James [Vampire Blackguard]

  [Tangaria 1.5.0 Character Dump]

 Name   James II      Age             12         Self  RB  CB  EB   Best
 Sex    Male          Height       5'11"  STR:     17  -2  +2  +0     17
 Race   Vampire       Weight   10st 10lb  INT:     10  -6  +0  +0      4
 Class  Blackguard    Turns used:         WIS:     10  -7  -3  +0      3
 Title  Thug          Game          6304  DEX:     16  -2  +0  +0     14
 HP     -1/149        Player       17189  CON:     16  -6  +2  +0     12
 SP     1/2           Active       12581

 Level                 12    Armor       [14,-3]    Saving Throw     50%
 Cur Exp             1007                           Stealth          Bad
 Max Exp             1007    Melee        2d4,+8    Disarm - phys.   37%
 Adv Exp             1062    To-hit        41,+4    Disarm - magic   29%
                             Blows      1.0/turn    Magic Devices     31
 Gold                 975                           Searching        10%
 Burden          130.4 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight       16.5 lb    To-hit        14,+0    Speed             -7
 MaxDepth       450' (L9)    Shots      0.0/turn

 You are one of several children of a Serf. You are a credit to the
 family. You have dark brown eyes, curly brown hair, and a fair
 complexion.

Resistances         Abilities
Acid:.............. Fear:.............+
Elec:.............. Blnd:..............
Fire:......+....... Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:.............+
Lite:.............-  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:............+-
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............-
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The rotting corpse claws you.
> You are more poisoned!
> You miss the rotting corpse.
> The rotting corpse claws you.
> You are more poisoned!
> The rotting corpse claws you.
> You are more poisoned!
> You drain the rotting corpse.
> You have destroyed the rotting corpse.
> Frik begins a new game.
> You have no more Potions of Water (g).
> That tastes good.
> You are full!
> You have 2 Rations of Food {Freesia} (b).
> You die.

Killed by poison.


  [Character Equipment]

a) a Tulwar (2d4) (+4,+6)
     Dropped by an unknown monster at 450 feet (level 9).

     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would attack a bit faster.
     With +1 STR and +3 DEX you would get 1.1 blows/round.
     With +0 STR and +6 DEX you would get 1.1 blows/round.
     Average damage/round: 13.4 vs creatures not resistant to life leech and
     13.4 vs. others.

f) an Old Lantern (2236 turns)
     Found lying on the floor at 200 feet (level 4).

     Intensity 3 light.

g) a Filthy Rag of Resist Fire [1,+0]
     Found lying on the floor at 100 feet (level 2).

     Provides resistance to Fire.
     Cannot be harmed by Fire.

h) a Cloak [1,-1]
     Bought from a store on the surface.

i) a Leather Shield [8,-4]
     An inheritance from your family.

l) a Pair of Iron Shod Boots [4,+2]
     Found lying on the floor at 250 feet (level 5).

     Cannot be harmed by Fire.

m) a Spade of Digging <+3> {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     +3 tunneling.


  [Character Quiver]

a) 40 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

b) 19 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]
     You can read this book.

b) 2 Rations of Food {Freesia}

c) 5 Flasks of oil

d) a Potion of Heroism

e) 2 Potions of Berserk Strength

f) a Potion of True Seeing

g) a Potion of Slime Mold Juice

h) 7 Scrolls of Phase Door

i) 2 Scrolls of Treasure Detection

j) a Scroll of Word of Recall

k) 2 Scrolls of Blessing

l) 2 Scrolls of Word of Recall (rugged)

m) a Scroll of Identify Rune

n) a Wand of Slow Monster (3 charges)

o) 3 Staves of Detect Invisible (56 charges)

p) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

q) a Wooden Torch (2654 turns)
     Intensity 2 light.

r) a War Hammer (3d3) (+5,+1)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +4 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would attack a bit faster.
     With +2 STR and +3 DEX you would get 1.1 blows/round.
     With +0 STR and +6 DEX you would get 1.1 blows/round.
     Average damage/round: 9.3 vs creatures not resistant to life leech and
     9.3 vs. others.

s) a Sling (x2) (+7,+2) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).


  [Home Inventory]

a) 2 Potions of Speed

b) 4 Potions of Blindness
     It can be thrown at creatures with damaging effect.

c) 3 Potions of Confusion
     It can be thrown at creatures with damaging effect.

d) a Potion of Salt Water

e) a Scroll of Remove Hunger (tattered)

f) a Steel Wand {tried}

g) a Nickel Wand {tried}

h) a War Hammer (3d3) (+0,+0)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +4 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would attack a bit faster.
     With +2 STR and +3 DEX you would get 1.1 blows/round.
     With +0 STR and +6 DEX you would get 1.1 blows/round.
     Average damage/round: 8.2 vs creatures not resistant to life leech and
     8.2 vs. others.

i) 17 Bolts (1d5) (+2,+1) {Farmer Maggot}

j) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:16   200ft     4     Killed Grip, Farmer Maggot's Dog
00:00:16   200ft     5     Reached level 5
00:00:26   250ft     8     Killed Baba Yaga
00:00:32   200ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:52   200ft     10    Reached level 10
00:00:57   150ft     10    Killed Farmer Maggot
00:01:01   100ft     10    Killed Freesia
00:01:45   450ft     12    Was killed by poison


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

               ..#      #...................#        #~#~................~    ~
                        #...................#        #.~#................#     
                        #####..##############        #...................~     
                            #..#                     #...................~     
                   ##########..#####~#################..~................#     
                   #....................................#~##~###~###..####     
                   #....................................#          ~..#        
                   #....................########~########                      
                   .....................#      ###                             
                   .....................#                                      
                   #...................†#                                      
                   ######..##############                                      
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                     ..        

450' (L9)    LF:3-? Light 4 Moves -1 Poisoned Full 96 % Open floor