[Tangaria 1.5.0 Character Dump]
Name Gebelexis Age 23 Self RB CB EB Best
Sex Male Height 5'9" STR: 17 +4 +3 +0 18/60
Race Half-Troll Weight 21st 6lb INT: 10 -4 -2 +0 4
Class Warrior Turns used: WIS: 9 -2 -2 +0 5
Title Swordsman Game 18523 DEX: 16 -4 +2 +0 14
HP -4/257 Player 42497 CON: 14 +3 +2 +0 18/10
SP 0/0 Active 21424
Level 15 Armor [37,+6] Saving Throw 25%
Cur Exp 2123 Stealth Bad
Max Exp 2123 Melee 1d10,+7 Disarm - phys. 54%
Adv Exp 2250 To-hit 52,+3 Disarm - magic 35%
Blows 2.0/turn Magic Devices 20
Gold 965 Searching 19%
Burden 138.0 lb Shoot to-dam +3 Infravision 30 ft
Overweight -41.9 lb To-hit 37,+4 Speed Normal
MaxDepth 400' (L8) Shots 1.0/turn
Your father was a Water-Troll Warrior. You have slime-green eyes, mangy
sea-weed green hair, and green leprous skin.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:.............+
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You have a Lantern (Everburning) (l).
> There is a tree blocking your way.
> There is a tree in the way!
> Target out of range by 3 squares.
> Target out of range by 2 squares.
> You are drowning!
> The Iron Shot (1d4) (+0,+0) misses the Deadlands hell knight.
> You have 13 Iron Shots (1d4) (+0,+0) (0).
> You are drowning! (x2)
> Your Iron Shot (1d4) (+0,+0) hits the Deadlands hell knight.
> You have 12 Iron Shots (1d4) (+0,+0) (0).
> The Iron Shot breaks.
> The Deadlands hell knight shrugs off the attack.
> The Deadlands hell knight casts a ball of nether.
> You die.
Killed by a Deadlands hell knight.
[Character Equipment]
a) a Trident (1d10) (+3,+4)
Found lying on the floor at 400 feet (level 8).
Combat info:
2.0 blows/round.
With +1 STR and +0 DEX you would get 2.3 blows/round.
With +0 STR and +3 DEX you would get 2.3 blows/round.
Average damage/round: 25.6.
b) a Sling (x2) (+4,+3)
Found lying on the floor at 100 feet (level 2).
f) a Wooden Torch (998 turns)
Intensity 2 light.
g) Leather Scale Mail (-1) [20,+4]
Bought from a store on the surface.
i) a Small Metal Shield [5,+3]
Bought from a store on the surface.
j) an Iron Helm [7,+0]
Bought from a store on the surface.
k) a Set of Leather Gloves [1,-1]
Found lying on the floor at 150 feet (level 3).
l) a Pair of Iron Shod Boots [4,+0]
Found lying on the floor at 250 feet (level 5).
Cannot be harmed by Fire.
m) a Spade
An inheritance from your family.
[Character Quiver]
a) 12 Iron Shots (1d4) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 11.
Average thrown damage: 5.
25% chance of breaking upon contact.
b) 40 Rocks (1d6) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
others.
c) a Rock (1d6) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
others.
d) 22 Rocks (1d6) (+3,+4)
Branded with stunning.
Combat info:
Average thrown damage: 15.1 vs creatures not resistant to stunning and
15.1 vs. others.
[Character Inventory]
a) 32 Potions of Cure Light Wounds {@q1}
b) 3 Potions of Speed
c) 4 Potions of Sleep
It can be thrown at creatures with damaging effect.
d) a Scroll of Phase Door {@r1}
e) a Scroll of Magic Mapping
f) a Scroll of Treasure Detection
g) 2 Scrolls of Detect Invisible
h) 3 Scrolls of Identify Rune
i) 5 Scrolls of Word of Recall
j) a Staff of Light (27 charges)
k) 6 Wooden Torches (5000 turns)
Intensity 2 light.
l) a Lantern (Everburning)
Obtained from PowerWyrm. Rumoured to be dropped by a black ogre at 1400
feet (level 28).
Cannot be harmed by Fire.
Intensity 3 light. No fuel required.
m) a Metal Cap [3,-1]
Bought from a store on the surface.
n) a Short Sword of *Slay Troll* (1d7) (+3,+6) <+2> {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
+2 strength.
Slays trolls.
Provides resistance to Fire.
Grants the ability to sense trolls.
Combat info:
2.3 blows/round.
With +2 STR and +0 DEX you would get 2.7 blows/round.
With +0 STR and +3 DEX you would get 2.7 blows/round.
Average damage/round: 56.4 vs trolls and 36.6 vs. others.
o) a Deed of Property
[Home Inventory]
a) a Crystal of Telepathy
b) 7 Flasks of oil
c) 4 Potions of Neutralize Poison
d) a Potion of Speed
e) 2 Potions of Heroism
f) 2 Potions of Berserk Strength
g) a Potion of Infravision
h) 4 Potions of Poison
It can be thrown at creatures with damaging effect.
i) a Potion of Water
j) 2 Scrolls of Phase Door {@r1}
k) 7 Scrolls of Detect Invisible
l) 6 Scrolls of Light
m) 4 Scrolls of Word of Recall
n) a Scroll of Remove Hunger (tattered)
o) an Ivory Wand {tried}
p) 2 Copper-Plated Wands {tried}
q) a Magnesium Wand
r) 2 Old Lanterns
Intensity 3 light.
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:30 100ft 3 Killed Grip, Farmer Maggot's Dog
00:00:40 100ft 5 Reached level 5
00:01:20 100ft 6 Killed Freesia
00:02:13 250ft 9 Killed Baba Yaga
00:02:15 250ft 10 Reached level 10
00:02:20 150ft 10 Killed Wolf, Farmer Maggot's Dog
00:03:55 400ft 13 Killed Mughash the Kobold Lord
00:03:56 400ft 14 Killed Grishnukh, the Hill Orc
00:04:14 400ft 15 Reached level 15
00:05:08 Town 15 Was killed by a Deadlands hell knight
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....p..~..~~~~~~~~......
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~†~.~.*..*.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~.#.....~~~~~~......
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..........~~~~~..#..
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.#.#.*....~~~~.....
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##..~...~....~~...*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~####...*.~~.~..~~...
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~######..####:........~~~.
-2_0 Light 1 Fed 16 % Deep water