Lamprey [Merfolk Monk]

  [Tangaria 1.5.0 Character Dump]

 Name   Lamprey       Age             17         Self  RB  CB  EB   Best
 Sex    Male          Height        6'1"  STR:     15  -1  +1  +0     15
 Race   Merfolk       Weight    13st 1lb  INT:     11  -1  -2  +0      8
 Class  Monk          Turns used:         WIS:     14  +0  +0  +0     14
 Title  Brother       Game         10300  DEX:     17  -1  +2  +0     18
 HP     -5/120        Player       21437  CON:     12  -3  +1  +0     10
 SP     0/0           Active       10070

 Level                 10    Armor      [13,+32]    Saving Throw     40%
 Cur Exp              621                           Stealth    Very Good
 Max Exp              621    Melee        2d4,+4    Disarm - phys.   56%
 Adv Exp              625    To-hit       34,-13    Disarm - magic   38%
                             Blows      2.0/turn    Magic Devices     43
 Gold                 733                           Searching        38%
 Burden           69.9 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight      -32.0 lb    To-hit       28,-13    Speed              1
 MaxDepth       400' (L8)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.......+......
 -SP:.............. Sear:..............
Afrd:.............! Infr:.............+
Aggr:.............. Tunn:.............-
-Tel:..............  Spd:.............+
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The tengu hits you.
> The tengu misses you.
> The tengu hits you.
> The tengu misses you.
> It tries to cast a spell, but fails.
> Something commands you to return.
> It tries to cast a spell, but fails.
> The tengu blinks away.
> The tengu disappears!
> Something mutters.
> It disappears!
> The tengu tries to cast a spell, but fails.
> Something hits you.
> You are more poisoned!
> You die.

Killed by an imp.


  [Character Equipment]

f) a Wooden Torch (1662 turns)
     Intensity 2 light.

g) Soft Leather Armour [8,+1]
     Bought from a store on the surface.

h) a Cloak of Stealth [1,+6] <+2>
     Dropped by a gallant at 200 feet (level 4).

     +2 stealth.

j) a Metal Cap [3,+4]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+4]
     Found lying on the floor at 50 feet (level 1).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 27 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 10.5 vs creatures not resistant to stunning and
     10.5 vs. others.


  [Character Inventory]

a) 2 Mushrooms of Toadstool

b) 4 Rations of Food

c) 2 Flasks of oil

d) 3 Potions of Cure Light Wounds {@q1}

e) 2 Potions of Neutralize Poison

f) 2 Potions of Heroism

g) 3 Potions of Berserk Strength {@q2}

h) a Potion of True Seeing

i) 2 Potions of Sleep
     It can be thrown at creatures with damaging effect.

j) a Potion of Blindness
     It can be thrown at creatures with damaging effect.

k) 12 Scrolls of Phase Door

l) a Scroll of Detect Invisible

m) 3 Scrolls of Light

n) 3 Scrolls of Blessing

o) a Scroll of Remove Hunger (tattered)

p) a Scroll of Word of Recall (rugged)

q) a Scroll of Treasure Detection

r) a Wand of Light (10 charges) {@a1}

s) a Wand of Darkness (15 charges)

t) a Ring of Searching <+1>
     Found lying on the floor of a special room at 350 feet (level 7).

     +1 stealth.
     +1 searching skill.

u) an Old Lantern (5000 turns)
     Obtained from James VI. Rumoured to be found lying on the floor at 200
     feet (level 4).

     Intensity 3 light.

v) a Deed of Property


  [Home Inventory]

a) 4 Potions of Cure Light Wounds {@q1}

b) 3 Potions of Berserk Strength

c) Old Rusty Chain Mail (-5) [27,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

d) a Maul (4d4) (+2,+2) {Baba Yaga}
     Combat info:
     2.0 blows/round.
     Average damage/round: 33.


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   50ft      2     Killed Mad woodsman
00:00:26   100ft     3     Killed Wolf, Farmer Maggot's Dog
00:00:26   100ft     5     Reached level 5
00:01:05   250ft     7     Helped to kill Baba Yaga
00:01:17   250ft     8     Killed Fang, Farmer Maggot's Dog
00:01:25   150ft     8     Killed Lobelia Sackville-Baggins
00:02:39   300ft     10    Reached level 10
00:02:48   400ft     10    Killed Mughash the Kobold Lord
00:02:51   400ft     10    Was killed by an imp


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                             ................#.                                
                             ^ ^^^.^^#^^#^^^^.^^^^^^                           
                               ^.......#...........^                           
                               %...................%                           
                               %...................+ %                         
                               %...................~.:                         
                             % ^...................% %                         
                             ^.~~~~~~^:~~~~^~~~^^ ^                            
                              #...........u..........~                         
                              ^^^^^^^^^^.uu^^^^^^^^ ^                          
                                      .†.u......                               
                                      #^u.^^^^^^                               
                                      :^''^^:                                  
                                      .......                                  
                                      ^^'^^^^                                  
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                 @                                             

400' (L8)    LF:7-? Light 2 Paralyzed! Afraid Poisoned Fed 70 % Dirt