Gangers [Hydra Blackguard]

  [Tangaria 1.6.0 T-4 Character Dump]

 Name   Gangers XIX   Age            274         Self  RB  CB  EB   Best
 Sex    Male          Height       16'5"  Str:     18 -10  +2  +0     10      8
 Race   Hydra         Weight   13st 12lb  INT:     10  -2  +0  +0      8
 Class  Blackguard    Turns used:         WIS:     10  -2  -3  +0      5
 Title  Thug          Game          5017  DEX:     17 -10  +0  +0      7
 HP     -6/141        Player       12222  CON:     10 -10  +2  +0      3
 SP     10/10         Active        9091  CHR:     10  -9  +0  +0      3

 Level                 13    Armor      [13,+52]    Saving Throw     31%
 Cur Exp             1466                           Stealth          Bad
 Max Exp             1466    Melee        2d5,+3    Disarm - phys.    2%
 Adv Exp             1540    To-hit        39,-1    Disarm - magic    2%
                             Blows      1.0/turn    Magic Devices      0
 Gold                 462                           Searching        11%
 Burden          109.6 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight       49.7 lb    To-hit         9,-1    Speed             -5
 MaxDepth       400' (L8)    Shots      0.0/turn

 You were born in a swamp.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............- Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:.............-
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have 2 Scrolls of Phase Door (d).
> The wounded bear misses you. (x2)
> The wounded bear bites you (2).
> The wounded bear misses you.
> The wounded bear claws you (10).
> You have been given a graze.
> The wounded bear misses you.
> The wounded bear claws you (2).
> The wounded bear misses you.
> The wounded bear bites you (4).
> The wounded bear misses you.
> The wounded bear claws you (2).
> The wounded bear misses you.
> The wounded bear claws you (10).
> You die.

Killed by The wounded bear.


  [Character Equipment]

c) a Ring of Protection [+12]
     Bought from a store on the surface.

f) a Wooden Torch (3959 turns)
     Dropped by a kobold at 250 feet (level 5).

     Intensity 2 light.

i) a Leather Shield [8,-1]
     An inheritance from your family.

k) a Set of Leather Gloves [1,+5]
     Found lying on the floor at 250 feet (level 5).

l) a Pair of Iron Shod Boots [4,-2]
     Found lying on the floor at 250 feet (level 5).

     Cannot be harmed by Fire.

m) a Spade
     Found lying on the floor of a special room at 400 feet (level 8).


  [Character Quiver]

a) 24 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.

b) 24 Rounded Pebbles (1d2) (+5,+1)
     Combat info:
     Average thrown damage: 5.

c) 40 Throwing rocks (1d5) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 6 vs creatures not resistant to stunning and 6 vs.
     others.

d) 21 Throwing rocks (1d5) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 6 vs creatures not resistant to stunning and 6 vs.
     others.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]
     You can read this book.

b) 2 Potions of Infravision

c) a Potion of True Seeing

d) 2 Scrolls of Phase Door

e) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.
     You don't want to drop it on the ground.

f) a Scroll of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

g) a Scroll of Life

h) 6 Scrolls of Treasure Detection

i) 2 Scrolls of Wilderness Mapping

j) 3 Scrolls of Darkness

k) a Rod of Treasure Location

l) an Old Lantern (5000 turns)
     Found lying on the floor at 400 feet (level 8).

     Intensity 3 light.

m) a Deed of Property
     You don't want to drop it on the ground.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:00   100ft     2     Defeated Lobelia Sackville-Baggins
00:00:02   100ft     2     Defeated Grip, Farmer Maggot's Dog
00:00:11   200ft     5     Reached level 5
00:00:12   200ft     5     Defeated Wolf, Farmer Maggot's Dog
00:00:17   250ft     7     Defeated Fang, Farmer Maggot's Dog
00:00:22   250ft     7     Defeated Baba Yaga
00:00:23   250ft     8     Defeated Freesia
00:00:39   250ft     10    Reached level 10
00:00:47   250ft     10    Killed Vort the Kobold Queen
00:01:04   400ft     12    Defeated Bullroarer the Hobbit
00:01:23   400ft     13    Was killed by The wounded bear


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

                    ##...................#                   ..#               
                    #~...................#                   +'##              
                    #######..#..##########                   ....              
                          #..#                               ##..              
                          #..#                                #..              
                          #'+#                                #..              
                          #..                                 ...              
                          #..                                 ...              
                          #..                                 ...              
                          #..                                 ...              
                          #@.                                 ...              
                          #q.                            #### ...              
                        #....                            #..+....              
                        #....                            #..'....              
                        #..##                             ..#....              
                        ...                       ###     ..#                  
                        ...                       #~######..#'                 
                        ...                       #...........                 
                        .._                       #...........                 
                                                  #..                          
                                                  #..                          

400' (L8)    LF:2-? Light 2 Graze Fed 47 % Open floor                           


  [Player information]

Player ID: Gangers
Time: 12:50:52 30-03-2022
Server Turns: 643489280
Timestamp: 1648633852
Hardcore