Ana [Dwarf Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Ana Lanal II  Age             38         Self  RB  CB  EB   Best
 Sex    Female        Height        3'8"  STR:     16  +2  +3  +0  18/30
 Race   Dwarf         Weight    11st 3lb  INT:     11  -3  -2  +0      6
 Class  Warrior       Turns used:         WIS:     12  +2  -2  +0     12
 Title  Swordsman     Game          9596  DEX:     16  -2  +2  +0     16
 HP     -3/195        Player       21789  CON:     15  +2  +2  +0  18/10
 SP     0/0           Active       12819

 Level                 15    Armor      [24,+28]    Saving Throw     43%
 Cur Exp             1869                           Stealth          Bad
 Max Exp             1869    Melee       2d5,+11    Disarm - phys.   60%
 Adv Exp             2250    To-hit        50,+9    Disarm - magic   39%
                             Blows      3.0/turn    Magic Devices     37
 Gold                1694                           Searching        30%
 Burden          139.7 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -16.2 lb    To-hit        40,+2    Speed         Normal
 MaxDepth      750' (L15)    Shots      1.0/turn

 You are one of two children of a Dwarven Miner. You are a well liked
 child. You have dark brown eyes, straight black hair, a two foot beard,
 and a dark complexion.

Resistances         Abilities
Acid:.......?...... Fear:.......?......
Elec:.......?...... Blnd:.............+
Fire:.......?...... Conf:.......?......
Cold:.......+...... Stun:.......?......
Pois:.......+...... HLif:.......?......
Lite:.......?......  Rgn:..............
Dark:.......?......  ESP:..............
Soun:.......?...... SInv:..............
Shar:.......?...... FAct:..............
Nexu:.......?......  Lev:.......?......
Neth:.......?...... SDig:..............
Chao:.......?...... Trap:.......?......
Dise:.......?...... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.......?......  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.......?...... PLit:..............
                    DRed:..............
Time:.......?...... Move:..............
Mana:.......?......
Wate:.......?......

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You resist the effects!
> The giant Venus flytrap hits you.
> You are paralyzed!
> The giant Venus flytrap hits you.
> You resist the effects!
> The giant Venus flytrap misses you.
> The giant Venus flytrap hits you.
> You resist the effects!
> The giant Venus flytrap hits you. (x2)
> You resist the effects!
> The giant Venus flytrap misses you.
> The giant Venus flytrap hits you.
> The giant Venus flytrap misses you. (x2)
> The giant Venus flytrap hits you. (x2)
> You die.

Killed by a giant Venus flytrap.


  [Character Equipment]

a) a Main Gauche of Slay Evil (2d5) (+7,+8)
     Found lying on the floor at 400 feet (level 8).

     Slays evil creatures.

     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows/round.
     With +0 STR and +1 DEX you would get 3.3 blows/round.
     Average damage/round: 71.5 vs evil creatures and 52.7 vs. others.

b) a Sling (x2) (+0,+0)
     Found lying on the floor of a special room at 300 feet (level 6).

f) a Wooden Torch (1954 turns)
     Intensity 2 light.

g) Soft Leather Armour [8,+3]
     Dropped by a snaga at 200 feet (level 4).

h) the Cloak 'Colluin' [1,+15]
     Dropped by a scruffy looking hobbit at 250 feet (level 5).

     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid, Fire.

     When activated, it grants temporary resistance to acid, lightning, fire,
     cold and poison for 20+1d20 turns.
     Takes 111 turns to recharge.
     Your chance of success is 91.2%

i) a Leather Shield [8,+4] {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga at 400 feet (level 8).

j) a Metal Cap [3,+5] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 250 feet (level 5).

l) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 450 feet (level 9).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 40 Bolts (1d5) (+0,+0)

b) 28 Rocks (1d6) (+0,+0) {@v1}
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

c) 23 Bolts (1d5) (+0,+0)


  [Character Inventory]

a) a Pint of Fine Ale

b) 8 Potions of Cure Light Wounds {@q1}

c) a Potion of Neutralize Poison

d) a Potion of Heroism

e) 2 Potions of Berserk Strength {@q2}

f) 5 Potions of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

g) 26 Scrolls of Phase Door {@r1}

h) 2 Scrolls of Magic Mapping

i) 4 Scrolls of Detect Invisible

j) a Scroll of Remove Curse

k) a Scroll of Light

l) a Scroll of Monster Confusion

m) a Scroll of Life

n) a Scroll of Wilderness Mapping

o) a Scroll of Word of Recall (rugged)

p) 2 Wands of Light (7 charges)

q) a Staff of Cure Light Wounds (9 charges)

r) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

s) a Wooden Torch (5000 turns) [+18] {cursed}
     Dropped by a cave orc at 400 feet (level 8).

     It paralyses you every now and then.
     It makes your skin harder to damage, but conduct electricity.
     Provides resistance to Shards.
     Makes you vulnerable to Lightning.
     Intensity 2 light.

t) a Lance of Slay Undead (2d10) (+5,+7) {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9).

     Slays undead.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +7 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would attack a bit faster.
     With +1 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 47.6 vs undead and 23.1 vs. others.


  [Home Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]

b) a Book of Magic Spells [Magic for Beginners]

c) 2 Potions of Slime Mold Juice

d) a Potion of Salt Water

e) a Scroll of Remove Hunger (tattered)

f) a Wand of Darkness (8 charges)

g) a Wooden Torch (4176 turns)
     An inheritance from Airi's family.

     Intensity 2 light.

h) a Wooden Torch (257 turns)
     An inheritance from your family.

     Intensity 2 light.

i) Soft Leather Armour [8,+0]
     An inheritance from your family.

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 250 feet (level 5).


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   200ft     1     Killed Fang, Farmer Maggot's Dog
00:00:03   200ft     5     Reached level 5
00:00:03   200ft     5     Killed Wolf, Farmer Maggot's Dog
00:00:10   200ft     7     Killed Freesia
00:00:17   250ft     8     Killed Lobelia Sackville-Baggins
00:00:22   250ft     9     Found the Cloak 'Colluin'
00:00:27   100ft     9     Killed Grip, Farmer Maggot's Dog
00:00:57   200ft     9     Killed Vort the Kobold Queen
00:00:57   200ft     10    Reached level 10
00:02:14   400ft     13    Killed Lagduf, the Snaga
00:02:35   450ft     14    Killed Wormtongue, Agent of Saruman
00:02:38   500ft     15    Reached level 15
00:02:39   750ft     15    Was killed by a giant Venus flytrap


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
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                                      #†.#                                     
                                      #l.                                      
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

750' (L15)   LF:4-? Light 2 Paralyzed! Fed 88 % Open floor