Leene [Hydra Unbeliever]

  [Tangaria 1.5.0 Character Dump]

 Name   Leene         Age            261         Self  RB  CB  EB   Best
 Sex    Female        Height      14'10"  STR:     17 -10  +3  +0     10
 Race   Hydra         Weight   15st 11lb  INT:     12 -10  -4  +0      3
 Class  Unbeliever    Turns used:         Wis:     10 -10  -3  +0      3      3
 Title  Thinker       Game          3629  DEX:     15 -10  +2  +0      7
 HP     -26/148       Player        5832  CON:     15 -10  +2  +0      7
 SP     0/0           Active        3877

 Level                 10    Armor      [10,+46]    Saving Throw     46%
 Cur Exp              504                           Stealth          Bad
 Max Exp              504    Melee        2d4,+3    Disarm - phys.    2%
 Adv Exp              625    To-hit        38,-1    Disarm - magic    2%
                             Blows      1.0/turn    Magic Devices      0
 Gold                 437                           Searching        12%
 Burden           57.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -14.9 lb    To-hit        25,-1    Speed         Normal
 MaxDepth       250' (L5)    Shots      0.0/turn

 You were born in a swamp.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............- Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:..........+... Stea:.............-
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............+ Tunn:............++
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The Deadmen hills white wraith misses you.
> You bite the Deadmen hills white wraith (circular).
> The Deadmen hills white wraith is destroyed.
> *** LOW HITPOINT WARNING! ***
> The Deadmen hills white wraith (offscreen) points at you and curses horribly!
> You are no longer poisoned.
> The Deadmen hills white wraith fails to cast a spell.
> The Deadmen hills white wraith conjures up scary horrors.
> You are terrified!
> The Deadmen hills white wraith hits you.
> The Deadmen hills white wraith misses you. (x2)
> You feel bolder now.
> You miss the Deadmen hills white wraith.
> The Deadmen hills white wraith points at you and curses horribly!
> You die.

Killed by a Deadmen hills white wraith.


  [Character Equipment]

f) an Old Lantern (2868 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

k) a Set of Leather Gloves [1,+3] {cursed}
     Found lying on the floor at 200 feet (level 4).

     It poisons you from time to time.
     It makes you slow to recover hitpoints.

l) a Pair of Leather Sandals [1,+0]
     Found lying on the floor at 200 feet (level 4).

m) a Shovel of Digging <+4> {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     +4 tunneling.


  [Character Quiver]


  [Character Inventory]

a) 4 Rations of Food

b) a Flask of oil

c) 2 Potions of Cure Light Wounds

d) 8 Potions of Cure Serious Wounds

e) a Potion of Berserk Strength

f) 2 Potions of Boldness

g) a Potion of True Seeing

h) 3 Scrolls of Phase Door

i) a Scroll of Word of Recall

j) 2 Scrolls of Deep Descent

k) a Scroll of Remove Hunger (tattered)

l) a Scroll of Word of Recall (rugged)

m) 2 Scrolls of Detect Invisible

n) a Scroll of Identify Rune

o) 4 Scrolls of Blessing

p) a Wooden Torch (4503 turns)
     An inheritance from your family.

     Intensity 2 light.

q) an Old Lantern (5000 turns) {cursed}
     Found lying on the floor at 200 feet (level 4).

     It occasionally makes a loud noise.
     It paralyses you every now and then.
     Intensity 3 light.


  [Home Inventory]

a) 6 Scrolls of Treasure Detection

b) 3 Scrolls of Light

c) a Wand of Slow Monster (3 charges)

d) a Wooden Torch (5000 turns)
     An inheritance from your family.

     Intensity 2 light.

e) a Dagger (1d4) (+0,+0)
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster.
     With +8 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +3 DEX you would attack a bit faster.
     With +2 STR and +3 DEX you would get 1.1 blows/round.
     With +0 STR and +10 DEX you would get 1.1 blows/round.
     Average damage/round: 5.5.
     Average thrown damage: 7.5.

f) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:05   100ft     3     Killed Lobelia Sackville-Baggins
00:00:06   150ft     3     Killed Fang, Farmer Maggot's Dog
00:00:06   150ft     5     Reached level 5
00:00:16   250ft     6     Killed Baba Yaga
00:00:33   200ft     8     Killed Farmer Maggot
00:00:37   200ft     8     Killed Wolf, Farmer Maggot's Dog
00:00:42   200ft     10    Reached level 10
00:01:00   Town      10    Was killed by a Deadmen hills white wraith


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

......#.*.........~~~~~~~~...~..###.##....^^^^^^^^^^^^^^^^^^^^^:^^^^^^^^^^^^^^^
......#...#.......~~~~~~~..~~~..#.....#.#.^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^^^:^^^^
#..#..............~~~~~~~...~~.#......#...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
.................~~~~~~~~...~~..........*.^^^^^^^^^^^^^^^^^^^^^^^^^^^^#^^^^^^#^
...*...........~~~~~~~~~~...~.....#......#^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#^
..........~~~~~~~~~~~~~~~~..~..###.....##.^^^^^^^^^^#^^^^^^^^^^^^:^^^^^^^^^^^^^
.....~~~~~~~~~~~~~~~~~~~~......*#.........^.^^^^^^^^#^^^^^:^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~.......#..........^.^^^^^^^^^^^^^^^^^^^^^^^^^..^^^^^^^^
~~~~~~~~~~~...~~~~~~~~~...........#.##...#.^^^^:^^^^^^^^^^^^^^^^^^^^^...^^:^^^^
~~~~~~~~~~....~~~~~~~.........#......#.W...^^^^^^^^^^^^^^^^^^#^^^^^^^^..^^^^^^^
~~~~~~~~~.....~~~~~~.......~.........W.†...^^^^^^^^^^^^^^^^^^#^^^^#^^^^^^^^^^^^
~~~~~~~~~......~~~........~....#..#.##...#.#^^^^^^^^^^^^^^^^^^^^^^#^^^^^^^^^^^^
~~~~~~~~~~..~~~~~~........~....#.....#.......^^^^^^^^^^^^^:^^^^^^^^^^^^^^^^^^^^
....~~~~~~~~~~~.....#....~.....*.....#......#.^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^#^
....~~~~....~...........~........*......#..#..^^^^^^^^^^^^^^^^^^^^^^^^^:^^^^^#^
.......................~..*..#...##.....##....^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~.......~...........~.....#...#.....#........^^^^^^^#^^^^^^^:^^^^^^^^^^^^^^^
...........~.#.....~~..~..#..###.....##....##....^^^^^^#^^^^^^^^^^^^^^^^^^^^^^^
....~~~..........~~~~....#......#....*.....#.......^^^^^^^^^^^^^^^^^^^^^^^^^^^^
..~~........~~~~~.......*....####....................:^^^:^^^^^#^^^^^^^^^^^^^^^
.......................**.#.......#......#..........:::^^^^^^^^#^^^^^^^^^#^^^^^

0_2          Light 1 Fed 51 % Grass