Jimeh [Half-Giant Battlemage]

  [Tangaria 1.6.0 T-15 Character Dump]

 Name   Jimeh II      Age             21         Self  RB  CB  EB   Best
 Sex    Male          Height        8'3"  STR:     18  +4  +1  +0  18/50
 Race   Half-Giant    Weight     9st 3lb  INT:     15  -2  +1  +0     14
 Class  Battlemage    Turns used:         WIS:     10  -2  +0  +0      8
 Title  Neophyte      Game          2692  DEX:     12  -2  +0  +0     10
 HP     -1/137        Player        5336  CON:     11  +3  +0  +0     14
 SP     21/22         Active        2288  CHR:     10  -4  -1  +0      5

 Level                 13    Armor       [20,+2]    Saving Throw     39%
 Cur Exp             1231                           Stealth          Bad
 Max Exp             1231    Melee        1d3,+9    Disarm - phys.   37%
 Adv Exp             1375    To-hit        44,+3    Disarm - magic   38%
                             Blows      3.3/turn    Magic Devices     36
 Gold                 193                           Searching        26%
 Burden           72.2 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight     -107.7 lb    To-hit        11,+1    Speed         Normal
 MaxDepth      750' (L15)    Shots      0.0/turn

 You were born in a swamp.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............+ PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:+.............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> You smite something for 11 damage.
> You have killed it.
> [Jimeh II] drank potion of blindness
> Serakin VIII has attained level 2.
> Someone hits you for 3 damage.
> [Jimeh II] not sure why im not d
> Someone hits you for 3 damage.
> Someone hits you for 8 damage.
> You hear a soft twang.
> You are hit by something sharp!
> Someone hits you for 7 damage.
> Someone hits you for 9 damage.
> Someone hits you for 5 damage.
> Someone hits you for 3 damage.
> You die.

Killed by Ufthak of Cirith Ungol.


  [Character Equipment]

a) a Whip of Slay Evil (1d3) (+2,+6) {~500}
     Obtained from Serakin VIII. Rumoured to be found lying on the floor at
     400 feet (level 8).

     Slays evil creatures.

     Combat info:
     3.3 blows/round.
     With +2 STR and +0 DEX you would get 3.7 blows/round.
     With +0 STR and +7 DEX you would get 3.7 blows/round.
     Average damage/round: 44.6 vs evil creatures and 37.8 vs. others.

f) an Old Lantern (4627 turns)
     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     Bought from a store on the surface.

m) a Leather Shield [8,+0]
     Bought from a store on the surface.

o) a Set of Gauntlets [3,+3]
     Bought from a store on the surface.

p) a Pair of Leather Sandals [1,-1]
     Found lying on the floor of a special room at 150 feet (level 3).


  [Character Quiver]

0) 31 Arrows of Slay Animal (1d4) (+3,+6)
     Slays animals.

1) 16 Throwing rocks (1d4) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 5 vs creatures not resistant to stunning and 5 vs.
     others.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Potion of Boldness

c) a Potion of Blindness
     It can be thrown at creatures with damaging effect.

d) 4 Scrolls of Phase Door

e) a Scroll of Detect Invisible

f) 2 Scrolls of Summon Monster

g) 2 Scrolls of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

i) a Scroll of Word of Recall (rugged)

m) a Scroll of Deep Descent

n) 4 Scrolls of Treasure Detection

o) 2 Scrolls of Life

p) a Scroll of Aggravate Monster

q) a Rod of Light

r) an Old Lantern (5000 turns)
     Intensity 3 light.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   100ft     1     Defeated Freesia
00:00:01   100ft     4     Defeated Wolf, Farmer Maggot's Dog
00:00:01   100ft     5     Reached level 5
00:00:04   150ft     6     Defeated Fang, Farmer Maggot's Dog
00:00:06   150ft     6     Defeated Grip, Farmer Maggot's Dog
00:00:13   250ft     8     Defeated Baba Yaga
00:00:20   250ft     10    Reached level 10
00:00:44   750ft     13    Was killed by Ufthak of Cirith Ungol


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)


  [Scene of Death]

                                ^^^^^^^^^^^                                    
                                ...$...@...                                    
                                ^^|~~~+~^~.                                    
                                "..$.....                                      
                                .$..                                           
                                                                               
                                                                               
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750' (L15)   LF:4-? Light 3 Blind Fed 50 % Dirt                                 


  [Player information]

Player ID: Jimeh
Time: 01:13:45 16-02-2023
Server Turns: 1640203545
Timestamp: 1676499225
Account score: 63
Hardcore