Gangers [Celestial Fighter]

  [Tangaria 1.6.0 T-8 Character Dump]

 Name   Gangers VII   Age             15         Self  RB  CB  EB   Best
 Sex    Male          Height       6'10"  STR:     18  -3  +2  +0     17
 Race   Celestial     Weight    12st 5lb  INT:     10  -4  -1  +0      5
 Class  Fighter       Turns used:         WIS:     17  -3  -1  +0     13
 Title  Soldier       Game          3489  DEX:     10  -3  +1  +0      8
 HP     -3/148        Player       10331  CON:     10  -3  +1  +0      8
 SP     3/3           Active        6721  CHR:     10  +5  -1  +0     14

 Level                 10    Armor       [15,+0]    Saving Throw     49%
 Cur Exp              394                           Stealth         Poor
 Max Exp              394    Melee        1d3,+2    Disarm - phys.   26%
 Adv Exp              500    To-hit        35,+0    Disarm - magic   20%
                             Blows      1.0/turn    Magic Devices      4
 Gold                  42                           Searching        24%
 Burden          145.9 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight       32.0 lb    To-hit        25,+0    Speed             -1
 MaxDepth       400' (L8)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:.............+
Hung:.............. DRed:..............
Time:.............- Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Something claws you (1).
> Something bites you (2).
> You can't see anything.
> Something claws you (2).
> Something bites you (1).
> Something claws you (1).
> Something bites you (2).
> You can't see anything.
> Something claws you (1).
> Something bites you (1).
> Someone tries to cast a spell, but fails.
> You are no longer confused.
> Something mumbles.
> You are hit by poison!
> You die.

Killed by a dark elven mage.


  [Character Equipment]

a) a Club (1d3) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +2 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would attack a bit faster.
     With +1 STR and +2 DEX you would get 1.1 blows/round.
     With +0 STR and +9 DEX you would get 1.1 blows/round.
     Average damage/round: 8.1 vs undead and 4 vs. others.

b) a Sling (x2) (+0,+0)
     Found lying on the floor at 200 feet (level 4).

f) an Old Lantern (4042 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak [1,+0]
     Dropped by a gallant at 250 feet (level 5).

i) a Wicker Shield [2,+0]
     Found lying on the floor at 200 feet (level 4).

l) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor of a special room at 400 feet (level 8).

     Cannot be harmed by Fire.

m) a Spade
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

a) 32 Iron Shots (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 5.
     Average thrown damage: 5.
     0% chance of breaking upon contact.


  [Character Inventory]

a) 2 Books of Shadows [Shadows for Beginners]
     You can read this book.

b) a Mushroom of Toadstool

c) 4 Potions of Cure Light Wounds

d) 3 Potions of Neutralize Poison

e) a Potion of Infravision

f) 3 Potions of Speed

g) 4 Potions of Cure Serious Wounds

h) 3 Scrolls of Phase Door

i) a Scroll of Holy Prayer

j) a Scroll of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

k) a Scroll of Word of Recall (rugged)

l) 2 Scrolls of Detect Invisible

m) 4 Scrolls of Treasure Detection

n) a Scroll of Life

o) a Scroll of Wilderness Mapping

p) a Scroll of Light

q) 2 Scrolls of Blessing

r) a Staff of Cure Light Wounds (11 charges)

s) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

t) a Small wooden chest (poison needle)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:17   150ft     5     Reached level 5
00:00:42   200ft     8     Defeated Fang, Farmer Maggot's Dog
00:00:53   250ft     10    Reached level 10
00:00:58   400ft     10    Was killed by a dark elven mage


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

                                                                  ~.#          
                                                                  .            
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                  #  #         
                                                                  #..#         
                                                 ###### ###########''#####     
                                                 # ....................@.#     
                                                 # ######### +########## #     
                                                            .#.#.#.            
                                                            #|#.#.             
                                                            .#]#.#.#           
                                                           ? .#.~.#            
                                                          . .#.#.#.#           
                                                         # # # ### #           
                                                                               
                                                                               
                                                                               

400' (L8)    LF:3-? Light 4 Moves -1 Blind Poisoned Fed 38 % Open floor         


  [Player information]

Player ID: Gangers
Time: 09:26:54 02-06-2022
Server Turns: 33862977
Timestamp: 1654151214
Hardcore