Gebelexis [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Gebelexis     Age             23         Self  RB  CB  EB   Best
 Sex    Male          Height        5'9"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    21st 6lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:      9  -2  -2  +0      5
 Title  Swordsman     Game         18523  DEX:     16  -4  +2  +0     14
 HP     -4/257        Player       42497  CON:     14  +3  +2  +0  18/10
 SP     0/0           Active       21424

 Level                 15    Armor       [37,+6]    Saving Throw     25%
 Cur Exp             2123                           Stealth          Bad
 Max Exp             2123    Melee       1d10,+7    Disarm - phys.   54%
 Adv Exp             2250    To-hit        52,+3    Disarm - magic   35%
                             Blows      2.0/turn    Magic Devices     20
 Gold                 965                           Searching        19%
 Burden          138.0 lb    Shoot to-dam     +3    Infravision    30 ft
 Overweight      -41.9 lb    To-hit        37,+4    Speed         Normal
 MaxDepth       400' (L8)    Shots      1.0/turn

 Your father was a Water-Troll Warrior. You have slime-green eyes, mangy
 sea-weed green hair, and green leprous skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have a Lantern (Everburning) (l).
> There is a tree blocking your way.
> There is a tree in the way!
> Target out of range by 3 squares.
> Target out of range by 2 squares.
> You are drowning!
> The Iron Shot (1d4) (+0,+0) misses the Deadlands hell knight.
> You have 13 Iron Shots (1d4) (+0,+0) (0).
> You are drowning! (x2)
> Your Iron Shot (1d4) (+0,+0) hits the Deadlands hell knight.
> You have 12 Iron Shots (1d4) (+0,+0) (0).
> The Iron Shot breaks.
> The Deadlands hell knight shrugs off the attack.
> The Deadlands hell knight casts a ball of nether.
> You die.

Killed by a Deadlands hell knight.


  [Character Equipment]

a) a Trident (1d10) (+3,+4)
     Found lying on the floor at 400 feet (level 8).

     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +3 DEX you would get 2.3 blows/round.
     Average damage/round: 25.6.

b) a Sling (x2) (+4,+3)
     Found lying on the floor at 100 feet (level 2).

f) a Wooden Torch (998 turns)
     Intensity 2 light.

g) Leather Scale Mail (-1) [20,+4]
     Bought from a store on the surface.

i) a Small Metal Shield [5,+3]
     Bought from a store on the surface.

j) an Iron Helm [7,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,-1]
     Found lying on the floor at 150 feet (level 3).

l) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 250 feet (level 5).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 12 Iron Shots (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 11.
     Average thrown damage: 5.
     25% chance of breaking upon contact.

b) 40 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

c) a Rock (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

d) 22 Rocks (1d6) (+3,+4)
     Branded with stunning.

     Combat info:
     Average thrown damage: 15.1 vs creatures not resistant to stunning and
     15.1 vs. others.


  [Character Inventory]

a) 32 Potions of Cure Light Wounds {@q1}

b) 3 Potions of Speed

c) 4 Potions of Sleep
     It can be thrown at creatures with damaging effect.

d) a Scroll of Phase Door {@r1}

e) a Scroll of Magic Mapping

f) a Scroll of Treasure Detection

g) 2 Scrolls of Detect Invisible

h) 3 Scrolls of Identify Rune

i) 5 Scrolls of Word of Recall

j) a Staff of Light (27 charges)

k) 6 Wooden Torches (5000 turns)
     Intensity 2 light.

l) a Lantern (Everburning)
     Obtained from PowerWyrm. Rumoured to be dropped by a black ogre at 1400
     feet (level 28).

     Cannot be harmed by Fire.
     Intensity 3 light. No fuel required.

m) a Metal Cap [3,-1]
     Bought from a store on the surface.

n) a Short Sword of *Slay Troll* (1d7) (+3,+6) <+2> {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     +2 strength.
     Slays trolls.
     Provides resistance to Fire.
     Grants the ability to sense trolls.

     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows/round.
     With +0 STR and +3 DEX you would get 2.7 blows/round.
     Average damage/round: 56.4 vs trolls and 36.6 vs. others.

o) a Deed of Property


  [Home Inventory]

a) a Crystal of Telepathy

b) 7 Flasks of oil

c) 4 Potions of Neutralize Poison

d) a Potion of Speed

e) 2 Potions of Heroism

f) 2 Potions of Berserk Strength

g) a Potion of Infravision

h) 4 Potions of Poison
     It can be thrown at creatures with damaging effect.

i) a Potion of Water

j) 2 Scrolls of Phase Door {@r1}

k) 7 Scrolls of Detect Invisible

l) 6 Scrolls of Light

m) 4 Scrolls of Word of Recall

n) a Scroll of Remove Hunger (tattered)

o) an Ivory Wand {tried}

p) 2 Copper-Plated Wands {tried}

q) a Magnesium Wand

r) 2 Old Lanterns
     Intensity 3 light.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:30   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:40   100ft     5     Reached level 5
00:01:20   100ft     6     Killed Freesia
00:02:13   250ft     9     Killed Baba Yaga
00:02:15   250ft     10    Reached level 10
00:02:20   150ft     10    Killed Wolf, Farmer Maggot's Dog
00:03:55   400ft     13    Killed Mughash the Kobold Lord
00:03:56   400ft     14    Killed Grishnukh, the Hill Orc
00:04:14   400ft     15    Reached level 15
00:05:08   Town      15    Was killed by a Deadlands hell knight


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
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-2_0         Light 1 Fed 16 % Deep water