Donitale [Imp Rogue]

  [Tangaria 1.5.0 Character Dump]

 Name   Donitale      Age             14         Self  RB  CB  EB   Best
 Sex    Male          Height        2'8"  STR:     17  -4  +0  +0     13
 Race   Imp           Weight    2st 12lb  INT:     10  +1  +1  +0     12
 Class  Rogue         Turns used:         WIS:     10  -3  -3  +0      4
 Title  Footpad       Game          3002  DEX:     10  +4  +3  +0     17
 HP     -18/82        Player       13569  CON:     18  +0  -1  +0     17
 SP     8/8           Active        5717

 Level                 12    Armor      [13,+14]    Saving Throw     45%
 Cur Exp              840                           Stealth    Very Good
 Max Exp              840    Melee        1d5,+4    Disarm - phys.   66%
 Adv Exp             1062    To-hit        27,+5    Disarm - magic   53%
                             Blows      1.1/turn    Magic Devices     47
 Gold                 111                           Searching        49%
 Burden           85.0 lb    Shoot to-dam     +4    Infravision     0 ft
 Overweight       -4.9 lb    To-hit       34,+19    Speed              3
 MaxDepth       400' (L8)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............- Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:...........+..
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:..............
-Tel:..............  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:.............+
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have 39 Arrows (1d4) (+0,+0) (0).
> Wormtongue, Agent of Saruman grunts with pain.
> Wormtongue, Agent of Saruman is targeted. (x5)
> Wormtongue, Agent of Saruman casts a bolt of frost.
> *** LOW HITPOINT WARNING! ***
> One of your Misty Potions (g) was destroyed!
> Your Arrow (1d4) (+0,+0) hits Wormtongue, Agent of Saruman (10).
> You have 39 Arrows (1d4) (+0,+0) (0).
> Wormtongue, Agent of Saruman grunts with pain.
> Grip, Farmer Maggot's Dog was slain by Initiate Solidus.
> Solidus has attained level 2.
> Solidus has attained level 3.
> Solidus has attained level 4.
> Wormtongue, Agent of Saruman casts a bolt of frost.
> You die.

Killed by Wormtongue, Agent of Saruman.


  [Character Equipment]

a) a Main Gauche (1d5) (+3,+4) {cursed}
     Found lying on the floor at 200 feet (level 4).

     It occasionally makes a loud noise.

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows/round.
     Average damage/round: 8.3.

b) a Short Bow of Accuracy (x2) (+17,+4)
     Found lying on the floor of a special room at 200 feet (level 4).

f) an Old Lantern (3844 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,+3]
     Found lying on the floor of a special room at 200 feet (level 4).

i) a Wicker Shield [2,+5]
     Found lying on the floor at 250 feet (level 5).

j) a Hard Leather Cap [2,-2]
     Found lying on the floor at 150 feet (level 3).

l) a Pair of Leather Sandals of Levitation [1,+7]
     Found lying on the floor at 150 feet (level 3).

     Makes you float just above the floor.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.
     35% chance of breaking upon contact.

b) 28 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.
     35% chance of breaking upon contact.

c) an Arrow (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.
     35% chance of breaking upon contact.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]
     You can read this book.

b) 2 Rations of Food {Freesia}

c) 14 Potions of Cure Light Wounds

d) 2 Potions of Heroism

e) 4 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

f) 5 Potions of Speed

g) 4 Potions of Neutralize Poison

h) 10 Scrolls of Phase Door

i) 4 Scrolls of Detect Invisible

j) a Scroll of Remove Hunger (tattered)

k) a Scroll of Word of Recall (rugged)

l) a Rod of Treasure Location

m) an Old Lantern (5000 turns)
     Intensity 3 light.


  [House List]


a) a Scroll of Life
b) 4 Rations of Food {Freesia}
c) a Head of Cabbage
d) a Book of Shadows [Dark Conjurings]


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:07   150ft     5     Reached level 5
00:00:11   150ft     6     Killed Freesia
00:00:11   150ft     6     Killed Fang, Farmer Maggot's Dog
00:00:15   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:17   250ft     8     Killed Grip, Farmer Maggot's Dog
00:00:19   250ft     8     Killed Baba Yaga
00:00:26   200ft     10    Reached level 10
00:00:50   400ft     12    Was killed by Wormtongue, Agent of Saruman


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

#~                                               #                             
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....~~#~~#~~#~#~~##~                         .                                 
.?.................#~~                      .                                  
~~~~............%...~~                     .                                   
#################~..##                    .                                    
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#                #..#               #...p.                                     
##               #..#               #..†..                                     
~#               #..#               #..###                                     
~#               #..#          ######..#                                       
##               #..#         ~#.......#                                       
~~               #..#####~####.........#                                       
##               #..........'.....######                                       
#                ##.........'.....#                                            
#                 #####~#####.....#                                            
#                     ###   #..#..#                                            
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400' (L8)    LF:3-? Light 3 Moves +3 Poisoned Fed 48 % Open floor