Guzmash [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Guzmash       Age             22         Self  RB  CB  EB   Best
 Sex    Male          Height        6'3"  STR:     18  +4  +3  +0  18/70
 Race   Half-Troll    Weight   11st 10lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Swordsman     Game          8095  DEX:     12  -4  +2  +0     10
 HP     -5/146        Player       14154  CON:     16  +3  +2  +0  18/30
 SP     0/0           Active        3870  CHR:     10  -4  -2  +0      4

 Level                 11    Armor      [12,+12]    Saving Throw     21%
 Cur Exp              664                           Stealth          Bad
 Max Exp              664    Melee       1d10,+6    Disarm - phys.   44%
 Adv Exp              812    To-hit       46,+18    Disarm - magic   26%
                             Blows      2.3/turn    Magic Devices     17
 Gold                 566                           Searching        14%
 Burden           89.2 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -90.7 lb    To-hit       31,+12    Speed         Normal
 MaxDepth     1400' (L28)    Shots      0.0/turn

 Your mother was a Stone-Troll Warrior. You have slime-green eyes, mangy
 bright red hair, and white scabby skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The dark mist flees in terror!
> You hit the dark mist.
> You miss the dark mist. (x2)
> The dark mist engulfs you. (x2)
> Something engulfs you.
> You miss the dark mist.
> You hit the dark mist.
> The dark mist engulfs you. (x2)
> Something engulfs you.
> You feel righteous!
> You have a Scroll of Blessing (m).
> Something engulfs you. (x2)
> The dark mist misses you.
> The dark mist engulfs you.
> You die.

Killed by a dark mist.


  [Character Equipment]

a) a Trident (1d10) (+6,+2) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows/round.
     With +0 STR and +7 DEX you would get 2.7 blows/round.
     Average damage/round: 28.3.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak [1,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

j) a Hard Leather Cap [2,+0]
     Found lying on the floor of a special room at 250 feet (level 5).

l) a Pair of Leather Sandals [1,+5]
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

a) 25 Throwing rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1
     vs. others.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]

b) a Book of Magic Spells [Magic for Beginners]

c) 12 Potions of Cure Light Wounds

d) a Potion of Speed

e) a Potion of Berserk Strength

f) a Potion of Boldness

g) 2 Potions of Neutralize Poison

h) 2 Potions of Heroism

i) 6 Scrolls of Phase Door

j) a Scroll of Magic Mapping

k) a Scroll of Treasure Detection

l) 5 Scrolls of Detect Invisible

m) a Scroll of Blessing

n) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.
     You don't want to drop it on the ground.

o) 2 Scrolls of Remove Hunger (tattered)
     You don't want to drop it on the ground.

p) a Scroll of Word of Recall (rugged)

q) 2 Scrolls of Darkness

r) a Rod of Light

s) a Wand of Darkness (12 charges)

t) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

u) a Cutlass (1d8) (+0,+0)
     Dropped by a large kobold at 250 feet (level 5).

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +7 DEX you would get 2.0 blows/round.
     Average damage/round: 14.4.

v) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:15   50ft      2     Killed Mad woodsman
00:00:49   250ft     4     Killed Baba Yaga
00:00:49   250ft     5     Reached level 5
00:01:02   200ft     7     Killed Grip, Farmer Maggot's Dog
00:01:17   200ft     8     Killed Farmer Maggot
00:01:24   250ft     8     Killed Fang, Farmer Maggot's Dog
00:02:13   1400ft    10    Reached level 10
00:02:14   1400ft    11    Was killed by a dark mist


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
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                           @           ....@.....                              
                           #           .....#  :                               
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                           .                                                   
                           #                                                   
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

1400' (L28)  LF:7-? Light 1 Fed 37 % Blessed Grass                              


  [Player information]

Player ID: Sentry
Time: 02:13:48 30-09-2021
Server Turns: 437990204
Timestamp: 1632957228
Hardcore