Jackson [Damned Warrior]

  [Tangaria 1.6.0 T-19 Character Dump]

 Name   Jackson       Age             12         Self  RB  CB  EB   Best
 Sex    Male          Height        5'7"  STR:     18  +0  +3  +0  18/30
 Race   Damned        Weight     8st 1lb  INT:     10  +0  -2  +0      8
 Class  Warrior       Turns used:         WIS:     10  +0  -2  +0      8
 Title  Swashbuckler  Game          7964  Dex:     15  +0  +2  +0     17     15
 HP     -15/253       Player       20465  CON:     13  +0  +2  +0     15
 SP     0/0           Active       13280  CHR:     10  +1  -2  +0      9

 Level                 18    Armor      [18,+14]    Saving Throw     47%
 Cur Exp             4763                           Stealth          Bad
 Max Exp             4763    Melee       3d8,+17    Disarm - phys.   66%
 Adv Exp             4860    To-hit        52,+8    Disarm - magic   46%
                             Blows      1.0/turn    Magic Devices     29
 Gold                4829                           Searching        41%
 Burden          126.0 lb    Shoot to-dam     +5    Infravision     0 ft
 Overweight      -29.9 lb    To-hit       45,+14    Speed         Normal
 MaxDepth      600' (L12)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:+............+
Elec:.............. Blnd:..............
Fire:..+........... Conf:..............
Cold:..+........... Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..........+...
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..........+...
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:.....+........
Hung:.............. DRed:..............
Time:.............+ Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> You are paralyzed!
> You have 5 Scrolls of Magic Mapping (q).
> Something claws you for 3 damage.
> You are more poisoned!
> You hear a twang.
> You are hit by something sharp!
> Someone hits you for 5 damage.
> Something claws you for 3 damage.
> You are more poisoned!
> Something claws you for 2 damage.
> Someone misses you.
> Someone hits you for 23 damage.
> Something claws you for 1 damage.
> Someone hits you for 27 damage.
> You die.

Killed by an elite uruk.


  [Character Equipment]

a) the Zweihander of Vangornie (3d8) (+10,+14)
     Obtained from Serakin XXVII. Rumoured to be dropped by Angamait of Umbar
     at 1250 feet (level 25).

     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains charisma.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 34.4.

b) a Sling of Accuracy (x2) (+16,+5)
     Found lying on the floor of a special room at 600 feet (level 12).

c) a Ring of Resist Fire and Cold
     Found lying on the floor at 600 feet (level 12).

     Provides resistance to fire, cold.

f) a Lantern of Brightness (2374 turns) <+1> {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     +1 light.
     Cannot be harmed by fire.
     Intensity 4 light.

g) Soft Leather Armour [8,+3]
     Found lying on the floor of a special room at 500 feet (level 10).

m) a Wicker Shield [2,+2]
     Bought from a store on the surface.

n) a Metal Cap [3,+7]
     Bought from a store on the surface.

o) a Set of Elven Gloves of Free Action [1,+2]
     Found lying on the floor at 600 feet (level 12).

     Speeds regeneration. Prevents paralysis.

p) a Pair of Iron Shod Boots [4,-1]
     Bought from a store on the surface.

     Cannot be harmed by fire.

q) a Shovel
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

0) 22 Rounded Pebbles (1d2) (+4,+4) {Bullroarer the Hobbit}
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 21.2.
     Average thrown damage: 11.1.
     0% chance of breaking upon contact.


  [Character Inventory]

a) 6 Mushrooms of Hallucination {Solovei the Robber}

b) 2 Pints of Fine Ale

c) 4 Flasks of oil

d) 10 Potions of Cure Serious Wounds

e) a Potion of Neutralize Poison

f) 5 Potions of Speed

g) 2 Potions of Heroism

i) 10 Potions of Boldness

m) a Potion of True Seeing

n) 4 Potions of Infravision

o) a Potion of Sleep
     It can be thrown at creatures with damaging effect.

p) 14 Scrolls of Phase Door

q) 5 Scrolls of Magic Mapping

r) 3 Scrolls of Detect Invisible

s) 3 Scrolls of Identify

t) a Scroll of Light

u) 2 Scrolls of Word of Recall

v) 2 Scrolls of Blessing

w) 5 Scrolls of Holy Chant

x) a Scroll of Wilderness Mapping

y) 2 Scrolls of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

z) Old Rusty Chain Mail (-5) [27,+2]
     Found lying on the floor at 600 feet (level 12).


  [Home Inventory]

a) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

b) a Throwing Axe (2d3) (+4,+6) {Solovei the Robber}
     Dropped by Solovei the Robber at 600 feet (level 12).

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows/round.
     With +0 STR and +2 DEX you would get 2.7 blows/round.
     Average damage/round: 31.6.
     Average thrown damage: 50.8.

c) a Lead-Filled Mace (4d3) (+7,+5) {Solovei the Robber}
     Dropped by Solovei the Robber at 600 feet (level 12).

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 17.8.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:07   50ft      2     Defeated Mad woodsman
00:00:12   100ft     4     Defeated Lobelia Sackville-Baggins
00:00:14   100ft     5     Reached level 5
00:00:15   150ft     5     Defeated Fang, Farmer Maggot's Dog
00:00:25   250ft     8     Defeated Baba Yaga
00:00:31   200ft     9     Defeated Bullroarer the Hobbit
00:00:32   200ft     10    Reached level 10
00:00:33   200ft     10    Defeated Freesia
00:00:41   300ft     10    Killed Vort the Kobold Queen
00:01:00   450ft     14    Killed Bloodfang, the Wolf
00:01:01   450ft     14    Killed Mughash the Kobold Lord
00:01:02   450ft     15    Reached level 15
00:01:08   500ft     16    Killed Grishnukh, the Hill Orc
00:01:17   600ft     16    Defeated The wounded bear
00:01:37   600ft     18    Defeated Solovei the Robber
00:02:12   600ft     18    Was killed by an elite uruk


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)


  [Scene of Death]

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600' (L12)   LF:5-? Light 5 Afraid Blind Paralyzed! Hallu Poisoned Fed 87 % Smal


  [Player information]

Player ID: Jackson
Time: 07:35:59 16-10-2023
Server Turns: 3211099771
Timestamp: 1697430959
Account score: 18
Hardcore