Ituirth [Half-Elf Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Ituirth       Age             38         Self  RB  CB  EB   Best
 Sex    Male          Height       5'11"  STR:     17  +0  +3  +0  18/20
 Race   Half-Elf      Weight   10st 11lb  INT:     12  +1  -2  +0     11
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Swordsman     Game          5250  DEX:     13  +1  +2  +0     16
 HP     -1/108        Player       15989  CON:     15  -1  +2  +0     16
 SP     0/0           Active       11944

 Level                 12    Armor       [33,+4]    Saving Throw     33%
 Cur Exp              970                           Stealth          Bad
 Max Exp              970    Melee        2d6,+6    Disarm - phys.   59%
 Adv Exp             1062    To-hit        41,+1    Disarm - magic   39%
                             Blows      1.0/turn    Magic Devices     30
 Gold                 400                           Searching        27%
 Burden          121.7 lb    Shoot to-dam     +2    Infravision    20 ft
 Overweight      -22.2 lb    To-hit        38,+2    Speed         Normal
 MaxDepth       300' (L6)    Shots      1.0/turn

 Your mother was of the Nandor. You are one of several children of a
 Serf. You are a credit to the family. You have brown eyes, wavy brown
 hair, and an average complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> There is a wall in the way! (x10)
> You see a Potion of Water.
> The Long Sword was really a monster!
> The death sword misses you.
> The death sword hits you.
> The death sword misses you. (x3)
> The death sword hits you. (x2)
> *** LOW HITPOINT WARNING! ***
> The death sword hits you.
> You hit the death sword.
> The death sword misses you. (x2)
> The death sword hits you. (x2)
> The death sword misses you. (x2)
> The death sword hits you. (x2)
> You die.

Killed by a death sword.


  [Character Equipment]

a) a Broad Axe (2d6) (+4,+3) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would get 1.1 blows/round.
     Average damage/round: 14.1.

b) a Short Bow (x2) (+5,+2)
     Found lying on the floor at 100 feet (level 2).

f) an Old Lantern (2666 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

g) Old Rusty Chain Mail (-5) [27,+3] {Farmer Maggot}
     Dropped by Farmer Maggot at 200 feet (level 4).

i) a Wicker Shield [2,+0]
     Found lying on the floor at 200 feet (level 4).

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 50 feet (level 1).

l) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 20 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 9.
     35% chance of breaking upon contact.

b) 40 Bolts (1d5) (+0,+0)

c) 6 Bolts (1d5) (+0,+0)


  [Character Inventory]

a) a Mushroom of Second Sight

b) a Sprig of Athelas {Freesia}

c) a Pint of Fine Ale

d) a Flask of oil

e) 8 Potions of Cure Light Wounds {@q1}

f) 3 Potions of Berserk Strength {@q2}

g) 3 Potions of Boldness

h) 6 Potions of Water

i) 7 Potions of Speed

j) a Potion of Heroism

k) 5 Potions of Neutralize Poison

l) 19 Scrolls of Phase Door {@r1}

m) 5 Scrolls of Treasure Detection

n) 6 Scrolls of Detect Invisible

o) 4 Scrolls of Light

p) a Scroll of Word of Recall

q) 4 Scrolls of Blessing

r) 3 Scrolls of Life

s) 3 Scrolls of Wilderness Mapping

t) a Scroll of Remove Hunger (tattered)

u) a Scroll of Word of Recall (rugged)

v) a Wand of Heal Monster (19 charges)


  [House List]


a) a Trident of Frost (1d10) (+6,+5) {Bullroarer the Hobbit}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:09   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:12   100ft     5     Reached level 5
00:00:15   100ft     5     Killed Freesia
00:00:29   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:35   200ft     8     Killed Farmer Maggot
00:00:45   250ft     9     Killed Baba Yaga
00:00:46   250ft     9     Killed Fang, Farmer Maggot's Dog
00:00:47   250ft     10    Reached level 10
00:00:52   250ft     10    Killed Bullroarer the Hobbit
00:01:27   300ft     12    Was killed by a death sword


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                            ..#.               
                                                           #...#.              
                                                           ^|†...^             
                                                           ^.....^             
                                                           ^.....^             
                                                     ...   ..!..^^             
                                                    .#..   .....^              
                                                    ...#.......^^              
                                                ...^#.........^^               
                                                ^.#.:+^.....^^^                
                                             ^^^^.....::.^^^#                  
                                             ......^^#^                        
                                             ......^.                          

300' (L6)    LF:2-? Light 3 Fed 78 % Dirt