[Tangaria 1.5.0 Character Dump]
Name Ituirth Age 38 Self RB CB EB Best
Sex Male Height 3'6" STR: 17 -1 +3 +0 18/10
Race Centaur Weight 13st 1lb INT: 12 -1 -2 +0 9
Class Warrior Turns used: WIS: 12 -1 -2 +0 9
Title Swordsman Game 4805 DEX: 12 -1 +2 +0 13
HP -5/168 Player 10861 CON: 16 -1 +2 +0 17
SP 0/0 Active 3633 CHR: 10 -3 -2 +0 5
Level 15 Armor [19,-5] Saving Throw 36%
Cur Exp 1926 Stealth Bad
Max Exp 1926 Melee 1d7,+2 Disarm - phys. 60%
Adv Exp 2250 To-hit 47,+0 Disarm - magic 37%
Blows 1.0/turn Magic Devices 22
Gold 4066 Searching 40%
Burden 130.5 lb Shoot to-dam +5 Infravision 60 ft
Overweight -1.4 lb To-hit 44,+5 Speed Normal
MaxDepth 600' (L12) Shots 1.0/turn
You do not know your origin yet.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:.............+
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..........+...
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..++.........-
-SP:.............. Sear:..++..........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:.............+
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> The orc archer grunts with pain.
> The baby crystal drake is poisoned!
> The orc archer is poisoned!
> The baby crystal drake claws you. (x2)
> The baby crystal drake bites you.
> You hit the baby crystal drake. (x2)
> The baby crystal drake flees in terror!
> The orc archer is no longer poisoned.
> You hit the baby crystal drake.
> You miss the baby crystal drake.
> You hit the baby crystal drake.
> You have slain the baby crystal drake.
> You miss the orc archer.
> The orc archer fires an arrow. (x2)
> You die.
Killed by an orc archer.
[Character Equipment]
a) a Short Sword (1d7) (+0,+0)
Found lying on the floor at 600 feet (level 12).
Combat info:
1.0 blows/round.
With +1 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +4 DEX you would get 1.1 blows/round.
Average damage/round: 6.4.
b) a Sling (x2) (+5,+5)
Found lying on the floor at 150 feet (level 3).
c) a Ring of Searching <+1>
Found lying on the floor of a special room at 350 feet (level 7).
+1 stealth.
+1 searching skill.
d) a Ring of Searching <+1>
Found lying on the floor at 350 feet (level 7).
+1 stealth.
+1 searching skill.
f) an Old Lantern (2352 turns)
Found lying on the floor at 350 feet (level 7).
Intensity 3 light.
g) Studded Leather Armour (-1) [12,+0]
Dropped by a snaga at 600 feet (level 12).
j) a Hard Leather Cap [2,-2]
Dropped by a dark elven necromancer at 350 feet (level 7).
k) a Set of Elven Gloves [1,+1] {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
Speeds regeneration.
l) a Pair of Iron Shod Boots [4,-4]
Found lying on the floor at 350 feet (level 7).
Cannot be harmed by Fire.
m) a Shovel
Found lying on the floor at 250 feet (level 5).
[Character Quiver]
a) 40 Rounded Pebbles (1d2) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 13.
Average thrown damage: 3.
25% chance of breaking upon contact.
b) 11 Rounded Pebbles (1d2) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 13.
Average thrown damage: 3.
25% chance of breaking upon contact.
c) 23 Rounded Pebbles (1d2) (+3,+1)
Combat info:
1.0 shot/round.
When fired, hits targets up to 100 feet away.
Average damage/round: 15.1.
Average thrown damage: 5.
25% chance of breaking upon contact.
d) 19 Bolts (1d5) (+0,+0)
e) 30 Arrows (1d4) (+0,+0)
f) 19 Throwing rocks of Wounding (1d7) (+11,+8) {Farmer Maggot}
Branded with stunning.
Combat info:
Average thrown damage: 24.3 vs creatures not resistant to stunning and
24.3 vs. others.
[Character Inventory]
a) 4 Rations of Food
b) a Pint of Fine Ale
c) 3 Potions of Neutralize Poison
d) 3 Potions of Water
e) a Scroll of Magic Mapping
f) 7 Scrolls of Treasure Detection
g) 6 Scrolls of Detect Invisible
h) a Scroll of Identify Rune
i) 12 Scrolls of Light
j) 2 Scrolls of Word of Recall
k) 8 Scrolls of Blessing
l) a Scroll of Remove Hunger (tattered)
m) a Scroll of Word of Recall (rugged)
n) a Scroll of Small House Creation
Cannot be harmed by Acid, Fire.
o) a Wand of Stinking Cloud (4 charges)
p) Soft Leather Armour [8,-4]
Found lying on the floor at 300 feet (level 6).
q) a Deed of Property
[Home Inventory]
a) 27 Arrows (1d4) (+0,+0)
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:02 50ft 2 Killed Mad woodsman
00:00:06 100ft 3 Killed Grip, Farmer Maggot's Dog
00:00:09 100ft 5 Reached level 5
00:00:14 200ft 6 Killed Fang, Farmer Maggot's Dog
00:00:15 200ft 6 Killed Freesia
00:00:15 200ft 6 Killed Farmer Maggot
00:00:19 250ft 7 Killed Baba Yaga
00:00:27 200ft 8 Killed Wolf, Farmer Maggot's Dog
00:00:32 250ft 10 Reached level 10
00:01:15 600ft 15 Reached level 15
00:01:20 600ft 15 Was killed by an orc archer
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
^^.........^^
^^...........^^
^....#........^
^^...$$........^^
^.....^^^^^.....:
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^.....^ +.....^^^^^^.:^^ ^^:^^^^^%
^...o.^ ^..............^^^%^.....%%
^.....^#^^................^^..........
^^.............^^^^^^^^^..^}..........
^.....†.......^ ^^..... .......
^^...........^^ ^^... .....
^:.........^^ ... ^#^^...
^^:.....^^^ ........
^^^^^^^ ...+.... ...
..^.... ....
^.... ^''^
..... ^...^
..... ....^
... ^...^
^^^^..
600' (L12) LF:4-? Light 4 Moves +15 Fed 51 % Infra Tree log