[Tangaria 1.5.0 Character Dump]
Name Kaizer Age 44 Self RB CB EB Best
Sex Male Height 4'3" STR: 12 +2 -3 +0 11
Race Dwarf Weight 10st 9lb INT: 17 -3 +3 +0 17
Class Warlock Turns used: WIS: 10 +2 +0 +0 12
Title Dark Student Game 10359 DEX: 12 -2 +0 +0 10
HP -1/105 Player 23945 CON: 17 +2 -2 +0 17
SP 16/16 Active 14503
Level 11 Armor [12,+29] Saving Throw 49%
Cur Exp 685 Stealth Bad
Max Exp 685 Melee 1d6,-2 Disarm - phys. 43%
Adv Exp 812 To-hit 25,-1 Disarm - magic 53%
Blows 1.0/turn Magic Devices 61
Gold 3025 Searching 25%
Burden 92.4 lb Shoot to-dam +5 Infravision 50 ft
Overweight 14.5 lb To-hit 12,+3 Speed -2
MaxDepth 300' (L6) Shots 1.0/turn
You are the only child of a Dwarven Prison Guard. You are a credit to
the family. You have dark brown eyes, straight black hair, a two foot
beard, and a dark complexion.
Resistances Abilities
Acid:.............. Fear:..............
Elec:-............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..............
Dark:.............+ ESP:..............
Soun:.............. SInv:..............
Shar:+............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You are no longer resistant to confusion.
> The rogue hits you.
> The rogue misses you. (x2)
> The rogue hits you. (x2)
> The rogue touches you.
> You grab hold of your backpack!
> There is a puff of smoke!
> The rogue disappears!
> The rogue picks up a Bolt (1d5) (+0,+0).
> You have 12 Scrolls of Phase Door {@r1} (i).
> The rogue slings a pebble at you.
> The brigand hits you.
> The brigand misses you.
> The rogue hits you.
> You die.
Killed by a rogue.
[Character Equipment]
a) a Spear (1d6) (-1,-2) [+12] {~400, cursed}
Found lying on the floor at 250 feet (level 5).
It occasionally summons a demon.
It makes your weapon attack you.
It makes your skin harder to damage, but conduct electricity.
Provides resistance to Shards.
Makes you vulnerable to Lightning.
Combat info:
1.0 blow/round.
With +6 STR and +0 DEX you would attack a bit faster.
With +9 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +7 DEX you would attack a bit faster.
With +6 STR and +7 DEX you would get 1.1 blows/round.
With +0 STR and +10 DEX you would get 1.1 blows/round.
Average damage/round: 1.5.
Average thrown damage: 9.1.
b) a Light Crossbow (x3) (+3,+5)
Obtained from Ituirth. Rumoured to be dropped by Baba Yaga at 250 feet
(level 5).
f) an Old Lantern (1750 turns)
Intensity 3 light.
g) a Robe [2,+0]
Found lying on the floor of a special room at 150 feet (level 3).
h) a Cloak [1,+7]
Found lying on the floor of a special room at 200 feet (level 4).
i) a Small Metal Shield [5,+0]
Bought from a store on the surface.
j) a Hard Leather Cap [2,+5] {Lobelia Sackville-Baggins}
Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).
k) a Set of Leather Gloves [1,+5]
Bought from a store on the surface.
l) a Pair of Leather Sandals [1,+0]
Dropped by a small kobold at 50 feet (level 1).
[Character Quiver]
a) 16 Bolts (1d5) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 24.1.
25% chance of breaking upon contact.
[Character Inventory]
a) a Book of Shadows [Shadows for Beginners]
You can read this book.
b) a Ration of Food {~1200}
c) 2 Flasks of oil
d) 7 Potions of Cure Light Wounds {@q1}
e) a Potion of Berserk Strength
f) 3 Potions of Boldness
g) 2 Potions of Salt Water
h) 4 Potions of Cure Serious Wounds
i) 12 Scrolls of Phase Door {@r1}
j) a Scroll of Word of Recall
k) a Scroll of Wilderness Mapping
l) a Scroll of Detect Invisible
m) a Wand of Magic Missile (11 charges)
n) a Lantern (7500 turns)
Bought from a store on the surface.
Cannot be harmed by Fire.
Intensity 3 light.
o) a Short Sword (1d7) (+0,+0)
Found lying on the floor at 250 feet (level 5).
Combat info:
1.0 blow/round.
With +8 STR and +0 DEX you would attack a bit faster.
With +11 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +7 DEX you would attack a bit faster.
With +8 STR and +7 DEX you would get 1.1 blows/round.
With +0 STR and +10 DEX you would get 1.1 blows/round.
Average damage/round: 4.
p) a Mace (2d4) (+0,+0)
Found lying on the floor at 250 feet (level 5).
Combat info:
1.0 blow/round.
With +9 STR and +0 DEX you would attack a bit faster.
With +13 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +7 DEX you would attack a bit faster.
With +9 STR and +7 DEX you would get 1.1 blows/round.
With +0 STR and +10 DEX you would get 1.1 blows/round.
Average damage/round: 5.1.
[Home Inventory]
a) a Pint of Fine Wine
b) 20 Potions of Cure Light Wounds {@q1}
c) 4 Potions of Water
d) 20 Scrolls of Phase Door {@r1}
e) 10 Scrolls titled
You do not know the full extent of this item's powers.
f) a Wand of Magic Missile (5 charges) {~150}
g) an Old Lantern (5000 turns)
Intensity 3 light.
h) a Main Gauche (1d5) (+0,+0)
An inheritance from your family.
Combat info:
1.0 blow/round.
With +1 STR and +0 DEX you would attack a bit faster.
With +8 STR and +0 DEX you would get 1.1 blows/round.
With +0 STR and +7 DEX you would attack a bit faster.
With +1 STR and +7 DEX you would get 1.1 blows/round.
With +0 STR and +10 DEX you would get 1.1 blows/round.
Average damage/round: 3.
i) 40 Bolts (1d5) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 24.1.
25% chance of breaking upon contact.
j) 40 Bolts (1d5) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 24.1.
25% chance of breaking upon contact.
k) 40 Rocks (1d6) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
others.
l) 13 Rocks (1d6) (+0,+0)
Branded with stunning.
Combat info:
Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs.
others.
[House List]
a) a Scroll of Blessing {~200}
b) 11 Rations of Food {~1200}
c) 4 Scrolls of Remove Hunger (tattered) {~500}
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:25 100ft 5 Reached level 5
00:00:35 100ft 6 Killed Grip, Farmer Maggot's Dog
00:00:37 100ft 6 Killed Lobelia Sackville-Baggins
00:00:39 150ft 6 Killed Freesia
00:00:40 150ft 7 Killed Farmer Maggot
00:01:02 250ft 8 Killed Wolf, Farmer Maggot's Dog
00:02:40 250ft 10 Reached level 10
00:02:52 300ft 11 Was killed by a rogue
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Freeze screen after detecting monsters : yes (pause_after_detect)
Compare equipment when examining items : no (expand_inspect)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Advanced]
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
Disturb when effects end : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)
[Scene of Death]
^.. ...#
#.. #...^
^... ....#
#... ....
....^^^##...
..........
........
.....
.....^
^^...^^##^
^....p†..#^
^....pp...^
^...^^:^..^
^^..^ ^.^^
^^^: ^^.
300' (L6) LF:6-? Light 3 Study (1) Fed 23 % Dirt