Ludvig [Dwarf Archer]

  [Tangaria 1.6.0 T-17 Character Dump]

 Name   Ludvig Quartz Age             38         Self  RB  CB  EB   Best
 Sex    Male          Height        3'5"  STR:     16  +2  -1  +0     17
 Race   Dwarf         Weight    10st 6lb  INT:     10  -3  -2  +0      5
 Class  Archer        Turns used:         WIS:     10  +2  -1  +0     11
 Title  Dead Shot     Game          4732  DEX:     17  -2  +3  +0     18
 HP     -4/140        Player       12052  CON:     15  +2  +1  +0     18
 SP     0/0           Active        6113  CHR:     11  -2  -2  +0      7

 Level                 11    Armor      [26,+26]    Saving Throw     45%
 Cur Exp              731                           Stealth         Poor
 Max Exp              731    Melee        1d4,+2    Disarm - phys.   43%
 Adv Exp              877    To-hit        22,+2    Disarm - magic   28%
                             Blows      1.1/turn    Magic Devices     41
 Gold                 946                           Searching        25%
 Burden          115.4 lb    Shoot to-dam     +1    Infravision    50 ft
 Overweight        1.5 lb    To-hit        47,+6    Speed             -1
 MaxDepth      500' (L10)    Shots      1.4/turn

 You are one of two children of a outlaw. You are a credit to the
 family. You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:.............+
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............  Fly:..............
Wate:..............

Telepathic powers
Radi:.............. BAci:.............. SEvi:..............
Evil:.............. BEle:.............. SAni:..............
Anim:.............. BFir:.............. SOrc:..............
Unde:.............. BCld:.............. STro:..............
Demo:.............. BPoi:.............+ SGia:..............
 Orc:.............. BStn:.............. SDem:..............
Trol:.............. BCut:.............. SDra:..............
Gian:.............. BVmp:.............. SUnd:..............
Drag:..............


  [Last Messages]

> You sicken the wolf for 10 damage.
> The wolf flees in terror!
> The wolf is poisoned!
> Grishnukh, the Hill Orc, misses you. (x3)
> Grishnukh, the Hill Orc, hits you for 2 damage.
> The wolf bites you for 6 damage.
> The wolf bites you for 3 damage.
> A tension leaves the air around you...
> You have no more Scrolls of Word of Recall (rugged) (i).
> The wolf is frozen to the spot!
> The orc tracker hits you for 1 damage.
> Grishnukh, the Hill Orc, hits you for 9 damage.
> Grishnukh, the Hill Orc, misses you. (x2)
> Grishnukh, the Hill Orc, hits you for 8 damage.
> You die.

Killed by Grishnukh, the Hill Orc.


  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     Found lying on the floor of a special room at 100 feet (level 2).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 8.1 vs creatures not resistant to poison and 5.2
     vs. others.
     Average thrown damage: 15.1 vs creatures not resistant to poison and 7.5
     vs. others.

b) a Short Bow (x2) (+4,+1) {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

f) an Old Lantern (4274 turns)
     Intensity 3 light.

g) Leather Scale Mail (-1) [20,+4]
     Taken from a chest found at 250 feet (level 5).

i) a Cloak [1,+5]
     Dropped by a mindbender at 250 feet (level 5).

m) a Wicker Shield [2,+4] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

n) a Hard Leather Cap [2,+5] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

p) a Pair of Leather Sandals [1,+6]
     Found lying on the floor at 200 feet (level 4).


  [Character Quiver]

0) 40 Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 19.6 vs creatures not resistant to poison and 9.8
     vs. others.
     35% chance of breaking upon contact.

1) 22 Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 19.6 vs creatures not resistant to poison and 9.8
     vs. others.
     35% chance of breaking upon contact.

2) 40 Old Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 19.6 vs creatures not resistant to poison and 9.8
     vs. others.
     35% chance of breaking upon contact.

3) 28 Old Arrows (1d4) (+0,+0)
     Combat info:
     1.4 shots/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 19.6 vs creatures not resistant to poison and 9.8
     vs. others.
     35% chance of breaking upon contact.

4) 25 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 6 vs creatures not resistant to poison and 3 vs.
     others.


  [Character Inventory]

a) a Head of Cabbage

b) 2 Mushrooms of Hallucination

c) 2 Apples {Baba Yaga}

d) a Pint of Fine Ale

e) an Apple of Youth {Baba Yaga}

f) 11 Scrolls of Phase Door

g) 2 Scrolls of Satisfy Hunger (tattered)
     You don't want to drop it on the ground.

i) a Wand of Confuse Monster (8 charges)

m) a Wooden Torch (5000 turns)
     Found lying on the floor of a special room at 350 feet (level 7).

     Intensity 2 light.

n) an Old Lantern (5000 turns)
     Intensity 3 light.

o) a Wicker Shield [2,+0]
     Dropped by a cave orc at 400 feet (level 8).

p) a Dagger (1d4) (+0,+0)
     Dropped by a scout at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 8.1 vs creatures not resistant to poison and 5.2
     vs. others.
     Average thrown damage: 15.1 vs creatures not resistant to poison and 7.5
     vs. others.

q) a Trident (1d10) (+5,+4) {cursed}
     Found lying on the floor at 250 feet (level 5).

     It poisons you from time to time.
     It makes you hallucinate sometimes.

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 18.1 vs creatures not resistant to poison and 12.2
     vs. others.

r) a Pick
     Found lying on the floor at 250 feet (level 5).


  [Home Inventory]

a) a Lead Wand

b) a Gold-Plated Wand

c) a Trident (1d10) (+3,+3) {Farmer Maggot}
     Dropped by Farmer Maggot at 200 feet (level 4).

     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +2 DEX you would get 1.1 blows/round.
     Average damage/round: 17.1 vs creatures not resistant to poison and 11.1
     vs. others.

d) a Club (1d3) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +2 DEX you would get 1.3 blows/round.
     Average damage/round: 7 vs creatures not resistant to poison and 4.6 vs.
     others.


  [House List]

a) Soft Leather Armour [8,+3]
b) a Short Bow (x2) (+0,+0)


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:12   100ft     2     Defeated Grip, Farmer Maggot's Dog
00:00:14   100ft     4     Defeated Lobelia Sackville-Baggins
00:00:17   200ft     5     Reached level 5
00:00:26   250ft     8     Defeated Baba Yaga
00:00:27   200ft     8     Defeated Farmer Maggot
00:00:27   150ft     8     Defeated Fang, Farmer Maggot's Dog
00:01:16   400ft     10    Reached level 10
00:01:18   500ft     11    Was killed by Grishnukh, the Hill Orc


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : no  (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: no  (confirm_recall)
Hide controlled monsters in monster lists    : yes (hide_slaves)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
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500' (L10)   LF:7-? Light 3 Afraid Fed 54 % Broken door                         


  [Player information]

Player ID: Yrik
Time: 18:03:08 09-04-2023
Server Turns: 1975913311
Timestamp: 1681052588
Account score: 17
Hardcore