[Tangaria 1.5.0 Character Dump]
Name Drondrik VII Age 17 Self RB CB EB Best
Sex Female Height 4'7" STR: 15 +0 +0 +0 15
Race Human Weight 11st 8lb INT: 12 +0 +1 +0 13
Class Rogue Turns used: WIS: 10 +0 -3 +0 7
Title Footpad Game 8417 DEX: 17 +0 +3 +0 18/20
HP -12/124 Player 18673 CON: 15 +1 -1 +0 15
SP 7/11 Active 12674
Level 14 Armor [17,+34] Saving Throw 48%
Cur Exp 1682 Stealth Fair
Max Exp 1682 Melee 3d5,+4 Disarm - phys. 65%
Adv Exp 1750 To-hit 32,+6 Disarm - magic 51%
Blows 1.1/turn Magic Devices 45
Gold 1903 Searching 42%
Burden 98.8 lb Shoot to-dam +19 Infravision 0 ft
Overweight -3.1 lb To-hit 36,+4 Speed 1
MaxDepth 600' (L12) Shots 1.0/turn
You are one of several children of a Yeoman. You are a well liked
child. You have brown eyes, straight brown hair, and an average
complexion.
Resistances Abilities
Acid:.............. Fear:............+.
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..............
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:.............. Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You hit the cave orc.
> You have slain the cave orc.
> The cave orc hits you. (x2)
> The cave orc is no longer poisoned.
> The cave orc hits you.
> You hit the cave orc.
> The cave orc hits you. (x2)
> The cave orc misses you.
> The cave orc hits you.
> You have 8 Scrolls of Phase Door (i).
> Something cackles evilly.
> The unfortunate Swordsman Vontir II the level 13 Half-Troll Warrior was killed
> You hit Wormtongue, Agent of Saruman.
> Wormtongue, Agent of Saruman casts a bolt of frost.
> You die.
Killed by Wormtongue, Agent of Saruman.
[Character Equipment]
a) a Katana (3d5) (+4,+4) {Vort the Kobold Queen}
Dropped by Vort the Kobold Queen at 300 feet (level 6).
Combat info:
1.1 blows/round.
With +4 STR and +0 DEX you would get 1.3 blows/round.
With +0 STR and +2 DEX you would get 1.3 blows/round.
Average damage/round: 15.7.
b) a Sling of Power (x2) (+2,+19)
Found lying on the floor at 400 feet (level 8).
f) a Wooden Torch (2379 turns)
An inheritance from your family.
Intensity 2 light.
g) Studded Leather Armour (-1) [12,+0]
Found lying on the floor at 250 feet (level 5).
h) a Cloak [1,+0]
Found lying on the floor at 250 feet (level 5).
j) a Hard Leather Cap [2,+0]
Found lying on the floor at 200 feet (level 4).
l) a Pair of Leather Boots [2,+0]
Bought from a store on the surface.
m) the Horn 'Bascaros' [+32] {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
Provides protection from fear.
Cannot be harmed by Acid, Fire.
When activated, it awakens all nearby sleeping monsters and hastes for 25
turns all monsters within line of sight.
Takes 6 to 11 turns to recharge at your current speed.
Your chance of success is 90.9%
[Character Quiver]
a) 35 Rounded Pebbles (1d2) (+1,+4)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 49.4.
Average thrown damage: 11.1.
25% chance of breaking upon contact.
b) 10 Rounded Pebbles (1d2) (+2,+5)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 51.4.
Average thrown damage: 13.1.
25% chance of breaking upon contact.
c) 10 Rounded Pebbles (1d2) (+3,+5)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 51.5.
Average thrown damage: 13.1.
25% chance of breaking upon contact.
d) 35 Bolts (1d5) (+0,+0)
e) 9 Rocks (1d6) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
others.
[Character Inventory]
a) a Book of Shadows [Shadows for Beginners]
You can read this book.
b) a Carrot
c) a Ration of Food
d) 2 Pints of Fine Wine
e) 5 Flasks of oil
f) 2 Potions of Boldness
g) a Potion of True Seeing
h) 6 Potions of Water
i) 8 Scrolls of Phase Door
j) 5 Scrolls of Blessing
k) 2 Scrolls of Curse Armour
l) a Scroll of Word of Recall (rugged)
m) a Scroll of Aggravate Monster
n) a Wand of Magic Missile (16 charges)
[Home Inventory]
a) 4 Books of Shadows [Shadows for Beginners]
You can read this book.
b) a Book of Nature Magics [Lesser Charms]
c) a Holy Book of Prayers [Beginners Handbook]
d) a Wand of Stinking Cloud (11 charges)
e) 2 Gold-Plated Wands {tried}
f) an Old Lantern
Found lying on the floor at 100 feet (level 2).
Intensity 3 light.
g) Soft Leather Armour [8,+3]
Dropped by a cutpurse at 200 feet (level 4).
h) a Wicker Shield [2,+3]
Found lying on the floor of a special room at 600 feet (level 12).
i) a Wicker Shield [2,+2]
Dropped by a kobold at 300 feet (level 6).
j) a Pair of Leather Sandals [1,+0]
Found lying on the floor at 250 feet (level 5).
k) a Whip (1d3) (+0,+0)
Found lying on the floor of a special room at 200 feet (level 4).
Combat info:
1.6 blows/round.
With +4 STR and +0 DEX you would get 2.3 blows/round.
With +0 STR and +2 DEX you would get 2.0 blows/round.
Average damage/round: 3.3.
l) a Mace (2d4) (+0,+0)
Found lying on the floor at 300 feet (level 6).
Combat info:
1.1 blows/round.
With +4 STR and +0 DEX you would get 1.3 blows/round.
With +0 STR and +2 DEX you would get 1.3 blows/round.
Average damage/round: 6.
m) a Spade
An inheritance from your family.
n) a Sling (x2) (+0,+0)
Dropped by a blue yeek at 100 feet (level 2).
[House List]
a) a War Hammer (3d3) (+3,+5) {for sale 200}
b) a Robe [2,+4] {for sale 100, cursed}
c) a Cutlass (1d8) (+5,+2) {for sale 100}
d) a Whip (1d3) (+5,+4) {for sale 100}
e) Soft Leather Armour [8,-2] {for sale 50}
f) a Battle Axe (2d8) (+0,+5) {for sale 100}
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:17 100ft 2 Killed Freesia
00:00:20 100ft 4 Killed Grip, Farmer Maggot's Dog
00:00:21 100ft 5 Reached level 5
00:00:24 100ft 5 Killed Farmer Maggot
00:00:31 150ft 6 Killed Fang, Farmer Maggot's Dog
00:00:46 250ft 8 Killed Baba Yaga
00:00:46 250ft 9 Found the Horn 'Bascaros'
00:01:35 200ft 10 Reached level 10
00:01:48 300ft 11 Killed Vort the Kobold Queen
00:01:49 300ft 11 Killed Wolf, Farmer Maggot's Dog
00:02:20 400ft 14 Was killed by Wormtongue, Agent of Saruman
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
############~####### #.^
...................: p†.
...................: ..#
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#..
#.. .^^
#..# ...#####
#..# .^.^^..##
~..# ^..^.....#
..# ..^# ~..#
..# ### ..#
..# ~..~
400' (L8) LF:2-? Light 2 Poisoned Fed 85 % Open floor