Jimeh [Titan Cryokinetic]

  [Tangaria 1.6.0 T-15 Character Dump]

 Name   Jimeh VIII    Age            102         Self  RB  CB  EB   Best
 Sex    Male          Height       15'8"  STR:     17  +3  +0  +0  18/20
 Race   Titan         Weight    22st 4lb  INT:     14  -4  +0  +0     10
 Class  Cryokinetic   Turns used:         WIS:     10  -4  +0  +0      6
 Title  Neophyte      Game          2517  DEX:     12  -2  +0  +0     10
 HP     -21/120       Player        5464  CON:     16  -4  +1  +0     13
 SP     7/10          Active        2439  CHR:     10  +0  +0  +0     10

 Level                 12    Armor        [3,+7]    Saving Throw     34%
 Cur Exp             1046                           Stealth          Bad
 Max Exp             1046    Melee        1d7,+5    Disarm - phys.    2%
 Adv Exp             1062    To-hit        35,+0    Disarm - magic    2%
                             Blows      2.5/turn    Magic Devices      0
 Gold                1411                           Searching        24%
 Burden           68.3 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -75.6 lb    To-hit        16,-4    Speed         Normal
 MaxDepth      500' (L10)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:?............. Fear:..............
Elec:?............. Blnd:?.............
Fire:?............. Conf:..............
Cold:?............! Stun:..............
Pois:.............. HLif:?.............
Lite:?.............  Rgn:..............
Dark:?.............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:?.............  Lev:?.............
Neth:?............. SDig:..............
Chao:?............. Trap:?.............
Dise:?............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:..............
-Tel:.............+  Spd:..............
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:?............. PLit:..............
Hung:.............+ DRed:..............
Time:?............. Move:..............
Mana:?.............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:?.............
Anim:.............. BFir:.............+ SOrc:?.............
Unde:.............. BCld:.............+ STro:?.............
Demo:.............. BPoi:.............. SGia:?.............
 Orc:.............. BStn:.............. SDem:?.............
Trol:.............. BCut:.............. SDra:?.............
Gian:.............. BVmp:.............. SUnd:?.............
Drag:..............


  [Last Messages]

> The war bear claws you for 1 damage.
> The war bear bites you for 6 damage.
> You are confused.
> You singe the baby water dragon for 9 damage.
> You singe the baby water dragon for 11 damage. (x2)
> The baby water dragon breathes water.
> You are more confused!
> The war bear claws you for 4 damage.
> The war bear claws you for 2 damage.
> The war bear bites you for 3 damage.
> You are confused.
> You singe the war bear for 17 damage.
> You miss the war bear.
> The baby water dragon breathes water.
> You die.

Killed by a baby water dragon.


  [Character Equipment]

a) a Short Sword of Slay Troll (1d7) (+4,+7)
     Found lying on the floor of a special room at 400 feet (level 8).

     Slays trolls.

     Combat info:
     2.5 blows/round.
     With +2 STR and +0 DEX you would get 2.6 blows/round.
     With +0 STR and +7 DEX you would get 2.6 blows/round.
     Average damage/round: 55 vs creatures susceptible to fire and creatures
     susceptible to cold, 44.6 vs trolls, 34.1 vs creatures not resistant to
     cold and creatures not resistant to fire, and 23.7 vs. others.

f) a Wooden Torch (1853 turns)
     An inheritance from your family.

     Intensity 2 light.

g) a Filthy Rag [1,+5]
     Found lying on the floor at 250 feet (level 5).

p) a Pair of Leather Boots [2,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

q) a Shovel
     Found lying on the floor at 450 feet (level 9).


  [Character Quiver]

0) 22 Bolts of Slay Animal (1d5) (+9,+4)
     Slays animals.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     You can read this book.

b) a Carrot

c) 2 Mushrooms of Clear Mind

d) a Flask of oil

e) 7 Potions of Cure Light Wounds

f) a Potion of Cure Serious Wounds

g) a Potion of Blindness
     It can be thrown at creatures with damaging effect.

i) a Potion of True Seeing

m) a Potion of Infravision

n) 9 Scrolls of Phase Door

o) 4 Scrolls of Detect Invisible

p) a Scroll of Blessing

q) 2 Scrolls of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

r) a Scroll of Word of Recall (rugged)

s) a Scroll of Wilderness Mapping

t) 4 Wooden Torches (5000 turns)
     Intensity 2 light.

u) a Dagger (Holy Avenger) (1d4) (+12,+4) [+3] <+1>
     Dropped by a large kobold at 250 feet (level 5).

     +1 wisdom.
     Slays evil creatures, demons, undead.
     Provides protection from fear.
     Sustains strength, charisma.
     Grants the ability to see invisible things. Blessed by the gods (combat
     bonuses for holy casters).
     Grants the ability to sense undead.
     Grants the ability to sense demons.

     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.1 blows/round.
     With +0 STR and +7 DEX you would get 3.1 blows/round.
     Average damage/round: 34.5 vs creatures susceptible to fire and creatures
     susceptible to cold, 27.4 vs undead and demons, 20 vs creatures not
     resistant to cold, evil creatures, and creatures not resistant to fire,
     and 13 vs. others.
     Average thrown damage: 79 vs creatures susceptible to fire and creatures
     susceptible to cold, 59.3 vs undead and demons, 39.5 vs creatures not
     resistant to cold, evil creatures, and creatures not resistant to fire,
     and 19.7 vs. others.

v) a Trident (1d10) (+5,+4) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     2.5 blows/round.
     With +1 STR and +0 DEX you would get 2.6 blows/round.
     With +0 STR and +7 DEX you would get 2.6 blows/round.
     Average damage/round: 62.7 vs creatures susceptible to fire and creatures
     susceptible to cold, 33.9 vs creatures not resistant to fire and
     creatures not resistant to cold, and 19.6 vs. others.

w) a Whip (1d3) (+4,+3)
     Found under some rubble at 450 feet (level 9).

     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.1 blows/round.
     With +0 STR and +7 DEX you would get 3.1 blows/round.
     Average damage/round: 25.7 vs creatures susceptible to fire and creatures
     susceptible to cold, 14.4 vs creatures not resistant to fire and
     creatures not resistant to cold, and 8.4 vs. others.

x) a Long Bow (x3) (+3,+4) {Lagduf, the Snaga}
     Dropped by Lagduf, the Snaga, at 400 feet (level 8).


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   250ft     5     Reached level 5
00:00:07   250ft     5     Defeated Freesia
00:00:07   250ft     5     Defeated Baba Yaga
00:00:09   200ft     7     Defeated Grip, Farmer Maggot's Dog
00:00:11   200ft     7     Defeated Wolf, Farmer Maggot's Dog
00:00:20   400ft     8     Killed Lagduf, the Snaga
00:00:36   450ft     10    Reached level 10
00:00:41   500ft     12    Was killed by a baby water dragon


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                     .q.#                                      
                                     .d@.                                      
                            ... #~####q###                                     
                           .#.#>#...'....#                                     
                           ..#...~..#...#.                                     
                           .#.#...#< .###                                      
                            >.>#..>                                            
                               ###                                             
                                                                               
                                                                               
                                                                               
                                                                               

500' (L10)   LF:4-? Light 2 Confused Stun Fed 62 % RCold Open floor             


  [Player information]

Player ID: Jimeh
Time: 18:53:02 12-02-2023
Server Turns: 1619177835
Timestamp: 1676217182
Account score: 50
Hardcore