ManuDGod [Harpy Unbeliever]

  [Tangaria 1.5.0 Character Dump]

 Name   ManuDGod      Age             27         Self  RB  CB  EB   Best
 Sex    Male          Height        3'2"  STR:     17  -1  +3  +0  18/10
 Race   Harpy         Weight    4st 11lb  INT:     11  -1  -4  +0      6
 Class  Unbeliever    Turns used:         WIS:     11  -3  -3  +0      5
 Title  Faithless     Game          6678  DEX:     15  +2  +2  +0  18/10
 HP     -2/129        Player       15766  CON:     15  -1  +2  +0     16
 SP     0/0           Active        7763

 Level                 11    Armor      [19,-14]    Saving Throw     46%
 Cur Exp              796                           Stealth          Bad
 Max Exp              796    Melee        1d8,+3    Disarm - phys.   54%
 Adv Exp              975    To-hit       38,+45    Disarm - magic   20%
                             Blows      1.1/turn    Magic Devices      0
 Gold                1077                           Searching        32%
 Burden           89.4 lb    Shoot to-dam     +0    Infravision    20 ft
 Overweight      -42.5 lb    To-hit       34,+40    Speed         Normal
 MaxDepth      600' (L12)    Shots      1.0/turn

 You do not know your origin yet.

Resistances         Abilities
Acid:.............. Fear:.............!
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
Hung:.............. DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The large kobold hits you (8).
> The small kobold hits you (3).
> Vort the Kobold Queen fails to cast a spell.
> You can move again.
> You are paralyzed!
> You have 2 Potions of Sleep (c).
> The large kobold misses you.
> The small kobold hits you (3).
> Vort the Kobold Queen tries to cast a spell, but fails.
> You are no longer bleeding.
> The large kobold hits you (10).
> The small kobold hits you (4).
> Vort the Kobold Queen fails to cast a spell.
> The large kobold hits you (7).
> You die.

Killed by a large kobold.


  [Character Equipment]

a) a Cutlass (1d8) (+5,+1)
     Found lying on the floor of a special room at 250 feet (level 5).

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +1 DEX you would get 1.3 blows/round.
     Average damage/round: 9.3.

b) a Sling (x2) (+0,+0)
     Found lying on the floor at 200 feet (level 4).

f) a Wooden Torch (3220 turns)
     Intensity 2 light.

g) Soft Leather Armour [8,-4] {Lobelia Sackville-Baggins}
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

h) a Cloak [1,-1]
     Found lying on the floor in a vault at 50 feet (level 1).

i) a Wicker Shield [2,-2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

j) an Iron Helm [7,+0] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

k) a Set of Leather Gloves [1,+1]
     Found lying on the floor at 200 feet (level 4).

m) a Spade
     An inheritance from your family.


  [Character Quiver]

a) a Rounded Pebble (1d2) (+2,+1)
     Combat info:
     1.0 shot/round.
     When fired, hits targets up to 100 feet away.
     Average damage/round: 5.2.
     Average thrown damage: 5.2.
     25% chance of breaking upon contact.

b) 29 Rocks of Slay Animal (1d6) (+5,+5)
     Slays animals.
     Branded with stunning.

     Combat info:
     Average thrown damage: 35.4 vs animals, 17.7 vs creatures not resistant to
     stunning, and 17.7 vs. others.


  [Character Inventory]

a) 3 Rations of Food

b) a Flask of Whisky

c) 2 Potions of Sleep
     It can be thrown at creatures with damaging effect.

d) 20 Scrolls of Phase Door

e) 6 Scrolls of Treasure Detection

f) a Scroll of Identify Rune

g) 2 Scrolls of Word of Recall

h) a Scroll of Deep Descent

i) 5 Scrolls of Blessing

j) 2 Scrolls of Darkness

k) a Scroll of Wilderness Mapping

l) 2 Scrolls of Word of Recall (rugged)

m) a Wand of Stinking Cloud (7 charges)

n) a Wand of Light (8 charges)

o) a Staff of Cure Light Wounds (7 charges)

p) 3 Wooden Torches (5000 turns)
     Intensity 2 light.

q) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:43   100ft     2     Killed Lobelia Sackville-Baggins
00:00:55   200ft     5     Reached level 5
00:00:55   200ft     5     Killed Grip, Farmer Maggot's Dog
00:00:58   150ft     6     Killed Fang, Farmer Maggot's Dog
00:00:59   200ft     7     Killed Wolf, Farmer Maggot's Dog
00:01:09   250ft     8     Killed Baba Yaga
00:01:26   200ft     10    Reached level 10
00:01:51   600ft     11    Was killed by a large kobold


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

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         ^..^.:                                                                
        ^kk#...                                                                
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600' (L12)   LF:5-? Light 3 Paralyzed! Confused Fed 46 % Hero Berserk Bold Dirt