I11ice [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   I11ice        Age             21         Self  RB  CB  EB   Best
 Sex    Male          Height        6'7"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    26st 7lb  INT:     12  -4  -2  +0      6
 Class  Warrior       Turns used:         WIS:     11  -2  -2  +0      7
 Title  Swordsman     Game          5933  DEX:     13  -4  +2  +0     11
 HP     -2/170        Player       11892  CON:     16  +3  +2  +0  18/30
 SP     0/0           Active        6696

 Level                 11    Armor       [11,+3]    Saving Throw     21%
 Cur Exp              636                           Stealth          Bad
 Max Exp              636    Melee        1d4,+3    Disarm - phys.   47%
 Adv Exp              812    To-hit        46,+1    Disarm - magic   29%
                             Blows      3.4/turn    Magic Devices     17
 Gold                1667                           Searching        14%
 Burden           80.2 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -99.7 lb    To-hit        31,+1    Speed         Normal
 MaxDepth      500' (L10)    Shots      0.0/turn

 Your mother was a Stone-Troll Warrior. You have slime-green eyes, mangy
 sea-weed green hair, and green ulcerous skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:........+..... Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You are no longer resistant to confusion.
> The stegocentipede misses you.
> The stegocentipede bites you.
> The stegocentipede stings you.
> The stegocentipede bites you. (x2)
> The stegocentipede stings you.
> You feel resistant to confusion!
> You feel much better.
> You have 7 Potions of Cure Light Wounds {@q1} (d).
> The cave orc hits you.
> You are no longer resistant to confusion.
> The stegocentipede bites you. (x2)
> The stegocentipede stings you.
> The stegocentipede bites you. (x2)
> You die.

Killed by a stegocentipede.


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.4 blows/round.
     With +0 STR and +6 DEX you would get 3.8 blows/round.
     Average damage/round: 18.9.
     Average thrown damage: 7.5.

f) an Old Lantern (4705 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

h) a Cloak [1,+0]
     Found lying on the floor at 400 feet (level 8).

i) a Wicker Shield of Resist Lightning [2,+3]
     Dropped by a small kobold at 100 feet (level 2).

     Provides resistance to Lightning.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 17 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]

b) 4 Rations of Food

c) a Flask of oil

d) 7 Potions of Cure Light Wounds {@q1}

e) 2 Potions of Speed

f) 2 Potions of Berserk Strength

g) a Potion of Boldness

h) 5 Potions of Water

i) 6 Potions of Slowness
     It can be thrown at creatures with damaging effect.

j) 6 Scrolls of Phase Door {@r1}

k) 2 Scrolls of Light

l) a Scroll of Blessing

m) a Scroll of Remove Hunger (tattered)

n) a Scroll of Word of Recall (rugged)

o) a Wand of Stun Monster (3 charges)

p) a Wooden Torch (1277 turns)
     An inheritance from your family.

     Intensity 2 light.

q) Soft Leather Armour [8,+3]
     Dropped by a cave orc at 400 feet (level 8).

r) a Dagger (1d4) (+3,+5)
     Found lying on the floor at 150 feet (level 3).

     Combat info:
     3.4 blows/round.
     With +0 STR and +6 DEX you would get 3.8 blows/round.
     Average damage/round: 36.4.
     Average thrown damage: 22.7.

s) a Trident (1d10) (+0,+0)
     Found lying on the floor at 400 feet (level 8).

     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows/round.
     With +0 STR and +6 DEX you would get 2.3 blows/round.
     Average damage/round: 17.2.

t) a Sling (x2) (-1,-1)
     Found lying on the floor of a special room at 100 feet (level 2).

u) a Deed of Property

v) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:24   150ft     3     Killed Freesia
00:00:29   150ft     5     Reached level 5
00:00:43   100ft     6     Killed Grip, Farmer Maggot's Dog
00:00:50   100ft     7     Killed Wolf, Farmer Maggot's Dog
00:01:29   400ft     9     Killed Fang, Farmer Maggot's Dog
00:01:32   400ft     10    Reached level 10
00:01:38   500ft     11    Was killed by a stegocentipede


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                   ^         ^   ^                             
                                    .       .   .                              
                                     .     .   .                               
                                      .^ ^.   =                                
                                       .:.   .                                 
                                       ^$^  .                                  
                               ^ ^^^^^^^o^^:^^^ ^^^^^^ ^                       
                               ^.......†c*.............^                       
                               ^^^^^^^^^..^^^^^^^^ ^#^^^                       
                                       ^..^                                    
                                      ^^..^                                    
                                      ....^^                                   
                                      .....^                                   
                                       ^^^^^                                   
                                                                               
                                                                               
                                                                               
                                                                               

500' (L10)   LF:4-? Light 4 Fed 46 % Dirt