Draeg [Half-Giant Telepath]

  [Tangaria 1.6.1 T-25 Character Dump]

 Name   Draeg         Age             27         Self  RB  CB  EB   Best
 Sex    Male          Height        7'5"  STR:     15  +4  -1  +0     18
 Race   Half-Giant    Weight    17st 0lb  INT:     10  -2  -2  +0      6
 Class  Telepath      Turns used:         WIS:     18  -2  +3  +0  18/10
 Title  Mindcrafter   Game          9630  DEX:     13  -2  -1  +0     10
 HP     -9/254        Player       27859  CON:      9  +3  +0  +3     15
 SP     18/46         Active       19929  CHR:     11  -4  +1  +0      8

 Level                 22    Armor        [8,+0]    Saving Throw     43%
 Cur Exp             9488                           Stealth          Bad
 Max Exp             9488    Melee        3d5,+9    Disarm - phys.   32%
 Adv Exp            10500    To-hit       35,+10    Disarm - magic   25%
                             Blows      2.0/turn    Magic Devices     43
 Gold                   0                           Searching        47%
 Burden           66.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -53.9 lb    To-hit        23,+1    Speed         Normal
 MaxDepth     1150' (L23)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:....+......... Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:...+..........
Nexu:..............  Lev:..+...........
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............+ PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:+.............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> You are confused!
> You are too confused to read!
> Sangahyando of Umbar tries to cast a spell, but fails.
> Sangahyando of Umbar hits you for 14 damage.
> Sangahyando of Umbar misses you.
> Sangahyando of Umbar hits you for 14 damage.
> Sangahyando of Umbar misses you.
> Sangahyando of Umbar hits you for 12 damage.
> Sangahyando of Umbar hits you for 13 damage.
> Sangahyando of Umbar hits you for 9 damage.
> Sangahyando of Umbar hits you for 12 damage.
> You hear a door burst open!
> Sangahyando of Umbar hits you for 14 damage.
> Sangahyando of Umbar hits you for 11 damage.
> You die.

Killed by Sangahyando of Umbar.


  [Character Equipment]

a) a Katana of Slay Evil (3d5) (+9,+7) {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman, at 400 feet (level 8).

     Slays evil creatures.

     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +6 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +2 STR and +7 DEX you would get 2.1 blows/round.
     With +0 STR and +10 DEX you would get 2.1 blows/round.
     Average damage/round: 56.4 vs evil creatures and 37.4 vs. others.

c) a Ring of Levitation
     Bought from a store on the surface.

     Makes you float just above the floor.

d) a Ring of Free Action
     Bought from a store on the surface.

     Prevents paralysis.

e) an Amulet of Resist Acid <+1>
     Dropped by a dark elven necromancer at 600 feet (level 12).

     +1 constitution.
     Provides resistance to acid.

f) a Lantern (11431 turns)
     Found lying on the floor at 600 feet (level 12).

     Cannot be harmed by fire.
     Intensity 3 light.

m) a Leather Shield [8,+0] {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 800 feet (level 16).

q) the Shovel of Tauri <+2> {Gorbag, the Orc Captain}
     Dropped by Gorbag, the Orc Captain, at 850 feet (level 17).

     +2 constitution.

     When activated, it removes fear.
     Takes 17 to 18 turns to recharge.
     Your chance of success is 53.5%


  [Character Quiver]

0) the Arrow of Lingil (2d4) (+0,+0) {Golfimbul, the Hill Orc Chief}
     Slays giants, demons (powerfully).
     Branded with fire, cold, cutting.
     Cannot be harmed by acid, fire.
     Returns when thrown.


  [Character Inventory]

a) 2 Crystals of Telepathy
     You can read this book.

b) a Crystal of Mind Support
     You can read this book.

c) a Crystal of Mindcraft
     You can read this book.

d) 2 Slime Molds

e) 2 Flasks of oil

f) a Potion of Boldness

g) 3 Potions of Infravision

i) 11 Scrolls of Phase Door

m) 5 Scrolls of Blessing

n) 4 Scrolls of Life

o) a Rod of Healing
     Cannot be harmed by lightning.

p) a Wand of Wonder (20 charges)
     Cannot be harmed by lightning.

q) a Ring of the Dog <+1, -2>
     Dropped by a bandit at 750 feet (level 15).

     +1 constitution.
     -2 stealth.
     Provides protection from fear.
     Sustains charisma.

r) a Ring of Digging <+1, +3>
     Found lying on the floor at 800 feet (level 16).

     +1 constitution.
     +3 tunneling.

s) a Wooden Torch of Brightness (5000 turns) <+1>
     Found lying on the floor at 450 feet (level 9).

     +1 light.
     Intensity 3 light.


  [Home Inventory]

a) a Main Gauche of Slay Undead (1d5) (+2,+6)
     Found lying on the floor at 250 feet (level 5).

     Slays undead.

     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +7 DEX you would get 2.1 blows/round.
     Average damage/round: 35.2 vs undead and 22.7 vs. others.

b) a Broad Axe of *Slay Dragon* (2d6) (+2,+4) <+1> {Shtukensia the Rogue}
     Dropped by Shtukensia the Rogue at 750 feet (level 15).

     +1 constitution.
     Slays dragons (powerfully).
     Provides resistance to acid.
     Cannot be harmed by acid.
     Grants the ability to sense dragons.

     Combat info:
     2.0 blows/round.
     With +4 STR and +0 DEX you would attack a bit faster.
     With +9 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +4 STR and +7 DEX you would get 2.1 blows/round.
     With +0 STR and +10 DEX you would get 2.1 blows/round.
     Average damage/round: 86 vs dragons and 27.2 vs. others.

c) a Glaive of Slay Dragon (2d6) (+4,+7) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Slays dragons.

     Combat info:
     2.0 blows/round.
     With +5 STR and +0 DEX you would attack a bit faster.
     With +11 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +5 STR and +7 DEX you would get 2.1 blows/round.
     With +0 STR and +10 DEX you would get 2.1 blows/round.
     Average damage/round: 63.6 vs dragons and 33.8 vs. others.

d) a War Hammer of *Slay Demon* (3d3) (+6,+2) <+2>
     Found lying on the floor at 250 feet (level 5).

     +2 intelligence.
     Slays demons (powerfully).
     Provides resistance to acid.
     Cannot be harmed by acid.
     Grants the ability to sense demons.

     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +6 STR and +0 DEX you would get 2.1 blows/round.
     With +0 STR and +7 DEX you would attack a bit faster.
     With +2 STR and +7 DEX you would get 2.1 blows/round.
     With +0 STR and +10 DEX you would get 2.1 blows/round.
     Average damage/round: 70.8 vs demons and 20.6 vs. others.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:06   100ft     5     Reached level 5
00:00:11   200ft     7     Defeated Lobelia Sackville-Baggins
00:00:17   200ft     9     Defeated Fang, Farmer Maggot's Dog
00:00:19   250ft     9     Defeated Baba Yaga
00:00:19   250ft     10    Reached level 10
00:00:41   400ft     13    Killed Wormtongue, Agent of Saruman
00:00:41   400ft     13    Defeated Grip, Farmer Maggot's Dog
00:00:47   400ft     14    Killed Bloodfang, the Wolf
00:00:55   400ft     15    Reached level 15
00:01:05   450ft     15    Killed Brodda, the Easterling
00:01:16   550ft     17    Killed Mughash the Kobold Lord
00:01:26   600ft     17    Killed Lagduf, the Snaga
00:01:33   650ft     18    Defeated The wounded bear
00:01:53   750ft     20    Reached level 20
00:01:58   750ft     20    Defeated Shtukensia the Rogue
00:02:18   800ft     21    Defeated Bullroarer the Hobbit
00:02:18   800ft     21    Killed Golfimbul, the Hill Orc Chief
00:02:18   800ft     21    Found the Arrow of Lingil
00:02:28   850ft     21    Killed Gorbag, the Orc Captain
00:02:28   850ft     22    Found the Shovel of Tauri
00:02:40   1150ft    22    Was killed by Sangahyando of Umbar


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Ironman: zeitnot no-recall force descent     : no  (birth_ironman)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)
Without Second Chance and extra low-HP heal  : no  (birth_hardcore)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)
Highlight players on mini map                : yes (highlight_players)

  [Extra]



  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                   .^.^                                        
                                 *^^@.^                                        
                               .*^.p^^^                                        
                               .*...^                                          
                              ^^.*:^*                                          
                              ^.^^^.       *                                   
                              ^.^^         *    *                              
                              :..^            .                                
                  ^          .^.*^      .                                      
            .....*..*.*..**._.?*...    . *                                     
                       +    ^^:*^^.     .                                      
                            ^.^..                                              
                            ^.. .  .*                                          
                           .^...     ...                                       
                          .   . . *                                            

1150' (L23)  LF:4-? Light 4 Confused Hungry 15 % Tree branch                    


  [Player information]

Player ID: Draeg
Time: 14:45:55 27-11-2024
Server Turns: 1673948190
Timestamp: 1732707955
Account score: 7