Laroh [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Laroh         Age             26         Self  RB  CB  EB   Best
 Sex    Male          Height        7'1"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    16st 8lb  INT:     12  -4  -2  +0      6
 Class  Warrior       Turns used:         Wis:     10  -2  -2  +0      6      3
 Title  Swordsman     Game          6548  DEX:     13  -4  +2  +0     11
 HP     -3/170        Player       18323  CON:     15  +3  +2  +0  18/20
 SP     0/0           Active       12606

 Level                 12    Armor       [13,-6]    Saving Throw     22%
 Cur Exp             1035                           Stealth          Bad
 Max Exp             1035    Melee        8d1,+6    Disarm - phys.   48%
 Adv Exp             1062    To-hit       48,+26    Disarm - magic   30%
                             Blows      1.1/turn    Magic Devices     14
 Gold                1468                           Searching        35%
 Burden          104.7 lb    Shoot to-dam     +4    Infravision    80 ft
 Overweight      -75.2 lb    To-hit       33,+27    Speed            -10
 MaxDepth      600' (L12)    Shots      1.0/turn

 Your mother was a Stone-Troll Warrior. You have slime-green eyes, dirty
 sea-weed green hair, and white scabby skin.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..+...........
 -SP:.............. Sear:..+...........
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The tengu hits you. (x2)
> The tengu blinks away.
> The tengu disappears!
> The tengu hits you.
> You hit the tengu.
> The tengu hits you. (x2)
> The tengu blinks away.
> The tengu disappears!
> You are too confused to read! (x2)
> The tengu blinks away.
> The tengu disappears!
> The tengu blinks away.
> The tengu disappears!
> The tengu hits you.
> You die.

Killed by a tengu.


  [Character Equipment]

a) a Great Hammer (8d1) (+1,+3) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +3 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +6 DEX you would get 1.3 blows/round.
     Average damage/round: 17.6.

b) a Short Bow (x2) (+2,+4)
     Found lying on the floor at 200 feet (level 4).

c) a Ring of Searching <+1, +4>
     Found lying on the floor at 250 feet (level 5).

     +1 stealth.
     +4 searching skill.

f) a Wooden Torch (4418 turns)
     Intensity 2 light.

g) Soft Leather Armour [8,+3]
     Dropped by a kobold archer at 200 feet (level 4).

i) a Wicker Shield [2,-1]
     Dropped by a snotling at 250 feet (level 5).

k) a Set of Leather Gloves [1,-1]
     Found lying on the floor at 50 feet (level 1).

l) a Pair of Leather Boots [2,+3] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 32 Arrows (1d4) (+0,+0)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.3.
     35% chance of breaking upon contact.

b) 26 Bolts (1d5) (+0,+0)

c) 39 Rocks (1d6) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 7.1 vs creatures not resistant to stunning and 7.1
     vs. others.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]

b) 2 Potions of Neutralize Poison

c) a Potion of Berserk Strength

d) 2 Potions of Boldness

e) 3 Potions of Blindness
     It can be thrown at creatures with damaging effect.

f) 3 Potions of Slowness
     It can be thrown at creatures with damaging effect.

g) 10 Scrolls of Phase Door

h) 6 Scrolls of Detect Invisible

i) 4 Scrolls of Identify Rune

j) 2 Scrolls of Word of Recall

k) a Scroll of Deep Descent

l) 2 Scrolls of Word of Recall (rugged)

m) a Wand of Darkness (11 charges)

n) a Wand of Wonder (21 charges)
     Cannot be harmed by Lightning.

o) a Wand of Light (12 charges)

p) 2 Wands of Magic Missile (18 charges)

q) a Wand of Hold Monster (6 charges)

r) a Wooden Torch (5000 turns)
     Intensity 2 light.

s) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:15   50ft      3     Killed Mad woodsman
00:00:22   100ft     4     Killed Freesia
00:00:22   100ft     5     Reached level 5
00:00:27   100ft     5     Killed Farmer Maggot
00:00:28   100ft     5     Killed Grip, Farmer Maggot's Dog
00:01:03   250ft     9     Killed Baba Yaga
00:01:03   250ft     10    Reached level 10
00:01:45   600ft     12    Killed Lobelia Sackville-Baggins
00:01:49   600ft     12    Was killed by a tengu


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                    #^^^^^^^^                                  
                                    ....}.']^                                  
                                    #^^^^'^'^                                  
                                    ^.....^.^                                  
                                   .^.....^.^                                  
                                  ^^u#^^^^^.:                                  
                               .$..u^.#...^.^                                  
                               ....†^.....^<^                                  
                               +^^^^^#^^^':^                                   
                               <.#  ......+.                                   
                               ^^^ ^''^^^                                      
                                   ^..^.^.                                     
                                   ^......                                     
                                   #^^^^''                                     
                                                                               
                                          .                                    
                                                                               
                                           ~                                   

600' (L12)   LF:4-? Light 2 Slow Confused Fed 82 % Berserk Infra Bold Dirt