Ituirth [Half-Elf Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Ituirth       Age             28         Self  RB  CB  EB   Best
 Sex    Male          Height        5'6"  Str:     17  +0  +3  +2  18/40      8
 Race   Half-Elf      Weight    7st 11lb  INT:     10  +1  -2  +3     12
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Veteran       Game         15622  DEX:     14  +1  +2  +0     17
 HP     -2/284        Player       42208  Con:     15  -1  +2  +3  18/10     18
 SP     0/0           Active       32386

 Level                 21    Armor      [47,+22]    Saving Throw     42%
 Cur Exp             7437                           Stealth          Bad
 Max Exp             7437    Melee       2d10,+3    Disarm - phys.   66%
 Adv Exp             8500    To-hit       54,-39    Disarm - magic   44%
                             Blows      1.0/turn    Magic Devices     31
 Gold                4018                           Searching        58%
 Burden          140.0 lb    Shoot to-dam     +3    Infravision    20 ft
 Overweight       80.1 lb    To-hit       51,-41    Speed             -9
 MaxDepth      750' (L15)    Shots      1.0/turn

 Your mother was of the Sindar. You are one of several children of a
 Guildsman. You are a credit to the family. You have hazel eyes,
 straight auburn hair, and a fair complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:....+......... Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.......+...... FAct:+..........+..
Nexu:?.............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:?.............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:..+........... Stea:..............
 -SP:.............. Sear:.....+........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:...+.........+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:.+............
LTel:?............. PLit:.....+........
                    DRed:..............
Time:?............. Move:..............
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:+.............
Gian:..............
Drag:..............


  [Last Messages]

> You have been given a graze.
> You are no longer bleeding.
> Someone misses you.
> Someone hits you.
> Something curses!
> Something bites you. (x5)
> You hear a soft twung.
> You are hit by something sharp!
> You have no more Potions of Neutralize Poison (h).
> Something bites you.
> You feel bolder now.
> Someone hits you.
> Someone misses you.
> Something bites you. (x3)
> You die.

Killed by a white wolf.


  [Character Equipment]

a) a Lance of *Slay Troll* (2d10) (+6,+3) <+2> {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 300 feet (level 6).

     +2 strength.
     Slays trolls.
     Prevents paralysis.
     Grants the ability to sense trolls.

     Combat info:
     This weapon should be wielded with both hands.
     You are too weak to use this weapon.
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster.
     With +14 STR and +0 DEX you would get 1.1 blows/round.
     With +10 STR and +3 DEX you would get 1.1 blows/round.
     Average damage/round: 38.1 vs trolls and 14.8 vs. others.

b) a Short Bow of Extra Might (x3) (+4,+3) <+1>
     Dropped by a small kobold at 350 feet (level 7).

     +1 shooting power.

c) a Ring of Open Wounds <+1>
     Found lying on the floor at 550 feet (level 11).

     +1 constitution.
     Impairs hitpoint recovery.

d) a Ring of Digging <+1, +3>
     Obtained from Gertod Mur IV. Rumoured to be found lying on the floor at
     500 feet (level 10).

     +1 constitution.
     +3 tunneling.

e) an Amulet of Resist Lightning <+1>
     Found lying on the floor of a labyrinth at 650 feet (level 13).

     +1 constitution.
     Provides resistance to Lightning.

f) the Phial 'Tauglin' <+3, +4> {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 300 feet (level 6).

     +3 intelligence.
     +4 searching skill.
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.

     When activated, it creates a radius-3 light ball around you that inflicts
     2d15 points of damage, which your device skill increases by 13 percent
     and lights up the surrounding area.
     Takes 5 to 10 turns to recharge at your current speed.
     Your chance of success is 90.2%

g) Old Rusty Chain Mail (-5) [27,+3]
     Found lying on the floor of a special room at 600 feet (level 12).

h) a Cloak of Protection [1,+13]
     Found lying on the floor at 300 feet (level 6).

     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.

i) a Small Metal Shield [5,+3] {Vort the Kobold Queen}
     Dropped by Vort the Kobold Queen at 350 feet (level 7).

j) an Iron Helm [7,+0] {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 550 feet (level 11).

k) a Set of Gauntlets [3,+2]
     Found lying on the floor at 250 feet (level 5).

l) a Pair of Iron Shod Boots of Free Action [4,+0] {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).

     Cannot be harmed by Fire.
     Prevents paralysis.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) a Bolt (1d5) (+5,+3)

b) 27 Iron Shots (1d4) (+5,+6)
     Combat info:
     Average thrown damage: 17.


  [Character Inventory]

a) 4 Mushrooms of Toadstool

b) 5 Rations of Food {~1200}

c) a Flask of Whisky

d) a Pint of Fine Wine

e) 2 Flasks of oil

f) 11 Potions of Cure Light Wounds {@q1}

g) 12 Potions of Cure Serious Wounds

h) a Potion of Infravision

i) 6 Scrolls of Phase Door

j) 2 Scrolls of Magic Mapping

k) 4 Scrolls of Treasure Detection

l) 6 Scrolls of Detect Invisible

m) 10 Scrolls of Remove Curse

n) 3 Scrolls of Word of Recall

o) 2 Scrolls of Deep Descent

p) 11 Scrolls of Blessing

q) 5 Scrolls of Life

r) 3 Scrolls of Wilderness Mapping

s) a Scroll of Remove Hunger (tattered)


  [House List]


a) a Mushroom of Emergency
b) a Mushroom of Clear Mind {~500}
c) a Morning Star (2d6) (+5,+5) {~700}
d) a Tulwar (2d4) (+4,+2) {~300}
e) 5000 gold pieces worth of gold
f) a Ration of Food {~1200}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:07   100ft     2     Killed Grip, Farmer Maggot's Dog
00:00:12   150ft     4     Killed Fang, Farmer Maggot's Dog
00:00:12   150ft     5     Reached level 5
00:00:19   250ft     7     Killed Baba Yaga
00:00:25   100ft     9     Killed Freesia
00:00:32   200ft     10    Reached level 10
00:00:50   300ft     11    Killed Bullroarer the Hobbit
00:00:50   300ft     11    Found the Phial 'Tauglin'
00:01:05   350ft     13    Killed Mughash the Kobold Lord
00:01:12   350ft     13    Killed Vort the Kobold Queen
00:01:28   400ft     15    Reached level 15
00:01:28   400ft     15    Killed Mad woodsman
00:01:40   400ft     15    Killed Wormtongue, Agent of Saruman
00:01:50   500ft     16    Killed Grishnukh, the Hill Orc
00:02:00   500ft     16    Killed Farmer Maggot
00:02:11   550ft     17    Killed Lagduf, the Snaga
00:02:23   600ft     17    Killed Golfimbul, the Hill Orc Chief
00:02:59   600ft     18    Killed The wounded bear
00:03:20   600ft     19    Killed Bloodfang, the Wolf
00:03:33   650ft     19    Killed Orfax, Son of Boldor
00:03:37   600ft     20    Reached level 20
00:04:20   750ft     21    Was killed by a white wolf


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

###############################################################################
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###############                               #         #   *....* ..*.*.* ..*#
                                T             #         # .W... . **..*..*#.*.#
                                              ##       ?# #..* # ..***.*.* ...#
                                              ##  ?    ## *..   .........* *..#
     *          C     ?                     ?  ###   ###R #    #...*#....* ...#

750' (L15)   LF:4-? Light 6 Blind Hallu Fed 68 % Grass