James [Djinn Warlock]

  [Tangaria 1.5.0 Character Dump]

 Name   James III     Age             11         Self  RB  CB  EB   Best
 Sex    Male          Height      12'11"  STR:     15  +2  -3  +0     14
 Race   Djinn         Weight    2st 13lb  INT:     13  +2  +3  +0     18
 Class  Warlock       Turns used:         WIS:     15  +2  +0  +0     17
 Title  Initiate      Game          7180  DEX:     11  +2  +0  +0     13
 HP     -7/131        Player       21946  CON:     16  +2  -2  +2     18
 SP     7/26          Active       15846

 Level                 18    Armor      [33,+15]    Saving Throw     63%
 Cur Exp             3817                           Stealth    Excellent
 Max Exp             3817    Melee       1d10,+5    Disarm - phys.   67%
 Adv Exp             4500    To-hit        26,-3    Disarm - magic   80%
                             Blows      1.0/turn    Magic Devices     82
 Gold                1287                           Searching        51%
 Burden           83.4 lb    Shoot to-dam     +4    Infravision    20 ft
 Overweight      -12.5 lb    To-hit        15,-3    Speed              2
 MaxDepth      800' (L16)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:......+......+ Fear:.............+
Elec:....+.+......+ Blnd:..............
Fire:..+...+....... Conf:..............
Cold:..+...+....... Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..........+...
Dark:.............+  ESP:..............
Soun:......+....... SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:.............+
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:......+.......
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:...+..........
-Tel:..............  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............+ PLit:..............
                    DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:.............+
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Ugluk, the Uruk is targeted. (x17)
> Ugluk, the Uruk misses you. (x2)
> Ugluk, the Uruk hits you.
> Ugluk, the Uruk misses you.
> Ugluk, the Uruk is targeted. (x72)
> Ugluk, the Uruk resists a lot.
> Ugluk, the Uruk is targeted. (x36)
> Ugluk, the Uruk hits you.
> Ugluk, the Uruk misses you.
> Ugluk, the Uruk hits you. (x2)
> Ugluk, the Uruk is targeted. (x54)
> Ugluk, the Uruk resists a lot.
> Ugluk, the Uruk is targeted. (x28)
> Ugluk, the Uruk hits you. (x4)
> You die.

Killed by Ugluk, the Uruk.


  [Character Equipment]

a) a Trident (1d10) (+2,+5)
     Found lying on the floor at 550 feet (level 11).

     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster.
     With +7 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would attack a bit faster.
     With +5 STR and +4 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would get 1.1 blows/round.
     Average damage/round: 10.6.

b) a Long Bow (x3) (+2,+4) {Orfax, Son of Boldor}
     Dropped by Orfax, Son of Boldor at 750 feet (level 15).

c) a Ring of Resist Fire and Cold
     Found lying on the floor at 500 feet (level 10).

     Provides resistance to Fire, Cold.

d) a Ring of Digging <+1, +4>
     Found lying on the floor at 550 feet (level 11).

     +1 constitution.
     +4 tunneling.

e) an Amulet of Resist Lightning <+1>
     Found lying on the floor at 550 feet (level 11).

     +1 constitution.
     Provides resistance to Lightning.

f) a Wooden Torch (3169 turns)
     Intensity 2 light.

g) Old Rusty Chain Mail of Elvenkind (-5) [27,+14] <+2>
     Found lying on the floor at 500 feet (level 10).

     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Cannot be harmed by Acid.

h) a Cloak [1,+0]
     Found lying on the floor at 500 feet (level 10).

i) a Wicker Shield [2,+0]
     Found lying on the floor at 500 feet (level 10).

j) a Hard Leather Cap [2,+0]
     Found lying on the floor at 250 feet (level 5).

k) a Set of Elven Gloves [1,+1] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Speeds regeneration.

m) a Spade
     Found lying on the floor at 450 feet (level 9).


  [Character Quiver]


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]
     You can read this book.

b) a Book of Shadows [Dark Conjurings]
     You can read this book.

c) a Ration of Food

d) 4 Potions of Cure Light Wounds

e) 9 Potions of Cure Serious Wounds

f) a Potion of Infravision

g) 3 Potions of Blindness
     It can be thrown at creatures with damaging effect.

h) 2 Scrolls of Magic Mapping

i) a Scroll of Treasure Detection

j) a Scroll of Remove Curse

k) a Scroll of Word of Recall

l) a Scroll of Life

m) a Scroll of Wilderness Mapping

n) a Rod of Light

o) a Wand of Stun Monster (0 charges)

p) a Wand of Wonder (0 charges)
     Cannot be harmed by Lightning.

q) a Staff of Cure Light Wounds (4 charges)

r) a Ring of Open Wounds <+1>
     Dropped by a terrified yeek at 750 feet (level 15).

     +1 constitution.
     Impairs hitpoint recovery.

s) a Ring of Reckless Attacks (+3,+3) [-14]
     Dropped by a terrified yeek at 750 feet (level 15).

t) a Whip of *Slay Giant* (1d3) (+6,+3) <+1>
     Found lying on the floor at 800 feet (level 16).

     +1 strength.
     Slays giants.
     Provides resistance to Cold.
     Grants the ability to sense giants.

     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 9.5 vs giants and 5.2 vs. others.

u) a Short Bow of the Nazgul (x2) (+7,+14)
     Found lying on the floor at 150 feet (level 3).

     Grants the ability to see invisible things.


  [Home Inventory]

a) 2 Potions of True Seeing

b) 3 Scrolls of Detect Invisible

c) 2 Wands of Darkness (27 charges)

d) a Ring of the Mouse (+0,-9) <+1, +4>
     Found lying on the floor at 500 feet (level 10).

     +1 dexterity.
     +4 stealth.

e) an Amulet of Teleportation <+3, +10> {cursed}
     Dropped by a dark elven warrior at 500 feet (level 10).

     It randomly makes you teleport; this curse cannot be removed.
     +3 searching skill.
     +10 movement speed.

f) Studded Leather Armour of Resist Cold (-1) [12,+6] {Wormtongue, Agent of Saruma
     Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11).

     Provides resistance to Cold.

g) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:04   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:08   150ft     5     Reached level 5
00:00:18   200ft     8     Killed Fang, Farmer Maggot's Dog
00:00:24   250ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:29   250ft     10    Reached level 10
00:00:30   250ft     10    Killed Baba Yaga
00:00:45   500ft     12    Killed Lagduf, the Snaga
00:00:58   500ft     14    Killed Brodda, the Easterling
00:01:02   550ft     15    Reached level 15
00:01:07   550ft     16    Killed Wormtongue, Agent of Saruman
00:01:39   750ft     17    Killed Orfax, Son of Boldor
00:01:59   800ft     18    Was killed by Ugluk, the Uruk


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
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  *                                 #~%†%..~        %^                         
                                    %^~o%%%%       #                           
                                     %%.^                       %%%  %^        
                                      ..#                       * %%%%         
          ^               ^           #.                                       
          ^                           #.                                       
          .^^.^                        .                       *               
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800' (L16)   LF:4-? Light 3 Fed 28 % AttVamp Pool of water