Ituirth [Half-Elf Archer]

  [Tangaria 1.5.0 Character Dump]

 Name   Ituirth       Age             28         Self  RB  CB  EB   Best
 Sex    Male          Height       5'11"  STR:     17  +0  -1  +0     16
 Race   Half-Elf      Weight     5st 4lb  INT:     11  +1  -2  +0     10
 Class  Archer        Turns used:         WIS:      8  -1  -1  +0      6
 Title  Dead Shot     Game          6510  DEX:     14  +1  +3  +0     18
 HP     -2/136        Player       15591  CON:     16  -1  +1  +0     16
 SP     0/0           Active       12562

 Level                 14    Armor       [34,+9]    Saving Throw     41%
 Cur Exp             1537                           Stealth         Fair
 Max Exp             1537    Melee        3d5,+6    Disarm - phys.   47%
 Adv Exp             1750    To-hit        18,+5    Disarm - magic   32%
                             Blows      1.0/turn    Magic Devices     39
 Gold                2520                           Searching        29%
 Burden          103.1 lb    Shoot to-dam     +0    Infravision    70 ft
 Overweight       -4.8 lb    To-hit        54,-2    Speed         Normal
 MaxDepth       400' (L8)    Shots      1.6/turn

 Your father was of the Nandor. You are one of several children of a
 Serf. You are a credit to the family. You have green eyes, straight
 brown hair, and an average complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:......-....... Conf:..............
Cold:......+....... Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............!
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:........+..... Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The crow misses you. (x3)
> The crow bites you.
> The snaga wakes up.
> The snaga hits you.
> The crow bites you. (x2)
> The crow misses you. (x2)
> The snaga misses you.
> The giant white rat misses you.
> That tastes good.
> You have 3 Rations of Food {Freesia} (a).
> The crow bites you. (x2)
> The crow misses you. (x2)
> You are no longer poisoned.
> The snaga hits you.
> You die.

Killed by a snaga.


  [Character Equipment]

a) a Katana (3d5) (+7,+5) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 25.9 vs creatures not resistant to poison and 16.1
     vs. others.

b) a Short Bow (x2) (+0,+0)
     An inheritance from your family.

g) Old Rusty Chain Mail (-5) [27,-1] {Lobelia Sackville-Baggins, cursed}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     It makes you vulnerable to fire attacks, but resistant to cold.
     Provides resistance to Cold.
     Makes you vulnerable to Fire.

h) a Cloak [1,-1]
     Found lying on the floor at 50 feet (level 1).

i) a Wicker Shield [2,+0] {cursed}
     Found lying on the floor at 350 feet (level 7).

     It makes you slow to recover hitpoints.

j) a Hard Leather Cap [2,+5]
     Found lying on the floor at 200 feet (level 4).

l) a Pair of Leather Boots [2,+4]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 35 Arrows (1d4) (+2,+4)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 41.7 vs creatures not resistant to poison and 20.8
     vs. others.
     35% chance of breaking upon contact.

b) 6 Arrows (1d4) (+5,+4)
     Combat info:
     1.6 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 41.9 vs creatures not resistant to poison and 20.9
     vs. others.
     35% chance of breaking upon contact.

c) 14 Bolts (1d5) (+0,+0)

d) 20 Bolts (1d5) (+2,+4)


  [Character Inventory]

a) 3 Rations of Food {Freesia}

b) a Flask of oil

c) 5 Potions of Neutralize Poison

d) 2 Potions of Boldness

e) 10 Scrolls of Phase Door {@r1}

f) 6 Scrolls of Treasure Detection

g) 5 Scrolls of Detect Invisible

h) 10 Scrolls of Identify Rune

i) 5 Scrolls of Light

j) 6 Scrolls of Blessing

k) 2 Scrolls of Life

l) 2 Scrolls of Wilderness Mapping

m) a Scroll of Remove Hunger (tattered)

n) a Scroll of Word of Recall (rugged)

o) a Wand of Light (12 charges)

p) a Wand of Haste Monster (15 charges)

q) a Wand of Magic Missile (11 charges)


  [House List]


a) a Main Gauche of Venom (1d5) (+3,+2) {Baba Yaga}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:09   100ft     5     Reached level 5
00:00:11   100ft     5     Killed Freesia
00:00:15   100ft     6     Killed Lobelia Sackville-Baggins
00:00:20   150ft     7     Killed Fang, Farmer Maggot's Dog
00:00:31   250ft     8     Killed Wolf, Farmer Maggot's Dog
00:00:33   250ft     8     Killed Baba Yaga
00:00:48   200ft     9     Killed Grip, Farmer Maggot's Dog
00:00:48   200ft     10    Reached level 10
00:01:48   400ft     14    Was killed by a snaga


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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        ^..^ %%.......%%                            ^%%%%^%                    
        ^..%%^.........:                                                       
        ...............^                                                       
         ....#..........                                                       
          ^^^^^.......^#                                                       
:^^^^        ^........^                                                        
......        ^^^...^^^                                                        
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^.:.^.^         .....                    orr                                   
^.^...^        :.....                 ooo†B^                                   
^.^.^.^        ^..^..                   ^oB                                    
^^^.^{^^   .^^^^..:.                      o                                    
   .^.{^ #.^........                     oo                                    
   .^... ...#......                      .o                                    
   ^^... .........                       ..                                    
   ^:.{.^^.^^^^^^                       ....                                   
^:^#^..{..{..^                          ....                                   
.....,..{..{{.                          ....                                   
.......^^^^^.                          ......                                  
^....^^^                              #......                                  

400' (L8)    LF:4-? Light 0 Fed 85 % SInvis Infra Plant on dirt