Homecala [Orc Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Homecala      Age             12         Self  RB  CB  EB   Best
 Sex    Male          Height        5'3"  Str:     17  +1  +3  +0  18/30  18/10
 Race   Orc           Weight    8st 13lb  INT:     11  -1  -2  +0      8
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Soldier       Game          3427  DEX:     15  +1  +2  +0     18
 HP     -6/103        Player        9325  CON:     12  +1  +2  +0     15
 SP     0/0           Active        5912

 Level                 10    Armor       [10,+9]    Saving Throw     23%
 Cur Exp              559                           Stealth          Bad
 Max Exp              559    Melee        2d5,+6    Disarm - phys.   50%
 Adv Exp              625    To-hit        41,+9    Disarm - magic   28%
                             Blows      1.1/turn    Magic Devices     11
 Gold                1348                           Searching        21%
 Burden          120.4 lb    Shoot to-dam     +8    Infravision    20 ft
 Overweight      -11.5 lb    To-hit       34,+24    Speed         Normal
 MaxDepth       400' (L8)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The snaga is frozen to the spot!
> The snaga croaks in agony.
> The large kobold misses you.
> The hill orc is no longer poisoned.
> MaGGam begins a new game.
> The hill orc hits you.
> You have been stunned.
> You are no longer stunned.
> You hit the hill orc.
> The hill orc hits you.
> You hit the hill orc. (x2)
> The hill orc hits you.
> You have 2 charges remaining.
> The hill orc hits you.
> You die.

Killed by a hill orc.


  [Character Equipment]

a) a Lucerne Hammer (2d5) (+5,+4) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 14.6.

b) a Sling of Accuracy (x2) (+20,+8)
     Found lying on the floor at 50 feet (level 1).

f) an Old Lantern (3902 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,+4] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

l) a Pair of Leather Boots [2,+3]
     Found lying on the floor at 200 feet (level 4).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 18 Bolts (1d5) (+0,+0)


  [Character Inventory]

a) 3 Potions of Neutralize Poison

b) 3 Potions of True Seeing

c) 4 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

d) a Potion of Slime Mold Juice

e) 8 Scrolls of Phase Door

f) a Scroll of Remove Hunger (tattered)

g) 2 Scrolls of Word of Recall (rugged)

h) a Scroll of Deep Descent

i) 4 Scrolls of Light

j) 4 Scrolls of Detect Invisible

k) a Scroll of Curse Armour

l) a Wand of Stinking Cloud (8 charges)

m) a Wand of Darkness (2 charges)

n) a Wooden Torch (1030 turns)
     An inheritance from your family.

     Intensity 2 light.

o) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

p) Studded Leather Armour (-1) [12,+2]
     Found lying on the floor at 250 feet (level 5).

q) Studded Leather Armour (-1) [12,+0]
     Found lying on the floor at 350 feet (level 7).

r) a Pair of Leather Sandals [1,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

s) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 200 feet (level 4).

t) a Dagger (1d4) (+0,+0) [+3] {cursed}
     Found lying on the floor at 200 feet (level 4).

     It paralyses you every now and then.
     It makes your skin harder to damage, but conduct electricity.
     Provides resistance to Shards.
     Makes you vulnerable to Lightning.

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows/round.
     With +0 STR and +2 DEX you would get 2.7 blows/round.
     Average damage/round: 10.7.
     Average thrown damage: 7.5.

u) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 200 feet (level 4).

v) a Deed of Property

w) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:11   100ft     2     Killed Lobelia Sackville-Baggins
00:00:14   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:15   150ft     5     Reached level 5
00:00:25   250ft     8     Killed Baba Yaga
00:00:47   200ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:49   250ft     10    Reached level 10
00:00:57   400ft     10    Was killed by a hill orc


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                       ^^^   ^^^                                               
                      ^#:^^^:^:^^^^^^                                          
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                      .......^^^^^: .^   ^#:^^^^^^^              .^.....^      
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                   ....#^' ^.... ^...^^^^^..^::^^..^          ^..... ......^   
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                  .....    ^...   ^..+......^  ^^..:          ^:...    ....'..^
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                  %....^    .#..^ ^ .^^^^...^   ^.......^^     ^....    ...^^..
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                    ^.      .  ^        ^^^#^    ####^^..^  ^^^ #^....     ^^^.
                   ##        ^                        ^..^^^^.^^^^^...    :....
                                                      ^.....#.....^^:^^  ^^....
                                                      .^.....#.........  ......
                                                       ^^^^^:^^^^^^^#^^ ^^.....
                                                           ^^^          ......^

400' (L8)    LF:3-? Light 3 Fed 85 % Stony sand