EarlDP [Gargoyle Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   EarlDP        Age             13         Self  RB  CB  EB   Best
 Sex    Male          Height       6'11"  STR:     12  +3  +3  +0     18
 Race   Gargoyle      Weight    16st 6lb  INT:     10  -5  -2  +0      3
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Swordsman     Game          4751  DEX:     18  -9  +2  +0     11
 HP     -1/145        Player        9413  CON:     16  +3  +2  +1  18/40
 SP     0/0           Active        6818

 Level                 12    Armor      [10,+18]    Saving Throw     39%
 Cur Exp              904                           Stealth          Bad
 Max Exp              904    Melee        1d6,+2    Disarm - phys.   40%
 Adv Exp             1062    To-hit        44,+1    Disarm - magic   22%
                             Blows      1.1/turn    Magic Devices     17
 Gold                1103                           Searching        21%
 Burden           36.6 lb    Shoot to-dam     +4    Infravision    20 ft
 Overweight      -83.3 lb    To-hit        33,+7    Speed            -13
 MaxDepth      500' (L10)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............- Fear:..?...........
Elec:..?........... Blnd:..............
Fire:..?........... Conf:..............
Cold:......+....... Stun:..?...........
Pois:.............+ HLif:..?...........
Lite:..............  Rgn:..............
Dark:..?...........  ESP:..............
Soun:..?........... SInv:.............!
Shar:..?........... FAct:..............
Nexu:..?...........  Lev:.............+
Neth:..?........... SDig:..............
Chao:.............. Trap:..?...........
Dise:..?........... Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:..-...........
 -SP:.............+ Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..?...........  Spd:.............-
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:..?........... PLit:..............
                    DRed:.............+
Time:..?........... Move:..............
Mana:..?...........
Wate:..?...........

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The giant pubic louse bites you.
> The unbeliever misses you.
> The unbeliever hits you.
> The giant pubic louse bites you.
> The unbeliever hits you. (x2)
> The druid sets off a blinding flash.
> You are blind!
> Someone hits you. (x2)
> Something messes with your mind.
> You are confused!
> Someone hits you. (x2)
> Something bites you. (x2)
> Something mumbles.
> Someone hits you. (x2)
> You die.

Killed by an unbeliever.


  [Character Equipment]

a) a Rapier (1d6) (+0,+0)
     Dropped by a kobold shaman at 450 feet (level 9).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +6 DEX you would get 1.3 blows/round.
     Average damage/round: 6.4.

b) a Sling (x2) (+6,+4) {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).

c) a Ring of the Dog <+1, -2>
     Found lying on the floor at 500 feet (level 10).

     +1 constitution.
     -2 stealth.
     Provides protection from fear.

f) a Wooden Torch (3052 turns)
     Intensity 2 light.

g) a Robe of Resist Cold [2,+9] {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).

     Provides resistance to Cold.

j) an Iron Helm [7,+4] {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 250 feet (level 5).

k) a Set of Leather Gloves [1,+5] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 21 Iron Shots (1d4) (+1,+6) {Baba Yaga}
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 25.1.
     Average thrown damage: 17.1.
     25% chance of breaking upon contact.

b) the Iron Shot 'Andirdir' (1d4) (+0,+0) {Baba Yaga}
     Branded with stunning.
     Returns when thrown.

     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13 vs creatures not resistant to stunning and 13
     vs. others.
     Average thrown damage: 5 vs creatures not resistant to stunning and 5 vs.
     others.


  [Character Inventory]

a) 4 Potions of Cure Light Wounds {@q1}

b) a Potion of Water

c) a Rod of Treasure Location

d) a Wooden Torch (5000 turns)
     Intensity 2 light.


  [Home Inventory]

a) a Flask of oil

b) 3 Potions of Cure Serious Wounds

c) a Potion of Neutralize Poison

d) a Potion of Berserk Strength

e) 3 Scrolls of Phase Door {@r1}

f) 2 Scrolls of Blessing

g) a Scroll titled "sio ine bi"

h) an Old Lantern
     Dropped by a scruffy looking hobbit at 150 feet (level 3).

     Intensity 3 light.

i) an Empty Bottle


  [House List]


a) a Staff of Detect Invisible (13 charges) {for sale 300}
b) a Scroll of Remove Hunger (tattered) {for sale 2500}
c) a Wand of Light (10 charges) {for sale 300}
d) a Staff of Cure Light Wounds (8 charges) {for sale 300}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:07   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:10   250ft     5     Reached level 5
00:00:10   250ft     5     Killed Fang, Farmer Maggot's Dog
00:00:16   250ft     6     Killed Bullroarer the Hobbit
00:00:21   200ft     8     Killed Lobelia Sackville-Baggins
00:00:23   250ft     8     Killed Baba Yaga
00:00:23   250ft     8     Found the Iron Shot 'Andirdir'
00:00:36   400ft     10    Reached level 10
00:01:19   400ft     12    Was killed by an unbeliever


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
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                          # ####..#..###     ##.                               
                          #.............  . ##†####                            
                          ~............#   .#.....#                            
                         #~................#.######                            
                         ~........................#                            
                         .$............############                            
                          #####..#..#..#                                       
                       ..      ........~                                       
                       ...      .......'                                       
                       ##         ..#..'                                       
                                     ..                                        
                             .                                                 
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                                                 *                             
                                                                               

400' (L8)    LF:3-? Light 4 Slow Blind Paralyzed! Confused Fed 77 % SInvis Open