Leene [Hydra Monk]

  [Tangaria 1.5.0 Character Dump]

 Name   Leene II      Age            323         Self  RB  CB  EB   Best
 Sex    Female        Height       13'7"  STR:     17 -10  +1  +0      8
 Race   Hydra         Weight    13st 2lb  INT:     10 -10  -2  +0      3
 Class  Monk          Turns used:         WIS:     10 -10  +0  +0      3
 Title  Immaculate    Game          6460  DEX:     16 -10  +2  +0      8
 HP     -1/223        Player       10017  CON:     16 -10  +1  +1      8
 SP     0/0           Active        6131

 Level                 16    Armor      [10,+63]    Saving Throw     44%
 Cur Exp             2506                           Stealth          Bad
 Max Exp             2506    Melee        3d5,-9    Disarm - phys.    7%
 Adv Exp             2875    To-hit       42,-14    Disarm - magic    2%
                             Blows      2.6/turn    Magic Devices      7
 Gold                3235                           Searching        35%
 Burden           52.1 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight       -7.8 lb    To-hit       27,-14    Speed             -4
 MaxDepth      600' (L12)    Shots      0.0/turn

 You were born in a swamp.

Resistances         Abilities
Acid:.............. Fear:..+..........+
Elec:...?.......... Blnd:...?..........
Fire:...?.......... Conf:..............
Cold:...?.........- Stun:..............
Pois:...?.......... HLif:...?..........
Lite:...?..........  Rgn:..............
Dark:...?..........  ESP:..............
Soun:.............. SInv:..............
Shar:...?.......... FAct:..............
Nexu:...?..........  Lev:.............+
Neth:...?.......... SDig:..............
Chao:.............. Trap:...?..........
Dise:...?.......... Blss:..............

Hindrances          Modifiers
 -HP:..........+... Stea:..-..........-
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............+ Tunn:.............+
-Tel:...?..........  Spd:..............
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:...?.......... PLit:..............
                    DRed:..............
Time:...?.......... Move:.............+
Mana:...?..........
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> There is a wall blocking your way.
> You are confused.
> The ogre hits you.
> You are confused.
> There is a wall blocking your way.
> The ogre hits you.
> You are confused. (x2)
> There is a wall blocking your way.
> You are confused.
> The baby water dragon misses you.
> The baby water dragon claws you.
> The baby water dragon misses you.
> Fedoborod has left the game.
> The baby water dragon claws you.
> You die.

Killed by a baby water dragon.


  [Character Equipment]

c) a Ring of the Dog <+1, -2>
     Found lying on the floor at 300 feet (level 6).

     +1 constitution.
     -2 stealth.
     Provides protection from fear.

d) a Ring of Resist Fire and Cold
     Found lying on the floor of a special room at 600 feet (level 12).

     Provides resistance to Fire, Cold.

f) a Wooden Torch (3433 turns)
     An inheritance from your family.

     Intensity 2 light.

g) Soft Leather Armour [8,+5]
     Dropped by a scout at 200 feet (level 4).

h) a Cloak [1,-1]
     Dropped by a mindbender at 350 feet (level 7).

k) a Set of Leather Gloves [1,+2] {cursed}
     Dropped by a cave orc at 350 feet (level 7).

     It makes you hallucinate sometimes.
     It paralyses you every now and then.
     It makes you slow to recover hitpoints.

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]

b) 4 Rations of Food

c) a Pint of Fine Wine {Freesia}

d) 9 Potions of Cure Light Wounds

e) 3 Potions of Water

f) 2 Potions of Slime Mold Juice

g) 2 Potions of Slowness
     It can be thrown at creatures with damaging effect.

h) 5 Potions of Confusion
     It can be thrown at creatures with damaging effect.

i) 3 Potions of True Seeing

j) 6 Potions of Blindness
     It can be thrown at creatures with damaging effect.

k) a Potion of Heroism

l) 7 Scrolls of Phase Door

m) a Scroll of Word of Recall

n) a Scroll of Deep Descent

o) 5 Scrolls of Blessing

p) a Scroll of Remove Hunger (tattered)

q) a Scroll of Word of Recall (rugged)

r) a Wand of Magic Missile (10 charges)

s) a Wand of Slow Monster (4 charges)

t) a Wooden Torch (2015 turns)
     An inheritance from your family.

     Intensity 2 light.

u) a Wooden Torch (5000 turns)
     Found lying on the floor at 600 feet (level 12).

     Intensity 2 light.

v) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:15   250ft     5     Reached level 5
00:00:31   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:00:31   200ft     7     Killed Farmer Maggot
00:00:33   200ft     8     Killed Grip, Farmer Maggot's Dog
00:00:45   300ft     10    Reached level 10
00:01:00   350ft     10    Killed Freesia
00:01:14   350ft     11    Killed Vort the Kobold Queen
00:01:16   350ft     12    Killed Bullroarer the Hobbit
00:01:27   600ft     15    Reached level 15
00:01:47   600ft     16    Was killed by a baby water dragon


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                               ^^^^                            
                                              ^^..^                            
                                              :...^                            
                                              ^...^^^            ^^^           
                                              ^.....^            ^...          
                                              ^...^^^            <...^^       ^
              ^                        ^^^    ^...^              ^....:#     ^.
             :^.                       ^.^^^^^^...^      ^^^     ^^....^     ^.
              .......  ^    ^^^^^^^^^^^^:^.........^^^^^^^..^  ^^^....:^    #^.
                    ^....   ......#...d†+...................^  #:....^^     ^..
                    ^=...   ...........^^++^^^^^............^^^^^^....^^   ^:..
                    ^.       ^^^^^:^^^^:       <#..^^^^^^^..^^...^#....^   ^:..
                                                         ...<^........^^   .^..
                                                         ...^^.....#^^      ^..
                                                         ^........^^        ^^^
                                                         :........^^#          
                                                          '+^^^......^       #.
                                                              ^.......^     ^..
                                                              ^.......^^:^:^^..
                                                              ^........#.......
                                                               ^+'^^^..........

600' (L12)   LF:4-? Light 2 Moves +10 Confused Heavy Stun Fed 89 % Stony sand