Alexantur [Beholder Mage]

  [Tangaria 1.5.0 Character Dump]

 Name   Alexantur III Age             57         Self  RB  CB  EB   Best
 Sex    Male          Height        3'3"  STR:     16  -5  -3  +0      8
 Race   Beholder      Weight     5st 2lb  INT:     17  +0  +3  +3  18/50
 Class  Mage          Turns used:         WIS:     10  -2  +0  +4     12
 Title  Spellbinder   Game         11659  DEX:     10  -3  +0  +0      7
 HP     -14/159       Player       34642  CON:     16  -2  -2  +0     12
 SP     1/67          Active       17464  CHR:     10  -9  +1  +0      3

 Level                 22    Armor      [20,+16]    Saving Throw     40%
 Cur Exp             8964                           Stealth         Fair
 Max Exp             8964    Melee        1d1,+0    Disarm - phys.    2%
 Adv Exp            10500    To-hit        17,-4    Disarm - magic  100%
                             Blows      1.0/turn    Magic Devices     18
 Gold                1356                           Searching        51%
 Burden           63.9 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight        4.0 lb    To-hit        12,-4    Speed         Normal
 MaxDepth     1000' (L20)    Shots      0.0/turn

 You were born in a swamp.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:..+........... Conf:.........+....
Cold:..+........... Stun:..............
Pois:.............. HLif:..............
Lite:.............-  Rgn:..............
Dark:..............  ESP:.............+
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:.............+
-Exp:.............. Blow:.............-
Stck:.............. Shot:.............-
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:.............-
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You do not have enough mana to cast this spell.
> The great eagle misses you.
> The great eagle claws you (14).
> The great eagle bites you (10).
> The great eagle claws you (14).
> The great eagle misses you.
> The great eagle bites you (12).
> *** LOW HITPOINT WARNING! ***
> The great eagle claws you (12). (x2)
> The great eagle bites you (11).
> The great eagle misses you.
> The great eagle claws you (10).
> The great eagle bites you (7).
> The great eagle claws you (16).
> You die.

Killed by a great eagle.


  [Character Equipment]

a) a Mage Staff (1d1) (+0,+0) <+1>
     Dropped by a priest at 600 feet (level 12).

     +1 mana capacity.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     With +14 STR and +0 DEX you would attack a bit faster.
     With +16 STR and +0 DEX you would get 1.2 blows/round.
     With +12 STR and +3 DEX you would attack a bit faster.
     With +14 STR and +3 DEX you would get 1.2 blows/round.
     With +10 STR and +10 DEX you would attack a bit faster.
     With +12 STR and +10 DEX you would get 1.2 blows/round.
     With +0 STR and +13 DEX you would attack a bit faster.
     With +10 STR and +13 DEX you would get 1.2 blows/round.
     With +0 STR and +15 DEX you would get 1.2 blows/round.
     Average damage/round: 1.

c) a Ring of Resist Fire and Cold
     Found lying on the floor at 500 feet (level 10).

     Provides resistance to Fire, Cold.

d) a Ring of Intelligence <+3>
     Obtained from Nethal. Rumoured to be found lying on the floor of a cavern
     at 1500 feet (level 30).

     +3 intelligence.
     Sustains intelligence.

e) an Amulet of Wisdom <+1>
     Found lying on the floor at 1000 feet (level 20).

     +1 wisdom.
     Sustains wisdom.

f) a Lantern (2596 turns)
     Bought from a store on the surface.

     Cannot be harmed by Fire.
     Intensity 3 light.

g) Studded Leather Armour (-1) [12,+1]
     Found lying on the floor at 400 feet (level 8).

i) a Wicker Shield [2,+4]
     Found lying on the floor at 550 feet (level 11).

j) the Metal Cap of Thengel [3,+12] <+3> {Solovei the Robber}
     Obtained from Jimeh III. Rumoured to be dropped by Solovei the Robber at
     600 feet (level 12).

     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by Acid.

k) a Set of Gauntlets [3,-1]
     Obtained from Jimeh III. Rumoured to be bought from a store on the
     surface.


  [Character Quiver]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) a Book of Magic Spells [Incantations and Illusions]
     You can read this book.

d) 2 Rations of Food {~1000}

e) a Pint of Fine Wine

f) a Flask of oil

g) 21 Potions of Cure Light Wounds

h) 2 Potions of Neutralize Poison

i) 2 Potions of Heroism

j) 2 Potions of Boldness

k) a Potion of True Seeing

l) 2 Scrolls of Detect Invisible

m) a Scroll of Remove Hunger (tattered)

n) a Scroll of Enchant Armour

o) a Rod of Light

p) a Staff of Curing (5 charges)

q) a Staff of Cure Light Wounds (7 charges)


  [House List]

a) a Scroll of Small House Creation
b) a Potion of Lose Memories
c) a Mushroom of Stoneskin
d) 4 Rations of Food {~1000}
e) a Ring of the Mouse (+0,-10) <+3, +2> {~150}
f) a Mage Staff (1d1) (+0,+0) <+1> {~250}
g) a Pint of Fine Ale {Freesia}
h) a Staff of Darkness (15 charges)
i) a Hard Leather Cap [2,+2] {Solovei the Robber}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   200ft     5     Reached level 5
00:00:06   200ft     5     Killed Farmer Maggot
00:00:08   250ft     6     Killed Baba Yaga
00:00:09   250ft     7     Killed Freesia
00:00:14   250ft     7     Helped to kill Wolf, Farmer Maggot's Dog
00:00:14   250ft     8     Killed Fang, Farmer Maggot's Dog
00:00:17   250ft     8     Killed Bullroarer the Hobbit
00:00:35   350ft     10    Reached level 10
00:00:39   500ft     11    Killed Lobelia Sackville-Baggins
00:00:39   500ft     11    Helped to kill Wormtongue, Agent of Saruman
00:00:49   500ft     12    Killed Lagduf, the Snaga
00:00:57   600ft     14    Killed Solovei the Robber
00:00:59   600ft     14    Found the Metal Cap of Thengel
00:01:09   Town      15    Reached level 15
00:01:34   550ft     16    Killed Wormtongue, Agent of Saruman
00:01:37   650ft     16    Helped to kill Bloodfang, the Wolf
00:01:47   750ft     17    Helped to kill Shtukensia the Rogue
00:02:04   750ft     18    Helped to kill Brodda, the Easterling
00:02:47   700ft     18    Killed The wounded bear
00:02:49   700ft     18    Killed Boldor, King of the Yeeks
00:02:49   700ft     18    Helped to kill Orfax, Son of Boldor
00:03:06   1000ft    20    Reached level 20
00:03:12   1000ft    22    Killed Mauhur, the Orc Captain
00:03:14   1000ft    22    Was killed by a great eagle


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                   #.*         
                                                                   #..         
                                                                   #..#        
                                                                   #.$#        
                                                                   #.?#        
                                                                   #.o#        
                                                                   #..#        
       ##                                                          #oo#        
       #.                                                          #d.#####    
       #*                               .*######                   #.#o.**     
.*#    #*# *                            .**..**##                  #...B@##    
..###  #**                              #..****.#                  #####..#    
...*    .*                              ######..#                      #.*#    
..*#   #.                                    #..#                      #.*#    
...#   #.                                    #..#                #######..#    
#..#   #*#              .*#       #*##      ##..###              #..**.**.#    
#..#####*###########*%###.#########..########....*#              #.*######.### 
#..........*..*****.*.........*........*..........#              #..*.....#*.# 
.........****.*..****....#.....*...*..*.........**#              #..:.#.*.*..# 
 **......**##################<##########.......*..##             #..**.#**.**# 
 #########*.                ###        ##.....**...###########   #.......*.*.# 

1000' (L20)  LF:6-? Light 4 Moves -7 Unignoring Study (1) Fed 21 % Green plants 


  [Player information]

Player ID: Alexanderblg
Time: 18:04:38 11-09-2021
Server Turns: 319183351
Timestamp: 1631372678
Hardcore