Jimeh [Black-Numenor Blackguard]

  [Tangaria 1.5.0 Character Dump]

 Name   Jimeh II      Age             65         Self  RB  CB  EB   Best
 Sex    Male          Height        6'7"  STR:     18  +1  +2  +0  18/30
 Race   Black-Numenor Weight    14st 7lb  INT:     12  +0  +0  +0     12
 Class  Blackguard    Turns used:         WIS:     10  -1  -3  +0      6
 Title  Thug          Game          4921  DEX:     10  +1  +0  +0     11
 HP     -3/120        Player       12284  CON:     16  -2  +2  +0     16
 SP     10/10         Active        6399  CHR:     10  -3  +0  +0      7

 Level                 11    Armor       [27,+1]    Saving Throw     36%
 Cur Exp              691                           Stealth          Bad
 Max Exp              691    Melee        3d7,+3    Disarm - phys.   38%
 Adv Exp              812    To-hit        38,+0    Disarm - magic   34%
                             Blows      1.1/turn    Magic Devices     33
 Gold                 809                           Searching        20%
 Burden           83.7 lb    Shoot to-dam     +4    Infravision     0 ft
 Overweight      -72.2 lb    To-hit        19,+6    Speed         Normal
 MaxDepth       400' (L8)    Shots      1.0/turn

 You are the only child of a Dwarven Miner. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............+ Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:.............+
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The dark elven mage tries to cast a spell, but fails. (x2)
> Something mumbles.
> You are hit by something!
> The dark elven mage tries to cast a spell, but fails.
> You are confused.
> There is a wall blocking your way.
> Something messes with your mind.
> You retain your presence of mind.
> Something mumbles.
> Something messes with your mind.
> You are more confused!
> The dark elven mage hits you. (x2)
> Something mumbles.
> The dark elven mage hits you. (x2)
> You die.

Killed by a dark elven mage.


  [Character Equipment]

a) a Dark Sword (3d7) (+0,+0) <+1>
     An inheritance from your family.

     Has a 10% chance of suppressing magic.
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +6 DEX you would get 1.3 blows/round.
     Average damage/round: 17.9.

b) a Short Bow (x2) (+6,+4)
     Found lying on the floor at 150 feet (level 3).

f) an Old Lantern (2499 turns)
     Found lying on the floor of a special room at 150 feet (level 3).

     Intensity 3 light.

g) Hard Leather Armour (-1) [16,+0]
     Bought from a store on the surface.

i) a Leather Shield [8,+0]
     An inheritance from your family.

j) a Hard Leather Cap [2,+1]
     Found lying on the floor at 150 feet (level 3).

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 150 feet (level 3).


  [Character Quiver]

a) 22 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.
     35% chance of breaking upon contact.


  [Character Inventory]

a) a Book of Shadows [Shadows for Beginners]
     You can read this book.

b) 4 Rations of Food

c) 2 Flasks of oil

d) 11 Potions of Cure Light Wounds

e) 2 Potions of Neutralize Poison

f) 2 Potions of Speed

g) 2 Potions of Boldness

h) 3 Potions of Confusion
     It can be thrown at creatures with damaging effect.

i) 3 Potions of Water

j) 6 Scrolls of Phase Door

k) a Scroll of Light

l) 2 Scrolls of Blessing

m) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.

n) a Scroll of Remove Hunger (tattered)

o) 2 Scrolls of Word of Recall (rugged)

p) a Rod of Treasure Location

q) a Wand of Darkness (13 charges)

r) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

s) a Deed of Property

t) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   100ft     2     Killed Freesia
00:00:03   100ft     5     Reached level 5
00:00:10   150ft     7     Killed Fang, Farmer Maggot's Dog
00:00:30   100ft     9     Killed Lobelia Sackville-Baggins
00:01:11   400ft     10    Reached level 10
00:01:22   400ft     11    Was killed by a dark elven mage


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                            ### ####           
                           #>######################~      ###~###..##          
                    ######.........................########.........#          
                   #................................................#          
                ####........###########.......#..#...........#####..#          
         ########~#~..######~    ###  ####...........#####~##~#..#..#          
  ########............#         #..    # ####.........#  ### #...#..#          
###......#............#         ~.. h  #.  >#~.#.....####....#...#..###########
.........+..~####~#####         #..#hh #   ##..#######..##...#.................
.........'..##                  #..#  h@   '>  '  '  '  >'  .'.................
###......####                   #..# hh#   ##..#######..##...#...#.............
  #......#                      #..# h #.            ####>...#...#..###########
  ####..##                      #.. h  ~>~#             #### #...'..#          
     #..#                       #.?   ####                    #.....#          
      ..#                       ##'####                       ####..#          
                                #h|###                          #...#          
                                #.~..##                         #...#          
                                ##....#                        ##..##          
                                 ###  #                        #~.##           
                                   #..####                     ##.#            

400' (L8)    LF:4-? Light 3 Blind Confused Poisoned Fed 58 % Broken door        


  [Player information]

Player ID: Jimeh
Time: 14:43:35 11-09-2021
Server Turns: 318306724
Timestamp: 1631360615
Hardcore