Glorious67 [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Glorious67    Age             29         Self  RB  CB  EB   Best
 Sex    Male          Height        6'0"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    12st 9lb  INT:     12  -4  -2  +0      6
 Class  Warrior       Turns used:         WIS:     11  -2  -2  +0      7
 Title  Swordsman     Game          6340  DEX:     14  -4  +2  +0     12
 HP     -3/215        Player       17470  CON:     15  +3  +2  +0  18/20
 SP     0/0           Active       11867

 Level                 15    Armor       [9,-12]    Saving Throw     25%
 Cur Exp             2073                           Stealth          Bad
 Max Exp             2073    Melee       4d4,+17    Disarm - phys.   51%
 Adv Exp             2250    To-hit       52,+41    Disarm - magic   33%
                             Blows      1.1/turn    Magic Devices     16
 Gold                4670                           Searching        19%
 Burden          108.8 lb    Shoot to-dam     +6    Infravision    30 ft
 Overweight      -71.1 lb    To-hit       37,+39    Speed         Normal
 MaxDepth      600' (L12)    Shots      1.0/turn

 Your mother was a Stone-Troll Cook. You have puke-yellow eyes, dirty
 dark purple hair, and white scabby skin.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:......-....... Conf:..............
Cold:......+....... Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:......+....... Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are confused.
> There is a wall blocking your way.
> Something messes with your mind.
> You are more confused!
> Someone hits you.
> You are confused.
> There is a wall blocking your way.
> Someone hits you. (x2)
> Something mumbles.
> You repel a sudden bleariness.
> You are confused.
> There is a wall blocking your way.
> Something hits you. (x2)
> Someone hits you.
> You die.

Killed by a snaga.


  [Character Equipment]

a) a Maul of Slay Evil (4d4) (+4,+14) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 150 feet (level 3).

     Slays evil creatures.

     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +5 DEX you would get 1.3 blows/round.
     Average damage/round: 48.2 vs evil creatures and 35.1 vs. others.

b) a Short Bow (x2) (+2,+6)
     Dropped by a kobold at 350 feet (level 7).

f) an Old Lantern (1425 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,-2] {cursed}
     Found lying on the floor at 200 feet (level 4).

     It makes you hallucinate sometimes.
     It makes you slow to recover hitpoints.
     It makes you vulnerable to fire attacks, but resistant to cold.
     Provides resistance to Cold.
     Makes you vulnerable to Fire.

l) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     Found lying on the floor at 350 feet (level 7).


  [Character Quiver]

a) 24 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 17.6.
     35% chance of breaking upon contact.

b) 17 Bolts (1d5) (+3,+3)


  [Character Inventory]

a) a Ration of Food

b) 2 Flasks of oil

c) a Potion of Cure Light Wounds

d) 2 Potions of Neutralize Poison

e) a Potion of Berserk Strength

f) 9 Scrolls of Detect Invisible

g) 11 Scrolls of Light

h) 6 Scrolls of Word of Recall

i) a Scroll of Deep Descent

j) 2 Scrolls of Life

k) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

l) Soft Leather Armour [8,+0]
     Dropped by a small kobold at 350 feet (level 7).

m) a Hard Leather Cap [2,+0] {cursed}
     Found lying on the floor of a special room at 300 feet (level 6).

     It poisons you from time to time.
     It makes you hallucinate sometimes.
     It paralyses you every now and then.

n) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   50ft      2     Killed Mad woodsman
00:00:21   150ft     5     Reached level 5
00:00:29   150ft     6     Killed Farmer Maggot
00:00:30   150ft     6     Killed Grip, Farmer Maggot's Dog
00:00:31   150ft     6     Killed Lobelia Sackville-Baggins
00:00:36   150ft     7     Killed Fang, Farmer Maggot's Dog
00:00:38   150ft     7     Killed Freesia
00:00:52   250ft     9     Killed Baba Yaga
00:00:52   250ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:57   250ft     10    Reached level 10
00:01:36   350ft     13    Killed Vort the Kobold Queen
00:01:41   350ft     14    Killed Mughash the Kobold Lord
00:01:43   600ft     14    Killed Solovei the Robber
00:01:43   600ft     15    Reached level 15
00:01:44   600ft     15    Killed Grishnukh, the Hill Orc
00:01:45   600ft     15    Was killed by a snaga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                  ..^^^                                        
                             .^^  ....^^^                                      
                             ...# ....#†^                                      
                             ^...<^^^.~..                                      
                             ...^^:.. ].#                                      
                       .###  ..'^(*- ###                                       
                       ...^    .-.. #                                          
                       ....    ...#^                                           
                        .##     ###                                            
                                                                               
                                                                               
                                                                               
                                                                               

600' (L12)   LF:4-? Light 3 Blind Confused Fed 52 % Hero Berserk Bold Dirt