Fingwar [Dunedain Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Fingwar       Age             67         Self  RB  CB  EB   Best
 Sex    Male          Height        6'5"  STR:     18  +0  +3  +0  18/30
 Race   Dunedain      Weight    12st 8lb  INT:     10  +0  -2  +0      8
 Class  Warrior       Turns used:         WIS:     10  +0  -2  +1      9
 Title  Swashbuckler  Game          7871  DEX:     16  +0  +2  +0     18
 HP     -2/220        Player       21061  CON:     12  +1  +2  +0     15
 SP     0/0           Active       16088  CHR:     10  +2  -2  +0     10

 Level                 17    Armor      [25,+32]    Saving Throw     26%
 Cur Exp             3048                           Stealth         Fair
 Max Exp             3048    Melee        1d4,+8    Disarm - phys.   68%
 Adv Exp             3625    To-hit       53,+10    Disarm - magic   44%
                             Blows      3.3/turn    Magic Devices     35
 Gold                8656                           Searching        33%
 Burden          141.4 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -14.5 lb    To-hit        47,+2    Speed         Normal
 MaxDepth      500' (L10)    Shots      1.0/turn

 You are one of several children of a Serf. You are a credit to the
 family. You have dark brown eyes, straight black hair, and an average
 complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:......?....... Blnd:..............
Fire:......?....... Conf:.............!
Cold:........+..+.. Stun:......?.......
Pois:.............. HLif:......?.......
Lite:..............  Rgn:..............
Dark:......?.......  ESP:..............
Soun:......?....... SInv:..............
Shar:......?....... FAct:...........+..
Nexu:......?.......  Lev:...........+..
Neth:......?....... SDig:..............
Chao:......?....... Trap:......?.......
Dise:......?....... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:...........+..
 -SP:.............. Sear:..............
Afrd:.............. Infr:...........+..
Aggr:.............. Tunn:..............
-Tel:......?.......  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:......?....... PLit:..............
Hung:.............. DRed:..............
Time:......?....... Move:..............
Mana:......?.......
Wate:......?.......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The great eagle misses you.
> The great eagle bites you.
> The great eagle claws you.
> The great eagle misses you.
> The great eagle bites you.
> You are no longer resistant to confusion.
> The item is still charging.
> You feel resistant to confusion!
> You feel much better.
> You have no more Potions of Cure Light Wounds (b).
> The great eagle misses you.
> The great eagle claws you.
> The great eagle bites you.
> The great eagle claws you.
> You die.

Killed by a great eagle.


  [Character Equipment]

a) a Whip of Slay Demon (1d4) (+8,+5)
     Found lying on the floor of a special room at 200 feet (level 4).

     Slays demons.

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows/round.
     With +0 STR and +2 DEX you would get 3.5 blows/round.
     Average damage/round: 52.9 vs demons and 35.6 vs. others.

b) a Sling (x2) (+0,+0)
     Found lying on the floor at 100 feet (level 2).

f) an Old Lantern (3209 turns)
     Intensity 3 light.

g) Crystal Dragon Scale Mail (-2) [20,+11] (charging)
     Dropped by a terrified yeek at 450 feet (level 9).

     Provides resistance to Shards.

h) a Cloak [1,+0]
     Found lying on the floor at 400 feet (level 8).

i) a Wicker Shield of Resist Cold [2,+7]
     Found lying on the floor at 400 feet (level 8).

     Provides resistance to Cold.

l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by Farmer Maggot at 200 feet (level 4).

     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to Cold.
     Cannot be harmed by Acid, Fire.
     Makes you float just above the floor. Prevents paralysis.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 20 Iron Shots (1d4) (+3,+2)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 9.1.
     Average thrown damage: 9.1.
     25% chance of breaking upon contact.

b) 11 Iron Shots (1d4) (+5,+3)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 11.1.
     Average thrown damage: 11.1.
     25% chance of breaking upon contact.


  [Character Inventory]

a) 2 Rations of Food

b) 3 Potions of Neutralize Poison

c) 3 Potions of Heroism

d) 4 Potions of Berserk Strength

e) 33 Scrolls of Phase Door

f) 4 Scrolls of Magic Mapping

g) 2 Scrolls of Treasure Detection

h) 9 Scrolls of Detect Invisible

i) 7 Scrolls of Light

j) 2 Scrolls of Word of Recall

k) a Scroll of Remove Hunger (tattered)

l) a Scroll of Word of Recall (rugged)

m) a Rod of Treasure Location

n) a Staff of Detect Invisible (12 charges)

o) a Staff of Curing (6 charges)

p) a Staff of Cure Light Wounds (5 charges)

q) a Staff of Light (14 charges)

r) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

s) a Filthy Rag of Resist Acid [1,+10]
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).

     Provides resistance to Acid.
     Cannot be harmed by Acid.


  [Home Inventory]

a) 3 Rations of Food

b) 2 Scrolls of Identify Rune

c) 2 Rods of Light

d) a Whip (1d3) (+5,+5)
     Found lying on the floor of a special room at 150 feet (level 3).

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows/round.
     With +0 STR and +2 DEX you would get 3.5 blows/round.
     Average damage/round: 33.9.

e) a Whip (1d3) (+6,+2)
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.7 blows/round.
     With +0 STR and +2 DEX you would get 3.5 blows/round.
     Average damage/round: 23.6.

f) a War Hammer of Slay Demon (3d3) (+3,+7)
     Dropped by Baba Yaga at 250 feet (level 5).

     Slays demons.

     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +2 DEX you would get 1.6 blows/round.
     Average damage/round: 39.1 vs demons and 22.2 vs. others.

g) 15 House Foundation Stones


  [House List]


a) 28 Arrows (1d4) (+2,+3)
b) a Staff of Cure Light Wounds (9 charges)
c) a Dagger (1d4) (+3,+2)
d) a Pair of Leather Boots [2,+5]
e) a Pair of Leather Sandals of Levitation [1,+3]


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:08   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:09   100ft     5     Reached level 5
00:00:23   250ft     8     Killed Baba Yaga
00:00:25   250ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:50   200ft     9     Killed Farmer Maggot
00:00:50   200ft     9     Found the Pair of Leather Boots of Radagast
00:00:50   200ft     10    Reached level 10
00:01:32   400ft     15    Reached level 15
00:01:47   400ft     15    Killed Wormtongue, Agent of Saruman
00:02:03   450ft     16    Killed Fang, Farmer Maggot's Dog
00:02:11   500ft     17    Was killed by a great eagle


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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.~#                                 #...#                                      
.##                                  ...~                                      
.#                                    ..#~#########                            
.#########                            #†........h.#                            
.........#~                           ##Bz........#                            
..........#                              .........#                            
########..#                               #########                            
      #~..#                    #~#                                             
      #~..~~             # #  ##~#.                                            
      ~#..##~~#   ## #~~~~#   ~....  ##                                        
      ~~..  ##   ~~#~~~~~~##~~~..~~    #                                       
      ##..    ? $_............ ... $   #                                       
       ##.    .!$'###################+ #                                       
        ########_#.-.).....#                                                   

500' (L10)   LF:4-? Light 4 Fed 82 % RConf Open floor