LiBaU [Half-Troll Warrior]

  [Tangaria 1.5.0 Character Dump]

 Name   LiBaU         Age             23         Self  RB  CB  EB   Best
 Sex    Male          Height        6'2"  STR:     17  +4  +3  +0  18/60
 Race   Half-Troll    Weight    15st 8lb  INT:     12  -4  -2  +0      6
 Class  Warrior       Turns used:         WIS:     11  -2  -2  +0      7
 Title  Soldier       Game          7619  DEX:     13  -4  +2  +0     11
 HP     -2/168        Player       16918  CON:     16  +3  +2  +0  18/30
 SP     0/0           Active        8804

 Level                 10    Armor       [11,+1]    Saving Throw     20%
 Cur Exp              523                           Stealth          Bad
 Max Exp              523    Melee        2d5,+3    Disarm - phys.   47%
 Adv Exp              625    To-hit        45,+1    Disarm - magic   30%
                             Blows      1.6/turn    Magic Devices     14
 Gold                1125                           Searching        13%
 Burden           97.3 lb    Shoot to-dam     +0    Infravision    30 ft
 Overweight      -82.6 lb    To-hit        30,+1    Speed         Normal
 MaxDepth       450' (L9)    Shots      1.0/turn

 Your mother was a Cave-Troll Warrior. You have slime-green eyes, oily
 sea-weed green hair, and green ulcerous skin.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:..?........... Blnd:..............
Fire:..+........... Conf:..............
Cold:..?........... Stun:..............
Pois:.............. HLif:..?...........
Lite:..?...........  Rgn:..............
Dark:..?...........  ESP:..............
Soun:..?........... SInv:..............
Shar:..?........... FAct:..............
Nexu:..?...........  Lev:..?...........
Neth:..?........... SDig:..............
Chao:..?........... Trap:..?...........
Dise:..?........... Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..?...........  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:..?........... PLit:..............
Hung:.............. DRed:..............
Time:..?........... Move:..............
Mana:..?...........
Wate:..?...........

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You feel very weak for a moment, but the feeling passes.
> Something mumbles.
> You feel yourself speed up.
> Something bites you.
> Someone misses you.
> Someone hits you.
> Something makes scary noises.
> You fight off a sense of dread.
> Something mutters.
> Someone sounds REALLY healthy!
> Something bites you.
> Something stings you.
> You feel very weak for a moment, but the feeling passes.
> Someone hits you.
> You die.

Killed by a gallant.


  [Character Equipment]

a) a Long Sword (2d5) (+0,+0)
     Bought from a store on the surface.

     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows/round.
     With +0 STR and +6 DEX you would get 2.0 blows/round.
     Average damage/round: 15.2.

b) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 150 feet (level 3).

c) a Ring of Resist Fire and Cold
     Found lying on the floor at 100 feet (level 2).

     Provides resistance to Fire, Cold.

f) an Old Lantern (1509 turns)
     Found lying on the floor of a special room at 150 feet (level 3).

     Intensity 3 light.

g) Soft Leather Armour [8,-4]
     An inheritance from your family.

i) a Wicker Shield [2,+0]
     Found lying on the floor at 50 feet (level 1).

l) a Pair of Leather Sandals [1,+5] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 22 Bolts of Venom (1d5) (+1,+3)
     Branded with poison.

b) 22 Iron Shots (1d4) (+0,+0)
     Combat info:
     Average thrown damage: 5.


  [Character Inventory]

a) a Ration of Food

b) 3 Flasks of oil

c) 5 Potions of Cure Light Wounds {@q1}

d) 3 Potions of Berserk Strength

e) 4 Potions of Boldness

f) 4 Potions of Heroism

g) 2 Potions of Infravision

h) 4 Potions of Cure Serious Wounds

i) 5 Scrolls of Phase Door

j) 4 Scrolls of Detect Invisible

k) 2 Scrolls of Light

l) a Scroll of Remove Hunger (tattered)

m) a Scroll of Word of Recall (rugged)

n) 2 Scrolls of Summon Monster

o) 3 Scrolls of Blessing

p) 2 Scrolls of Magic Mapping

q) an Old Lantern (5000 turns)
     Dropped by a green naga at 450 feet (level 9).

     Intensity 3 light.

r) a Robe [2,+0]
     Found lying on the floor at 400 feet (level 8).

s) a Dagger (1d4) (+4,+3)
     Found lying on the floor at 150 feet (level 3).

     Combat info:
     3.4 blows/round.
     With +0 STR and +6 DEX you would get 3.8 blows/round.
     Average damage/round: 29.5.
     Average thrown damage: 16.6.

t) an Empty Bottle


  [Home Inventory]

a) a Crystal of Telepathy

b) 5 Potions of Cure Light Wounds {@q1}

c) 4 Misty Potions

d) 4 Metallic Blue Potions

e) 4 Gold Potions

f) 6 Scrolls of Phase Door

g) a Wooden Torch (2202 turns)
     An inheritance from your family.

     Intensity 2 light.

h) 2 Wooden Torches (5000 turns)
     Intensity 2 light.

i) 5 Empty Bottles


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:32   100ft     3     Killed Farmer Maggot
00:00:41   100ft     4     Killed Lobelia Sackville-Baggins
00:00:43   100ft     5     Reached level 5
00:00:47   150ft     5     Killed Fang, Farmer Maggot's Dog
00:01:12   150ft     8     Killed Freesia
00:02:00   400ft     9     Killed Wolf, Farmer Maggot's Dog
00:02:03   400ft     10    Reached level 10
00:02:06   450ft     10    Was killed by a gallant


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                #..'......###                  
                                                #''#####....#########          
                                              ###..#    #...........##         
                                             ......#     ###.........##        
                                           #~......####### #########..#        
                                          ...............#        #...#        
                                          ...............#       ##...#        
                             ###. #####++#~#~##########..#      ##....#        
                             #..................#     #..#      ~..#..#######  
                             #..................#     #..#      #..#........#  
                             #.!.....].†........#    ##..#      #..#........#  
                             '..........!.......#    #...#      #..#........#  
                             '..................#    #...########..#........#  
                             #..................#    ##............#........~  
                             #########..#########     #...........#####..####  
                                     #..              #>###########  ##..#     
                                     #.               ###            #~..#     
                                                                     ##..#     
                                      '                          ## ###..#~ ###
                                                                 #..#<#.#>#...#
                                     .                           #............#

450' (L9)    LF:3-? Light 6 Blind Confused Fed 61 % Open floor