Lob [Half-Troll Warrior]

  [Tangaria 1.6.0 T-11 Character Dump]

 Name   Lob           Age             21         Self  RB  CB  EB   Best
 Sex    Male          Height        8'3"  STR:     16  +4  +3  +0  18/50
 Race   Half-Troll    Weight    19st 4lb  INT:     10  -4  -2  +0      4
 Class  Warrior       Turns used:         WIS:     10  -2  -2  +0      6
 Title  Soldier       Game          4490  Dex:     17  -4  +2  +0     15     14
 HP     -5/165        Player        8529  CON:     14  +3  +2  +0  18/10
 SP     0/0           Active        5850  CHR:     12  -4  -2  +0      6

 Level                 10    Armor       [11,+5]    Saving Throw     20%
 Cur Exp              587                           Stealth          Bad
 Max Exp              587    Melee        1d4,+8    Disarm - phys.   48%
 Adv Exp              625    To-hit       45,+16    Disarm - magic   30%
                             Blows      3.4/turn    Magic Devices     12
 Gold                 809                           Searching        13%
 Burden          100.7 lb    Shoot to-dam     +0    Infravision    80 ft
 Overweight      -79.2 lb    To-hit       30,+13    Speed             10
 MaxDepth       300' (L6)    Shots      0.0/turn

 Your father was a Cave-Troll Warrior. You have slime-green eyes, dirty
 sea-weed green hair, and blue ulcerous skin.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:.............+
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:.............!
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............. SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> The snaga hits you (8).
> Your eyes begin to tingle!
> You are confused!
> You have a Potion of Confusion (g).
> You feel drugged!
> *Boom!* For a moment you had stars in your eyes..
> The tingling in your eyes intensifies.
> You have no more Potions of Infravision (f).
> Lagduf, the Snaga, misses you.
> Lagduf, the Snaga, hits you (4).
> Lagduf, the Snaga, hits you (5).
> Lagduf, the Snaga, hits you (8).
> The snaga hits you (4).
> The snaga fires a small arrow.
> You die.

Killed by a snaga.


  [Character Equipment]

a) a Dagger (1d4) (+3,+5)
     Found lying on the floor at 100 feet (level 2).

     Combat info:
     3.4 blows/round.
     With +0 STR and +3 DEX you would get 3.8 blows/round.
     Average damage/round: 36.8.
     Average thrown damage: 22.9.

f) a Wooden Torch (2253 turns)
     Intensity 2 light.

g) Soft Leather Armour [8,+1]
     Found lying on the floor at 200 feet (level 4).

i) a Cloak [1,+4]
     Found lying on the floor at 300 feet (level 6).

m) a Wicker Shield [2,+0]
     Found lying on the floor at 100 feet (level 2).


  [Character Quiver]

0) 9 Throwing rocks (1d4) (+0,+0)
     Branded with stunning.

     Combat info:
     Average thrown damage: 5 vs creatures not resistant to stunning and 5 vs.
     others.


  [Character Inventory]

a) a Book of Nature Magics [Lesser Charms]

b) 3 Books of Magic Spells [Magic for Beginners]

c) 4 Mushrooms of Second Sight

d) a Pint of Fine Ale

e) 2 Flasks of oil

f) a Potion of Confusion
     It can be thrown at creatures with damaging effect.

g) 2 Potions of Water

i) 8 Scrolls of Phase Door

m) 2 Scrolls of Treasure Detection

n) 9 Scrolls of Light

o) 2 Scrolls of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

p) 2 Scrolls of Word of Recall (rugged)

q) a Wand of Haste Monster (24 charges)

r) a Wand of Stinking Cloud (13 charges)

s) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

t) 3 Old Lanterns (5000 turns)
     Intensity 3 light.

u) Studded Leather Armour (-1) [12,+4]
     Found lying on the floor at 250 feet (level 5).

v) a Main Gauche (1d5) (+0,+0)
     Found lying on the floor at 250 feet (level 5).

     Combat info:
     3.4 blows/round.
     With +0 STR and +3 DEX you would get 3.8 blows/round.
     Average damage/round: 20.9.


  [Home Inventory]

a) a Fortune Cookie {Freesia}

b) a Crystal of Telepathy

c) a Flask of Whisky


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:10   100ft     2     Defeated Freesia
00:00:20   100ft     5     Reached level 5
00:00:30   200ft     5     Defeated Grip, Farmer Maggot's Dog
00:00:56   250ft     9     Defeated Wolf, Farmer Maggot's Dog
00:01:01   250ft     10    Reached level 10
00:01:14   300ft     10    Was killed by a snaga


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : no  (hide_slaves)


  [Scene of Death]

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                           ,   % ..D.....    ...   ^.%                         

300' (L6)    LF:2-? Light 3 Haste Confused Hallu Fed 69 % Hero Infra Bold Dirt  


  [Player information]

Player ID: Skuntal Lobus
Time: 16:13:29 19-07-2022
Server Turns: 267402400
Timestamp: 1658236409
Account score: 3
Hardcore