James [Kobold Warlock]

  [Tangaria 1.5.0 Character Dump]

 Name   James XXXI    Age             16         Self  RB  CB  EB   Best
 Sex    Male          Height        2'7"  STR:     16  -1  -3  +0     12
 Race   Kobold        Weight    4st 10lb  INT:     10  -1  +3  +0     12
 Class  Warlock       Turns used:         WIS:     16  +0  +0  +0     16
 Title  Curser        Game          4616  DEX:     14  +2  +0  +0     16
 HP     -1/58         Player       15045  CON:     14  +2  -2  +0     14
 SP     1/10          Active        9975

 Level                 10    Armor        [2,+1]    Saving Throw     41%
 Cur Exp              495                           Stealth         Good
 Max Exp              495    Melee       1d13,-1    Disarm - phys.   54%
 Adv Exp              625    To-hit        18,-2    Disarm - magic   58%
                             Blows      1.0/turn    Magic Devices     50
 Gold                  38                           Searching        32%
 Burden           60.2 lb    Shoot to-dam     +0    Infravision   100 ft
 Overweight      -23.7 lb    To-hit        15,-4    Speed             10
 MaxDepth       250' (L5)    Shots      1.0/turn

 You are the runt of a litter of 4 pups. Your father was a hunter, and
 Your mother was a cook. You have dark brown eyes, a dark brown hide,
 and small, sharp teeth.

Resistances         Abilities
Acid:?............. Fear:?.............
Elec:?............. Blnd:?.............
Fire:?............. Conf:?.............
Cold:.............. Stun:..............
Pois:.............+ HLif:?.............
Lite:?.............  Rgn:..............
Dark:.............+  ESP:..............
Soun:?............. SInv:..............
Shar:?............. FAct:?.............
Nexu:?.............  Lev:?.............
Neth:?............. SDig:..............
Chao:.............. Trap:?.............
Dise:?............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:?.............  Spd:.............!
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
                    DRed:..............
Time:?............. Move:..............
Mana:?.............
Wate:?.............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The novice mage hits you.
> You have been stunned.
> You hit the novice mage.
> You have slain the novice mage.
> The crow bites you. (x2)
> You miss the crow.
> The crow bites you. (x3)
> The crow misses you.
> You feel drugged!
> *Boom!* For a moment you had stars in your eyes..
> Your eyes begin to tingle!
> You have no more Potions of Infravision (e).
> You can see clearly again.
> The crow bites you.
> You die.

Killed by a crow.


  [Character Equipment]

a) a Short Sword of Slay Troll (1d13) (+2,+4)
     Found lying on the floor of a special room at 250 feet (level 5).

     Slays trolls.

     Combat info:
     1.0 blow/round.
     With +7 STR and +0 DEX you would attack a bit faster.
     With +10 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would attack a bit faster.
     With +7 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 20.3 vs trolls and 6.1 vs. others.

b) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 250 feet (level 5).

f) a Wooden Torch (2086 turns)
     Intensity 2 light.

j) a Hard Leather Cap [2,+0]
     Dropped by a poltergeist at 250 feet (level 5).


  [Character Quiver]

a) 22 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners] {@m1}
     You can read this book.

b) an Elemental Spellbook [Fire]

c) a Carrot

d) 5 Rations of Food

e) 4 Potions of Slowness
     It can be thrown at creatures with damaging effect.

f) a Potion of Water

g) 3 Potions of Slime Mold Juice

h) 5 Potions of Cure Serious Wounds

i) 10 Scrolls of Phase Door

j) 2 Scrolls of Detect Invisible

k) a Scroll of Word of Recall

l) 3 Scrolls of Blessing

m) a Scroll of Life

n) a Wand of Confuse Monster (1 charge)

o) a Morning Star (2d6) (+4,+2) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.0 blow/round.
     With +9 STR and +0 DEX you would attack a bit faster.
     With +14 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +1 DEX you would attack a bit faster.
     With +9 STR and +1 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 4.3.

p) a Deed of Property

q) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:32   100ft     5     Reached level 5
00:00:35   150ft     5     Killed Grip, Farmer Maggot's Dog
00:00:37   150ft     5     Killed Fang, Farmer Maggot's Dog
00:00:46   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:01:12   250ft     9     Killed Baba Yaga
00:01:13   250ft     10    Reached level 10
00:01:16   100ft     10    Was killed by a crow


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                      ^#^                                      
                                      ..^                                      
                                      ..^.{                                    
                                      .†B..                                    
                                      ..B.                                     
                                      ..^                                      
                                                                               
                                                                               
                                                                               
                                              .:                               
                                               ..                              
                                                ..                             
                                                 ..                            
                                                  . .                          

100' (L2)    LF:2-? Light 2 Study (1) Haste Stun Fed 31 % Infra Stony sand