Ituirth [Wood-Elf Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Ituirth       Age             75         Self  RB  CB  EB   Best
 Sex    Male          Height        6'2"  STR:     17  +0  +3  +0  18/20
 Race   Wood-Elf      Weight     6st 2lb  INT:     10  +1  -2  +0      9
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Swordsman     Game          4720  DEX:     16  +2  +2  +0  18/20
 HP     -4/173        Player       13160  CON:     16  -1  +2  +0     17
 SP     0/0           Active        4848

 Level                 14    Armor      [17,+22]    Saving Throw     29%
 Cur Exp             1695                           Stealth         Poor
 Max Exp             1762    Melee        4d3,+5    Disarm - phys.   78%
 Adv Exp             1750    To-hit       43,-11    Disarm - magic   41%
                             Blows      1.3/turn    Magic Devices     28
 Gold                5102                           Searching        37%
 Burden          115.1 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight      -28.8 lb    To-hit       46,-16    Speed         Normal
 MaxDepth      500' (L10)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:......+....... Blnd:..............
Fire:.......?...... Conf:..............
Cold:.......?...... Stun:.......?......
Pois:.............. HLif:..............
Lite:.......?......  Rgn:..............
Dark:.......?......  ESP:..............
Soun:.......?...... SInv:..............
Shar:.......?...... FAct:..............
Nexu:.......?......  Lev:.......?......
Neth:.......?...... SDig:..............
Chao:.............. Trap:.......?......
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............! Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:.......?......  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.......?...... PLit:..............
Hung:.............. DRed:.............-
Time:.......?...... Move:.............+
Mana:.......?......
Wate:.......?......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Orfax, Son of Boldor moons you!!!
> Orfax, Son of Boldor defiles you!
> Something makes a high-pitched shriek.
> You have 3 Potions of Neutralize Poison (e).
> The baby black dragon breathes acid.
> Your Fur Cloak is unaffected!
> One of your Scrolls of Blessing (q) was destroyed!
> Orfax, Son of Boldor blinks away.
> Orfax, Son of Boldor disappears!
> The disenchanter mold drains your mana away.
> The draining fails.
> The giant tarantula misses you.
> The giant tarantula bites you.
> You are poisoned!
> You die.

Killed by a giant tarantula.


  [Character Equipment]

a) a Lead-Filled Mace (4d3) (+5,+2) {Vort the Kobold Queen}
     Dropped by Vort the Kobold Queen at 300 feet (level 6).

     Combat info:
     1.3 blows/round.
     With +4 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +2 DEX you would get 1.6 blows/round.
     Average damage/round: 28.9 vs animals and 17.9 vs. others.

f) an Old Lantern (4270 turns)
     Dropped by a kobold archer at 350 feet (level 7).

     Intensity 3 light.

g) Soft Leather Armour of Resist Lightning [8,+3]
     Found lying on the floor at 200 feet (level 4).

     Provides resistance to Lightning.

h) a Fur Cloak of Protection [3,+3] {Mughash the Kobold Lord}
     Dropped by Mughash the Kobold Lord at 350 feet (level 7).

     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.

i) a Wicker Shield [2,-1]
     Found lying on the floor at 100 feet (level 2).

j) a Metal Cap [3,+6] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

k) a Set of Leather Gloves [1,+1]
     Found lying on the floor at 100 feet (level 2).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 8 Bolts (1d5) (+0,+0)

b) 16 Bolts (1d5) (+7,+5) {Lobelia Sackville-Baggins}

c) 31 Arrows (1d4) (+0,+0)

d) 22 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.


  [Character Inventory]

a) a Handful of Dried Fruits

b) 2 Slime Molds

c) 5 Rations of Food {Freesia}

d) a Pint of Fine Ale

e) 3 Potions of Neutralize Poison

f) 4 Potions of Heroism

g) a Potion of Berserk Strength {@q2}

h) 6 Potions of Boldness

i) a Potion of True Seeing

j) a Potion of Infravision

k) 8 Potions of Slowness
     It can be thrown at creatures with damaging effect.

l) 4 Potions of Water

m) 15 Scrolls of Phase Door {@r1}

n) 6 Scrolls of Detect Invisible

o) 8 Scrolls of Light

p) 5 Scrolls of Word of Recall

q) 11 Scrolls of Blessing

r) 3 Scrolls of Life

s) a Scroll of Remove Hunger (tattered)

t) 2 Scrolls of Word of Recall (rugged)

u) a Wand of Light (8 charges)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   100ft     5     Reached level 5
00:00:14   150ft     6     Killed Grip, Farmer Maggot's Dog
00:00:23   250ft     8     Killed Wolf, Farmer Maggot's Dog
00:00:24   250ft     8     Killed Lobelia Sackville-Baggins
00:00:25   250ft     8     Killed Baba Yaga
00:00:34   200ft     9     Killed Freesia
00:00:39   200ft     10    Reached level 10
00:00:44   250ft     10    Killed Fang, Farmer Maggot's Dog
00:00:55   300ft     12    Killed Vort the Kobold Queen
00:01:07   350ft     13    Killed Mughash the Kobold Lord
00:01:18   500ft     15    Reached level 15
00:01:18   500ft     14    Was killed by a giant tarantula


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
   ^^%%                                                                        
   ^..%%                            ..%%                                       
   %...%^%^^                        ...#                                       
   %.......^^                       ....                                       
   ^........^           ^^^          ...                                       
   ^..^^^^..^^        #^^:^    ^...   .#.                                      
%.%^..^  ^^..^    ^^^^^...^^^^^^.... .....                                     
......^   ^..^^^^^^.............j...y_S†..                                     
......^   ^...:............#....m...y..d..                                     
^%^^^^^    ^.........^:^ ^^:^^^^...   y.. y                                    
           ^^^^^^^^:^^         ^^.      yy                                     
                  ^.^                   y                                      
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

500' (L10)   LF:4-? Light 3 Moves +5 Afraid Poisoned Fed 84 % Dirt