KittyHonk [Human Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   KittyHonk     Age             17         Self  RB  CB  EB   Best
 Sex    Male          Height        5'9"  STR:     18  +0  +3  +0  18/30
 Race   Human         Weight     7st 2lb  INT:     10  +0  -2  +0      8
 Class  Warrior       Turns used:         WIS:     10  +0  -2  +0      8
 Title  Swordsman     Game          8576  DEX:     12  +0  +2  +0     14
 HP     -2/171        Player       13819  CON:     16  +1  +2  +0  18/10
 SP     0/0           Active        7835

 Level                 13    Armor       [14,+0]    Saving Throw     38%
 Cur Exp             1326                           Stealth          Bad
 Max Exp             1326    Melee        2d4,-7    Disarm - phys.   58%
 Adv Exp             1375    To-hit        42,-7    Disarm - magic   39%
                             Blows      1.1/turn    Magic Devices     26
 Gold                2216                           Searching        25%
 Burden           68.9 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -87.0 lb    To-hit       37,-12    Speed         Normal
 MaxDepth      500' (L10)    Shots      1.0/turn

 You are one of several children of a Serf. You are a credit to the
 family. You have hazel eyes, straight auburn hair, and an average
 complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The carp fish misses you.
> You are drowning!
> You fail to harm the carp fish.
> You are drowning! (x10)
> You are surrounded by a white light.
> You have no more Scrolls of Light (p).
> You are drowning! (x11)
> You fail to harm the carp fish.
> You are drowning!
> The carp fish misses you.
> You fail to harm the carp fish.
> You are drowning!
> You fail to harm the carp fish.
> You are drowning! (x10)
> You die.

Killed by drowning.


  [Character Equipment]

a) a Mace (2d4) (+5,+3)
     Found lying on the floor of a special room at 350 feet (level 7).

     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows/round.
     Average damage/round: 0.

b) a Short Bow (x2) (+0,+0)
     Dropped by a scruffy looking hobbit at 250 feet (level 5).

f) a Wooden Torch (3406 turns)
     An inheritance from your family.

     Intensity 2 light.

g) Soft Leather Armour [8,-1]

h) a Cloak [1,+0]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,-1]
     Dropped by a snotling at 200 feet (level 4).

l) a Pair of Iron Shod Boots [4,+2]
     Found lying on the floor at 300 feet (level 6).

     Cannot be harmed by Fire.

m) a Spade
     Found lying on the floor at 250 feet (level 5).


  [Character Quiver]

a) 7 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 5.
     35% chance of breaking upon contact.

b) 12 Rounded Pebbles (1d2) (+3,+5)
     Combat info:
     Average thrown damage: 13.


  [Character Inventory]

a) 2 Crystals of Telepathy

b) a Book of Shadows [Shadows for Beginners]

c) 3 Potions of Cure Light Wounds

d) 6 Potions of Neutralize Poison

e) 2 Potions of Speed

f) a Potion of Berserk Strength

g) 2 Potions of Boldness

h) a Potion of Confusion
     It can be thrown at creatures with damaging effect.

i) 2 Potions of Water

j) 8 Scrolls of Phase Door

k) a Scroll of Detect Invisible

l) 2 Scrolls of Blessing

m) a Scroll of Curse Weapon

n) a Scroll of Remove Hunger (tattered)

o) 2 Scrolls of Word of Recall (rugged)

p) 2 Scrolls of Monster Confusion

q) a Wand of Confuse Monster (0 charges)

r) a Wand of Wonder (20 charges)
     Cannot be harmed by Lightning.

s) a Deed of Property

t) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:35   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:43   250ft     5     Reached level 5
00:00:47   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:01:17   200ft     9     Killed Fang, Farmer Maggot's Dog
00:01:25   250ft     10    Reached level 10
00:01:56   350ft     12    Killed Vort the Kobold Queen
00:01:57   350ft     13    Found the Cloak 'Holcolleth'
00:02:22   Town      13    Was killed by drowning


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...~~~~~~~~~~~~~~~.....f:..p:..#*.#........
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~†~~~~~~~~~~~~~~.........(....#...*.#....
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..~~~~~~~~~~~~~~~....#...:.#................
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~~~~~~~~~......*.....#......*..*.#.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...~~~~~~~~~~~~....*...*.*#*.*......*..#.*..
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^.~~~~~~~~~..........*....................*
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^...##:##...........................#......#
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^..#:p.+..............#.....#....#...*#.*..

0_0          Light 1 Unignoring Weak 5 % Deep water