James [Vampire Blackguard]

  [Tangaria 1.5.0 Character Dump]

 Name   James IV      Age             12         Self  RB  CB  EB   Best
 Sex    Male          Height        6'7"  Str:     11  -2  +2  +0     11     10
 Race   Vampire       Weight    10st 1lb  INT:     18  -6  +0  +0     12
 Class  Blackguard    Turns used:         WIS:     10  -7  -3  +0      3
 Title  Thug          Game          8412  DEX:     13  -2  +0  +0     11
 HP     -1/106        Player       12507  Con:     14  -6  +2  +1     11      3
 SP     12/12         Active        9636

 Level                 13    Armor       [79,-4]    Saving Throw     51%
 Cur Exp             1313                           Stealth          Bad
 Max Exp             1313    Melee        2d4,+1    Disarm - phys.   36%
 Adv Exp             1375    To-hit        42,+2    Disarm - magic   30%
                             Blows      1.0/turn    Magic Devices     35
 Gold                1560                           Searching        11%
 Burden           95.9 lb    Shoot to-dam     +0    Infravision    40 ft
 Overweight       24.0 lb    To-hit        14,+0    Speed             -2
 MaxDepth      550' (L11)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:.............+
Elec:....+......... Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:.............+
Lite:.............-  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............-
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> Something hits you.
> You miss something.
> Something hits you. (x4)
> You feel a wall blocking your way.
> Calameet VIII begins a new game.
> Something hits you. (x3)
> You drain something. (x2)
> Something hits you.
> You drain something.
> Something hits you. (x2)
> You drain something.
> Something hits you. (x3)
> You miss something.
> Something hits you. (x2)
> You die.

Killed by a zombified orc.


  [Character Equipment]

a) a Mace (2d4) (+5,+1) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would attack a bit faster.
     With +11 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +6 DEX you would attack a bit faster.
     With +9 STR and +6 DEX you would get 1.1 blows/round.
     With +0 STR and +9 DEX you would get 1.1 blows/round.
     Average damage/round: 6.2 vs creatures not resistant to life leech and
     6.2 vs. others.

b) a Light Crossbow (x3) (+3,+0) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

e) an Amulet of Resist Lightning <+1>
     Dropped by an unknown monster at 500 feet (level 10).

     +1 constitution.
     Provides resistance to Lightning.

g) Ribbed Plate Armour (-3) [66,-1]
     Found lying on the floor at 200 feet (level 4).

h) a Cloak [1,+2]
     Dropped by a kobold at 150 feet (level 3).

i) a Leather Shield [8,-5]
     An inheritance from your family.

l) a Pair of Iron Shod Boots [4,+0]
     Found lying on the floor at 500 feet (level 10).

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]
     You can read this book.

b) 2 Rations of Food

c) a Flask of oil

d) 2 Potions of Water

e) a Potion of Confusion
     It can be thrown at creatures with damaging effect.

f) 2 Scrolls of Treasure Detection

g) 4 Scrolls of Detect Invisible

h) a Scroll of Word of Recall (rugged)

i) a Wand of Magic Missile (12 charges)

j) a Wand of Wonder (16 charges)
     Cannot be harmed by Lightning.

k) a Wand of Heal Monster (21 charges)

l) a Wand of Light (10 charges)

m) a Ring of Reckless Attacks (+4,+3) [-14]
     Found lying on the floor at 500 feet (level 10).

n) 3 Empty Bottles


  [Home Inventory]

a) 2 Potions of Infravision

b) 2 Potions of Blindness
     It can be thrown at creatures with damaging effect.

c) 3 Potions of Water

d) a Scroll of Identify Rune

e) a Scroll of Remove Hunger (tattered)

f) a Scroll of Word of Recall (rugged)

g) 13 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.

h) 34 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

i) 26 Rocks (1d6) (+3,+2) {??}
     You do not know the full extent of this item's powers.

     Combat info:
     Average thrown damage: 11.

j) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:15   150ft     5     Reached level 5
00:00:22   150ft     5     Killed Fang, Farmer Maggot's Dog
00:00:36   200ft     8     Killed Freesia
00:00:53   250ft     9     Killed Baba Yaga
00:01:16   250ft     10    Reached level 10
00:02:20   550ft     13    Was killed by a zombified orc


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
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550' (L11)   LF:3-? Light 0 Moves -1 Study (2) Fed 86 % Open floor