Leene [Black-Dwarf Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   Leene         Age             50         Self  RB  CB  EB   Best
 Sex    Female        Height        3'7"  STR:     18  -1  +3  +0  18/20
 Race   Black-Dwarf   Weight     9st 9lb  INT:     10  +0  -2  +0      8
 Class  Warrior       Turns used:         WIS:     10  -1  -2  +0      7
 Title  Swordsman     Game          3997  DEX:     10  +0  +2  +0     12
 HP     -3/168        Player        5982  CON:     17  +0  +2  +1  18/20
 SP     0/0           Active        4697

 Level                 12    Armor      [10,+11]    Saving Throw     32%
 Cur Exp              886                           Stealth          Bad
 Max Exp              886    Melee        1d5,+3    Disarm - phys.   55%
 Adv Exp             1062    To-hit        39,+1    Disarm - magic   40%
                             Blows      2.3/turn    Magic Devices     38
 Gold                2608                           Searching        27%
 Burden           80.4 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -63.5 lb    To-hit        34,+1    Speed         Normal
 MaxDepth       350' (L7)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:......+....... Blnd:..............
Fire:.............. Conf:..............
Cold:..+........... Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:.............+
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You hit the large kobold. (x2)
> The large kobold hits you.
> You hit the large kobold. (x2)
> Vort the Kobold Queen conjures up weird things.
> You retain your presence of mind.
> The large kobold hits you.
> You hit the large kobold. (x3)
> Vort the Kobold Queen hits you. (x2)
> The large kobold hits you.
> You miss the large kobold.
> You hit the large kobold.
> Vort the Kobold Queen points at you and curses!
> Your body tingles briefly.
> The large kobold hits you.
> You die.

Killed by a large kobold.


  [Character Equipment]

a) a Main Gauche (1d5) (+0,+0)
     Dropped by a snaga at 350 feet (level 7).

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +5 DEX you would get 2.7 blows/round.
     Average damage/round: 14.2.

c) a Ring of Ice [+7] <+1>
     Found lying on the floor at 250 feet (level 5).

     +1 constitution.
     Provides resistance to Cold.

f) an Old Lantern (4952 turns)
     Dropped by a scout at 200 feet (level 4).

     Intensity 3 light.

g) Soft Leather Armour of Resist Lightning [8,+4] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     Provides resistance to Lightning.

l) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 250 feet (level 5).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 29 Arrows (1d4) (+0,+0)

b) 15 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.


  [Character Inventory]

a) 2 Rations of Food {Freesia}

b) a Pint of Fine Ale

c) a Flask of oil

d) 5 Potions of Cure Light Wounds

e) a Potion of Berserk Strength

f) 5 Potions of Neutralize Poison

g) 2 Potions of Speed

h) 3 Potions of Cure Serious Wounds

i) a Potion of Detonation
     It can be thrown at creatures with damaging effect.

j) a Potion of Water

k) 17 Scrolls of Phase Door

l) 2 Scrolls of Detect Invisible

m) a Scroll of Blessing

n) a Scroll of Remove Hunger (tattered)

o) a Scroll of Word of Recall (rugged)

p) 2 Scrolls of Life

q) a Wand of Light (14 charges)

r) a Wooden Torch (3355 turns)
     An inheritance from your family.

     Intensity 2 light.

s) a Wooden Torch (5000 turns)
     Found lying on the floor of a special room at 150 feet (level 3).

     Intensity 2 light.

t) an Old Lantern (862 turns)
     Found lying on the floor at 100 feet (level 2).

     Intensity 3 light.

u) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows/round.
     With +0 STR and +5 DEX you would get 2.7 blows/round.
     Average damage/round: 13.
     Average thrown damage: 7.5.

v) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   50ft      1     Killed Grip, Farmer Maggot's Dog
00:00:04   100ft     5     Reached level 5
00:00:09   100ft     5     Killed Lobelia Sackville-Baggins
00:00:21   250ft     7     Killed Baba Yaga
00:00:30   250ft     9     Killed Bullroarer the Hobbit
00:00:31   250ft     9     Killed Wolf, Farmer Maggot's Dog
00:00:35   250ft     9     Killed Freesia
00:00:35   250ft     9     Killed Fang, Farmer Maggot's Dog
00:00:35   250ft     10    Reached level 10
00:01:06   350ft     12    Was killed by a large kobold


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                         ^^^^^^^^^^^^.^.^ ^^ ^                                 
                         ^....#..?.:....^.. .                                  
                          ^....#....^!.†k^   .                                 
                           ^....:...-^..kk^                                    
                        ..  ^....^.]..^...>^                                   
                       ^^   ^^^'^:^^'#:^:'.^                                   
                            ^....^...> .  >^                                   
                             #..^....^. .                                      
                            ...^....^  . ^                                     
                         ^....^ .. ^ .  ^                                      
                         ^^^^^ ^  ^   ^                                        
                                                                               
                                                                               
                                                                               
                                                                               

350' (L7)    LF:6-? Light 5 Fed 88 % Stony sand