provides resistance to Fire, Cold.
d) a Ring of Searching <+1, +5>
Dropped by an unknown monster at 500 feet (level 10).
+1 stealth.
+5 searching skill.
f) an Old Lantern (1788 turns)
Found lying on the floor of a special room at 250 feet (level 5).
Intensity 3 light.
g) Studded Leather Armour (-1) [12,+5]
Dropped by an unknown monster at 500 feet (level 10).
h) a Cloak [1,+7] {Bullroarer the Hobbit}
Dropped by Bullroarer the Hobbit at 200 feet (level 4).
i) a Wicker Shield [2,-1]
Found lying on the floor of a special room at 200 feet (level 4).
l) a Pair of Leather Sandals [1,+2] {Lobelia Sackville-Baggins}
Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).
m) a Spade
An inheritance from your family.
[Character Quiver]
[Character Inventory]
a) 2 Rations of Food
b) 2 Flasks of oil
c) 5 Potions of Blindness
It can be thrown at creatures with damaging effect.
d) 4 Potions of Water
e) 12 Scrolls of Phase Door
f) a Scroll of Wilderness Mapping
g) a Scroll of Word of Recall (rugged)
h) a Scroll of Small House Creation
Cannot be harmed by Acid, Fire.
i) 3 Scrolls of Detect Invisible
j) 3 Scrolls of Blessing
k) 3 Scrolls of Treasure Detection
l) 2 Scrolls of Light
m) a Scroll of Aggravate Monster
n) a Wand of Darkness (10 charges)
o) a Wand of Magic Missile (15 charges)
p) a Wand of Haste Monster (25 charges)
q) a Staff of Detect Invisible (14 charges)
r) a Wooden Torch (335 turns)
An inheritance from your family.
Intensity 2 light.
s) 4 Wooden Torches (5000 turns)
Intensity 2 light.
t) a Dagger (1d4) (+3,+2)
Combat info:
2.4 blows/round.
Average damage/round: 30.2.
Average thrown damage: 18.2.
u) a Bastard Sword (3d4) (+2,+3) {Mughash the Kobold Lord}
Combat info:
You are too weak to use this weapon.
1.0 blow/round.
With +3 STR and +0 DEX you would get 2.4 blows/round.
Average damage/round: 18.9.
v) a Deed of Property
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:12 100ft 4 Killed Freesia
00:00:14 100ft 5 Reached level 5
00:00:16 100ft 5 Killed Lobelia Sackville-Baggins
00:00:33 150ft 7 Killed Fang, Farmer Maggot's Dog
00:00:35 100ft 7 Killed Grip, Farmer Maggot's Dog
00:00:45 200ft 8 Killed Bullroarer the Hobbit
00:00:47 200ft 9 Killed Wolf, Farmer Maggot's Dog
00:00:52 300ft 10 Reached level 10
00:00:59 400ft 11 Killed Mughash the Kobold Lord
00:01:29 Town 14 Was killed by an Iron Mountains 11-headed hydra
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
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1_3 Light 4 Fed 83 % Waterside