Lnk [Golem Summoner]

  [Tangaria 1.5.0 Character Dump]

 Name   Lnk IV        Age             14         Self  RB  CB  EB   Best
 Sex    Male          Height        7'0"  STR:     14  +4  -5  +0     13
 Race   Golem         Weight   17st 10lb  INT:     10  -5  -5  +0      3
 Class  Summoner      Turns used:         WIS:     16  -5  +5  +0     16
 Title  Apprentice    Game         15819  DEX:     16  -2  -5  +0      9
 HP     -3/73         Player       25642  CON:     14  +3  -5  +0     12
 SP     13/14         Active        7326

 Level                 10    Armor       [14,+5]    Saving Throw     48%
 Cur Exp              512                           Stealth          Bad
 Max Exp              512    Melee       1d10,+6    Disarm - phys.   10%
 Adv Exp              625    To-hit        21,+5    Disarm - magic    9%
                             Blows      1.0/turn    Magic Devices     34
 Gold                 274                           Searching        14%
 Burden           92.8 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight        2.9 lb    To-hit        11,-1    Speed             -1
 MaxDepth       300' (L6)    Shots      0.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............- Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.............+
Shar:.............. FAct:.............+
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:.............+
Time:.............. Move:.............-
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> You have found 120 gold pieces worth of copper.
> You cannot control that many monsters!
> The baby red dragon misses you. (x2)
> The baby red dragon bites you (4).
> You hit the snaga (10).
> The snaga flees in terror!
> The baby red dragon breathes fire.
> *** LOW HITPOINT WARNING! ***
> One of your Wooden Torches (s) was destroyed!
> You hit the baby red dragon (13).
> The baby red dragon misses you.
> The baby red dragon claws you (2).
> The baby red dragon bites you (4).
> The baby red dragon breathes fire.
> You die.

Killed by a baby red dragon.


  [Character Equipment]

a) a Trident (1d10) (+6,+6)
     Dropped by a snotling at 300 feet (level 6).

     Combat info:
     1.0 blow/round.
     Average damage/round: 11.7.

f) a Wooden Torch (1914 turns)
     Bought from a store on the surface.

     Intensity 2 light.

g) Studded Leather Armour (-1) [12,-1]
     Found lying on the floor of a special room at 250 feet (level 5).

h) a Cloak [1,+6]
     Found lying on the floor of a special room at 200 feet (level 4).

k) a Set of Leather Gloves [1,+0]
     Dropped by a scout at 100 feet (level 2).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) 24 Bolts (1d5) (+2,+4)

b) 9 Iron Shots of Slay Animal (1d4) (+2,+5) {Farmer Maggot}
     Slays animals.

     Combat info:
     Average thrown damage: 30.1 vs animals and 15 vs. others.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     You can read this book.

b) 4 Rations of Food

c) 3 Potions of Cure Light Wounds

d) a Potion of Neutralize Poison

e) a Potion of Boldness

f) 2 Potions of Infravision

g) a Potion of Sleep
     It can be thrown at creatures with damaging effect.

h) a Potion of Water

i) a Potion of Poison
     Branded with poison.

     It can be thrown at creatures with damaging effect.

j) a Potion of Heroism

k) 6 Scrolls of Phase Door

l) 12 Scrolls of Summon Monster

m) a Scroll of Life

n) a Scroll of Wilderness Mapping

o) a Scroll of Remove Hunger (tattered)

p) a Scroll of Word of Recall (rugged)

q) 2 Scrolls of Detect Invisible

r) a Staff of Cure Light Wounds (9 charges)

s) 7 Wooden Torches (5000 turns)
     Bought from a store on the surface.

     Intensity 2 light.

t) an Old Lantern (5000 turns)
     Intensity 3 light.

u) a Dagger (1d4) (+0,+0)
     Found lying on the floor at 100 feet (level 2).

     Combat info:
     1.0 blow/round.
     Average damage/round: 2.5.
     Average thrown damage: 7.5.

v) a Deed of Property

w) an Empty Bottle


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:36   100ft     2     Killed Grip, Farmer Maggot's Dog
00:00:40   100ft     4     Killed Farmer Maggot
00:00:52   100ft     5     Reached level 5
00:00:59   100ft     5     Killed Mad woodsman
00:03:25   200ft     6     Killed Wolf, Farmer Maggot's Dog
00:04:17   300ft     10    Reached level 10
00:04:23   300ft     10    Was killed by a baby red dragon


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : yes (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : yes (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                  ^^^..^                                       
                                ^^.....^^                                      
                               ^^.......^^                                     
                              ^^.........^^                                    
                             ^^...........^^                                   
                             ..............^                                   
                             !..............                                   
                             ^..............                                ^^^
                             ..............#                                ...
                             ...............                                ...
                             ^:...........^                                 ^''
                              ^^.#....†..^:^^:                ^..         ....#
                               #^......}{^:..^                ^~..     ::......
                                ^^....d^^^^...^::<:^^^^^^^^^^^^....:::::....^^^
                                 ^k.^+'^............................:::.....   
                                     ......................................    
                                     ....^^:..^^^^^^    ^^#^^^^^^ ^^^#^^^^^    
                                     ^^^^^                                     

300' (L6)    LF:2-? Light 3 Moves -10 Study (1) Fed 60 %