Golmin [Barbarian Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Golmin        Age             20         Self  RB  CB  EB   Best
 Sex    Male          Height        7'2"  STR:     15  +2  +3  +0  18/20
 Race   Barbarian     Weight    13st 6lb  INT:     11  -4  -2  +0      5
 Class  Warrior       Turns used:         WIS:     10  -3  -2  +0      5
 Title  Swordsman     Game          3578  DEX:     16  +1  +2  +3  18/40
 HP     -9/142        Player        8372  CON:     17  +1  +2  +0  18/20
 SP     0/0           Active        5778

 Level                 11    Armor      [11,+26]    Saving Throw     31%
 Cur Exp              782                           Stealth          Bad
 Max Exp              782    Melee        2d4,+8    Disarm - phys.   59%
 Adv Exp              812    To-hit        43,+9    Disarm - magic   33%
                             Blows      2.0/turn    Magic Devices     11
 Gold                 272                           Searching        24%
 Burden           81.0 lb    Shoot to-dam     +0    Infravision    10 ft
 Overweight      -62.9 lb    To-hit        36,+4    Speed         Normal
 MaxDepth       400' (L8)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.......?...... Fear:.............+
Elec:.......?...... Blnd:..............
Fire:.......?...... Conf:..............
Cold:.......+...... Stun:.......?......
Pois:.............. HLif:.......?......
Lite:.......?......  Rgn:..............
Dark:.......?......  ESP:..............
Soun:.......?...... SInv:.............!
Shar:.......?...... FAct:.......+......
Nexu:.......?......  Lev:.......?......
Neth:.......?...... SDig:..............
Chao:.............. Trap:.......?......
Dise:.......?...... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............-
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:.......?......  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.......?...... PLit:..............
                    DRed:..............
Time:.......?...... Move:..............
Mana:.......?......
Wate:.......?......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Lagduf, the Snaga misses you.
> Lagduf, the Snaga hits you. (x2)
> You hit Lagduf, the Snaga. (x2)
> Lagduf, the Snaga hits you. (x4)
> You miss Lagduf, the Snaga. (x2)
> Lagduf, the Snaga hits you. (x3)
> Lagduf, the Snaga misses you.
> You feel drugged!
> This tastes like slime mold juice.
> Your eyes feel very sensitive!
> You have a Potion of True Seeing (i).
> You re-arrange your pack.
> You can see clearly again.
> Lagduf, the Snaga hits you. (x3)
> You die.

Killed by Lagduf, the Snaga.


  [Character Equipment]

a) a Tulwar (2d4) (+5,+5) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +2 DEX you would get 2.3 blows/round.
     Average damage/round: 26.8.

f) a Lantern (Everburning) {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).

     Cannot be harmed by Fire.
     Intensity 3 light. No fuel required.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) the Cloak of Thingol [1,+18] <+3> {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     +3 dexterity.
     Provides resistance to Acid, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.

     When activated, it tries to recharge a wand or staff, destroying the wand
     or staff on failure.
     Takes 70 turns to recharge.
     Your chance of success is 86.1%

j) a Hard Leather Cap [2,+6]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 3 Rations of Food

b) a Pint of Fine Wine

c) a Pint of Fine Ale

d) a Potion of True Seeing

e) 2 Potions of Neutralize Poison

f) a Potion of Water

g) 3 Potions of Boldness

h) a Potion of Infravision

i) a Potion of Slime Mold Juice

j) 11 Scrolls of Phase Door

k) 3 Scrolls of Light

l) a Scroll of Remove Hunger (tattered)

m) a Scroll of Life

n) 2 Scrolls of Detect Invisible

o) a Staff of Cure Light Wounds (7 charges)

p) a Wooden Torch (1533 turns)
     An inheritance from your family.

     Intensity 2 light.

q) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

r) an Old Lantern (4268 turns) {cursed}
     Found lying on the floor at 250 feet (level 5).

     It poisons you from time to time.
     It occasionally makes a loud noise.
     Intensity 3 light.

s) a Filthy Rag [1,+0] {cursed}
     Dropped by a small kobold at 50 feet (level 1).

     It poisons you from time to time.
     It paralyses you every now and then.
     It makes you vulnerable to cold attacks, but resistant to fire.
     Provides resistance to Fire.
     Makes you vulnerable to Cold.

t) a Cloak [1,+0]
     Bought from a store on the surface.

u) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows/round.
     With +0 STR and +2 DEX you would get 3.7 blows/round.
     Average damage/round: 18.3.
     Average thrown damage: 7.5.

v) a Shovel
     Found lying on the floor at 350 feet (level 7).

w) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:36   250ft     4     Killed Baba Yaga
00:00:36   250ft     5     Reached level 5
00:00:36   250ft     7     Found the Cloak of Thingol
00:00:54   350ft     10    Reached level 10
00:00:57   400ft     10    Killed Wormtongue, Agent of Saruman
00:00:59   400ft     11    Was killed by Lagduf, the Snaga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                            ^..                                
                                           ^..|^                               
                                           ^...:                               
                                           ^..^^                               
                                           ^..^                                
                                        ^^^^..^                                
                                       ^......^                                
                                       ^......^                                
                                 .^^^^^^oo^^^^:                                
                                 ^.....†o.^                                    
                                 ^........^                                    
                                 ^..^^^^.^^                                    
                                 ^..^^^^^^        ^^^^^^                       
                                 ^..^^:^.#^^^^^#^^^.^^:^^^^^^                  
                                 ^.#^.......................^                  
                                 ^....^^:^^^^^^^'^^:^^^^^^^.^#                 
                                 ^....^^.^.^. .^>^\       ^.:^                 
                                 ^.^^.^.^.^.^.^.^.        ^.^^          ^^^###^
                                 .#.:.^^.^.^.^.^.^.       ^.^^#        ^^.....^
                      #.           .^.:.^.:.^.^. . -      ^.^<^^      ^^.......

400' (L8)    LF:4-? Light 3 Fed 68 % SInvis Plant on dirt