James [Kobold Warlock]

  [Tangaria 1.5.0 Character Dump]

 Name   James VI      Age             21         Self  RB  CB  EB   Best
 Sex    Male          Height       2'10"  STR:     15  -1  -3  +0     11
 Race   Kobold        Weight     4st 9lb  INT:     16  -1  +3  +0     18
 Class  Warlock       Turns used:         WIS:     10  +0  +0  +0     10
 Title  Dark Student  Game          9090  DEX:     14  +2  +0  +0     16
 HP     -7/69         Player       21054  CON:     15  +2  -2  +0     15
 SP     1/17          Active       11212

 Level                 11    Armor       [8,+29]    Saving Throw     40%
 Cur Exp              766                           Stealth    Excellent
 Max Exp              766    Melee       2d4,+12    Disarm - phys.   54%
 Adv Exp              812    To-hit       19,+10    Disarm - magic   64%
                             Blows      1.0/turn    Magic Devices     58
 Gold                 159                           Searching        33%
 Burden           77.0 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight        0.9 lb    To-hit        15,+1    Speed         Normal
 MaxDepth       400' (L8)    Shots      0.0/turn

 You are one of several children of a Serf. You are a credit to the
 family. You have dark brown eyes, curly brown hair, and a fair
 complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:+............. Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:.............+  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.......+......
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You resist the effects!
> The homunculus hits you.
> *** LOW HITPOINT WARNING! ***
> The homunculus misses you.
> The homunculus hits you.
> The homunculus misses you.
> The homunculus hits you.
> The homunculus misses you.
> The homunculus hits you.
> The homunculus misses you. (x3)
> The homunculus hits you. (x4)
> You resist the effects!
> The homunculus misses you. (x2)
> The homunculus hits you.
> You die.

Killed by a homunculus.


  [Character Equipment]

a) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.

     When aimed, it shoots a bolt or beam of frost that inflicts 6d8 points of
     damage, which your device skill increases by 28 percent.
     Takes 8 to 14 turns to recharge.
     Your chance of success is 94.4%

     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +8 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would attack a bit faster.
     With +1 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 42.5 vs creatures susceptible to cold, 27.3 vs
     creatures not resistant to cold, and 17.2 vs. others.
     Average thrown damage: 310.5 vs creatures susceptible to cold, 155.2 vs
     creatures not resistant to cold, and 51.7 vs. others.

f) a Wooden Torch (2538 turns)
     Intensity 2 light.

g) a Robe [2,+8]
     Found lying on the floor at 250 feet (level 5).

h) a Cloak of Stealth [1,+5] <+2> {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     +2 stealth.

i) a Small Metal Shield [5,+5] {Farmer Maggot}
     Dropped by Farmer Maggot at 100 feet (level 2).


  [Character Quiver]

a) 10 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners] {@m1}
     You can read this book.

b) a Book of Shadows [Dark Conjurings]
     You can read this book.

c) 3 Rations of Food

d) 5 Flasks of oil

e) 3 Potions of Cure Light Wounds

f) 4 Potions of Cure Serious Wounds

g) a Potion of Berserk Strength

h) 6 Potions of Water

i) 16 Scrolls of Phase Door

j) 9 Scrolls of Light

k) a Scroll of Word of Recall

l) a Scroll of Curse Armour

m) 2 Scrolls of Blessing

n) a Wand of Magic Missile (6 charges)

o) a Wand of Light (6 charges)

p) a Wand of Hold Monster (3 charges)

q) a Wand of Stinking Cloud (10 charges)

r) a Staff of Detect Invisible (9 charges)

s) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

t) a Mage Staff (1d1) (+0,+0) <+1>
     Found lying on the floor at 250 feet (level 5).

     +1 mana capacity.

     Combat info:
     This weapon should be wielded with both hands.
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster.
     With +8 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would attack a bit faster.
     With +1 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 1.

u) a Whip of *Slay Giant* (1d3) (+4,+7) <+1>
     Found lying on the floor of a special room at 300 feet (level 6).

     +1 strength.
     Slays giants.
     Provides protection from fear.
     Grants the ability to sense giants.

     Combat info:
     1.0 blows/round.
     With +7 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would get 1.1 blows/round.
     Average damage/round: 13.7 vs giants and 9.5 vs. others.

v) a Sling (x2) (+0,+0)
     Obtained from Lamprey. Rumoured to be found lying on the floor at 200
     feet (level 4).


  [Home Inventory]

a) 3 Potions of Cure Light Wounds

b) 3 Scrolls of Word of Recall

c) 3 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

d) 40 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.

e) a Deed of Property

f) 2 Empty Bottles


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:03   100ft     2     Killed Lobelia Sackville-Baggins
00:00:05   100ft     2     Killed Farmer Maggot
00:00:20   150ft     5     Reached level 5
00:00:45   250ft     6     Killed Baba Yaga
00:00:45   250ft     7     Found the Dagger 'Nimthanc'
00:00:56   250ft     7     Helped to kill Fang, Farmer Maggot's Dog
00:01:05   150ft     8     Helped to kill Lobelia Sackville-Baggins
00:01:58   250ft     10    Reached level 10
00:02:28   400ft     10    Helped to kill Mughash the Kobold Lord
00:02:31   400ft     11    Was killed by a homunculus


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                     %...................~.:                   
                                   % ^...................% %                   
                                   ^.~~~~~~^:~~~~^~~~^^ ^                      
                                    #......................~                   
                                    ^^^^^^^^^^..:^^^^^^^^ ^                    
                                             ...                               
                                             ^..                               
                                             ^''                               
                                        u                                      
                                      :u^                                      
                                     ^^†^                                      
                                     ..u^                                      
                                     ...                                       
                                      ^.^                                      
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                                      ...                                      
                                                                               
                                                                               
                                                                               
                                                                               

400' (L8)    LF:7-? Light 2 Paralyzed! Fed 79 % Dirt