Jd [High-Elf Warrior]

  [Tangaria 1.6.0 T-11 Character Dump]

 Name   Jd            Age            122         Self  RB  CB  EB   Best
 Sex    Male          Height        6'1"  STR:     18  +1  +3  +0  18/40
 Race   High-Elf      Weight    11st 7lb  INT:     10  +1  -2  +0      9
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Swashbuckler  Game         10771  DEX:     17  +2  +2  +0  18/30
 HP     -8/167        Player       27548  CON:     10  +1  +2  +0     13
 SP     0/0           Active       17534  CHR:     10  +2  -2  +0     10

 Level                 18    Armor      [35,+35]    Saving Throw     56%
 Cur Exp             3172                           Stealth         Poor
 Max Exp             3172    Melee        1d3,+8    Disarm - phys.   69%
 Adv Exp             3420    To-hit        53,+6    Disarm - magic   44%
                             Blows      4.0/turn    Magic Devices     51
 Gold                3934                           Searching        46%
 Burden          141.6 lb    Shoot to-dam    +19    Infravision    20 ft
 Overweight      -26.3 lb    To-hit        53,+7    Speed         Normal
 MaxDepth      750' (L15)    Shots      1.0/turn

 You are the only child of a Noldorin Archer. You have light grey eyes,
 straight black hair, and a fair complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:........+..... Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............+  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............!
Shar:.............. FAct:..............
Nexu:..............  Lev:...........+..
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:....+........+
 -SP:.............. Sear:....+.........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> Something mumbles.
> You hit someone (11). (x2)
> You hit someone (9).
> You hit someone (11).
> Someone hits you (7).
> You hit something (10).
> You hit something (11).
> You have killed it.
> Something mumbles.
> You miss someone. (x2)
> You hit someone (10).
> You hit someone (11).
> Someone hits you (8).
> Someone hits you (14).
> You die.

Killed by Shtukensia the Rogue.


  [Character Equipment]

a) a Whip (1d3) (+3,+5) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.3 blows/round.
     Average damage/round: 40.8.

b) a Sling of Power (x2) (+4,+19)
     Found lying on the floor at 50 feet (level 1).

c) a Ring of Protection [+13]
     Found lying on the floor at 750 feet (level 15).

d) a Ring of Protection [+10]
     Found lying on the floor at 700 feet (level 14).

e) an Amulet of Searching <+1>
     Found lying on the floor at 750 feet (level 15).

     +1 stealth.
     +1 searching skill.

f) an Old Lantern (824 turns)
     Intensity 3 light.

g) Hard Leather Armour (-1) [16,+0]
     Bought from a store on the surface.

i) a Cloak [1,+0]
     Dropped by a novice mage at 200 feet (level 4).

m) a Leather Shield of Resist Lightning [8,+4]
     Bought from a store on the surface.

     Provides resistance to Lightning.

n) an Iron Helm [7,-1]
     Bought from a store on the surface.

o) a Set of Leather Gloves [1,+5] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

p) a Pair of Leather Boots of Levitation [2,+2]
     Bought from a store on the surface.

     Makes you float just above the floor.

q) a Spade
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

0) 40 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 41.4.
     Average thrown damage: 3.
     0% chance of breaking upon contact.

1) 24 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 41.4.
     Average thrown damage: 3.
     0% chance of breaking upon contact.


  [Character Inventory]

a) a Handful of Dried Fruits {The wounded bear}

b) a Potion of Infravision

c) 4 Scrolls of Phase Door

d) 9 Scrolls of Detect Invisible

e) a Scroll of Life

f) a Scroll of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

g) a Scroll of Word of Recall (rugged)

i) 9 Scrolls of Identify

m) 2 Scrolls of Door Destruction

n) a Scroll of Monster Confusion

o) a Scroll of Enchant Weapon To-Hit

p) 2 Scrolls of Holy Chant

q) a Ring of Searching <+1, +4>
     Found lying on the floor at 250 feet (level 5).

     +1 stealth.
     +4 searching skill.

r) a Ring of Searching <+1, +2>
     Found lying on the floor at 450 feet (level 9).

     +1 stealth.
     +2 searching skill.

s) a Ring of Resist Fire and Cold
     Dropped by a gnome mage at 500 feet (level 10).

     Provides resistance to Fire, Cold.

t) an Amulet of Resist Acid <+1>
     Dropped by an illusionist at 700 feet (level 14).

     +1 constitution.
     Provides resistance to Acid.

u) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

v) a Spear of Venom (1d6) (+7,+4)
     Dropped by a druid at 650 feet (level 13).

     Branded with poison.

     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows/round.
     With +0 STR and +1 DEX you would get 3.3 blows/round.
     Average damage/round: 54.8 vs creatures not resistant to poison and 32.7
     vs. others.
     Average thrown damage: 138.4 vs creatures not resistant to poison and
     46.1 vs. others.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:00   50ft      1     Defeated Mad woodsman
00:00:33   100ft     4     Defeated Lobelia Sackville-Baggins
00:00:40   100ft     5     Reached level 5
00:00:41   100ft     5     Defeated Grip, Farmer Maggot's Dog
00:00:57   200ft     8     Defeated Wolf, Farmer Maggot's Dog
00:01:07   250ft     9     Defeated Fang, Farmer Maggot's Dog
00:01:09   250ft     9     Defeated Baba Yaga
00:01:09   250ft     10    Reached level 10
00:01:36   Town      10    Found the Set of Elven Gloves of Eardhel
00:01:53   250ft     11    Killed Vort the Kobold Queen
00:02:04   400ft     12    Defeated Bullroarer the Hobbit
00:02:16   500ft     15    Reached level 15
00:02:56   750ft     18    Defeated The wounded bear
00:02:59   750ft     18    Was killed by Shtukensia the Rogue


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

                                             ........^...{'                    
                                              ......^.^^?{'                    
                                              #......^#^.<#                    
                                              #..##^^#####<                    
                                                                               
                                                                               
                                                         ..#                   
                                                        #..#                   
                                                        '  #                   
                                                        '  #                   
                                                        #@'#                   
                                                        #  #                   
                                                        #+'#                   
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

750' (L15)   LF:3-? Light 3 Blind Fed 71 % SInvis Broken door                   


  [Player information]

Player ID: Jd
Time: 18:42:50 07-07-2022
Server Turns: 192865002
Timestamp: 1657208570
Account score: 4
Hardcore