Jimeh [Maiar Sorceror]

  [Tangaria 1.5.0 Character Dump]

 Name   Jimeh         Age             15         Self  RB  CB  EB   Best
 Sex    Male          Height        6'3"  STR:     16  -4  -5  +0      7
 Race   Maiar         Weight    10st 5lb  INT:     17  -3  +5  +0  18/10
 Class  Sorceror      Turns used:         WIS:     10  -3  +0  +0      7
 Title  Trickster     Game          4718  DEX:     10  -4  +0  +0      6
 HP     -1/62         Player       13991  CON:     16  -4  -3  +0      9
 SP     23/32         Active        7126  CHR:     10  +3  -2  +0     11

 Level                 11    Armor        [5,+4]    Saving Throw     39%
 Cur Exp              805                           Stealth          Bad
 Max Exp              805    Melee       1d11,+7    Disarm - phys.   43%
 Adv Exp              812    To-hit       19,-12    Disarm - magic   69%
                             Blows      1.0/turn    Magic Devices     39
 Gold                 743                           Searching        23%
 Burden           61.9 lb    Shoot to-dam     +3    Infravision    20 ft
 Overweight        8.0 lb    To-hit       13,-11    Speed         Normal
 MaxDepth       450' (L9)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:........+..... Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:.............-  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..+...........
Neth:.............. SDig:.............+
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:............+.
-Tel:..............  Spd:.............+
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You miss the baby blue dragon.
> The baby blue dragon claws you (2).
> The baby blue dragon claws you (3).
> The baby blue dragon misses you.
> You smite the baby blue dragon (15).
> The baby blue dragon claws you (2). (x2)
> The baby blue dragon bites you (3).
> You feel resistant to confusion!
> You feel much better.
> You have no more Potions of Cure Light Wounds (g).
> You are no longer resistant to confusion.
> The baby blue dragon breathes lightning.
> You miss the baby blue dragon.
> The baby blue dragon breathes lightning.
> You die.

Killed by a baby blue dragon.


  [Character Equipment]

a) a Quarterstaff (1d11) (+5,+7) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 450 feet (level 9).

     Combat info:
     This weapon should be wielded with both hands.
     You are too weak to use this weapon.
     1.0 blow/round.
     Average damage/round: 19.3 vs evil creatures and 13.2 vs. others.

b) a Sling (x2) (+6,+3)
     Found lying on the floor at 100 feet (level 2).

c) a Ring of Levitation
     Bought from a store on the surface.

     Makes you float just above the floor.

f) an Old Lantern (3103 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

g) a Robe [2,+1]
     Found lying on the floor at 100 feet (level 2).

h) a Cloak [1,-1]
     Bought from a store on the surface.

i) a Wicker Shield of Resist Cold [2,+5]
     Found lying on the floor at 100 feet (level 2).

     Provides resistance to Cold.

m) a Shovel of Digging <+3> {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).

     +3 tunneling.


  [Character Quiver]

a) 22 Throwing rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
     others.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
     You can read this book.

b) a Book of Magic Spells [Conjurings and Tricks]
     You can read this book.

c) a Beet

d) a Handful of Dried Fruits

e) Salted Pork from Isengard {Wormtongue, Agent of Saruman}

f) a Cold chicken

g) a Potion of Infravision

h) 2 Potions of Water

i) 3 Scrolls of Phase Door

j) a Scroll of Detect Invisible

k) 3 Scrolls of Light

l) a Scroll of Word of Recall (rugged)

m) a Deed of Property


  [Home Inventory]

a) a Scroll of Small House Creation
     Cannot be harmed by Acid, Fire.
     You don't want to drop it on the ground.

b) 2 Scrolls of Remove Hunger (tattered)
     You don't want to drop it on the ground.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:08   100ft     2     Killed Mad woodsman
00:00:16   100ft     5     Reached level 5
00:00:25   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:01:06   400ft     8     Killed Wormtongue, Agent of Saruman
00:01:06   400ft     10    Reached level 10
00:01:14   450ft     11    Killed Lobelia Sackville-Baggins
00:01:16   450ft     11    Killed Fang, Farmer Maggot's Dog
00:01:18   450ft     11    Was killed by a baby blue dragon


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

            #..####~#########~~.                                               
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                                     .....                                     
                                     .d@..                                     
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450' (L9)    LF:3-? Light 3 Moves -1 Fed 58 % Open floor                        


  [Player information]

Player ID: Jimeh
Time: 00:57:34 27-09-2021
Server Turns: 418316767
Timestamp: 1632693454
Hardcore